Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
BrownChicken wrote: »No I do not think so. In PVE, it works fine. As for PVP ... well, it just exists. Honestly, I no longer expect pvp to have a good balance. It seems that the ZoS don't work on the balance in pvp at all.
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
zelaminator wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
Supreme_Atromancer wrote: »Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.
As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
zelaminator wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
Gambeson performs better than leather; leather is also expensive and complicated to manufacture and very difficult to repair and maintain.
Don't take my word for it though, look it up.
Furthermore this is besides the point, the point was that according to your statement 'Cloth don't really have any protective abilities' which does not seem to be the case.
zelaminator wrote: »zelaminator wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
Gambeson performs better than leather; leather is also expensive and complicated to manufacture and very difficult to repair and maintain.
Don't take my word for it though, look it up.
Furthermore this is besides the point, the point was that according to your statement 'Cloth don't really have any protective abilities' which does not seem to be the case.
I work with leather on a daily basis, and I can assure you that it performs admirably, and will hold up a lot better than a gambeson.. And no, on the time it was used it was not terribly expensive, hard to repair and so on.. And yes, I said "don't really", as in very very low protective qualities, compared to the other armors ingame, and i general
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Supreme_Atromancer wrote: »Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.
As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
Andre_Noir wrote: »
I take MORE damage by wearing a belt, lol.
zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
A gambeson would like a word with you, it provides decent cutting protection and padding against blunt weapons. Though boiled leather (cuirbolli? My spelling is trash sorry) does offer better protection against cuts including some thrust protection. Still both are better than regular clothes/being naked, but Id take mail over any of those and if possible a brigadine/plate cuirass.