The elder dizzying frenzied momentum online

Mrtoobyy
Mrtoobyy
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Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range

One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
  • zelaminator
    zelaminator
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
  • ApoAlaia
    ApoAlaia
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.
  • Parasaurolophus
    Parasaurolophus
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    No I do not think so. In PVE, it works fine. As for PVP ... well, it just exists. Honestly, I no longer expect pvp to have a good balance. It seems that the ZoS don't work on the balance in pvp at all.
    PC/EU
  • Mrtoobyy
    Mrtoobyy
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    No I do not think so. In PVE, it works fine. As for PVP ... well, it just exists. Honestly, I no longer expect pvp to have a good balance. It seems that the ZoS don't work on the balance in pvp at all.

    Yeah maybe that is the case... Sucks tho
  • BlueRaven
    BlueRaven
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    Please stop asking for nerfs.
  • TheDreamstride
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
  • Andre_Noir
    Andre_Noir
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    BlueRaven wrote: »
    Please stop asking for nerfs.

    Please stop asking for stop asking nerfs for stamina in PVP
  • Agenericname
    Agenericname
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Light armor already took more damage than the others.
  • Casul
    Casul
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    I wonder if giving magicka based shield 10% physical mitigation and health based shields 10% spell mitigation would be a possible idea.

    Just brainstorming.
    PvP needs more love.
  • zelaminator
    zelaminator
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    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
  • LightYagami
    LightYagami
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    In PvP, ESO = Elder Stamina Online B)
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Supreme_Atromancer
    Supreme_Atromancer
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    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
    Edited by Supreme_Atromancer on June 15, 2021 1:50PM
  • ApoAlaia
    ApoAlaia
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    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?

    Gambeson performs better than leather; leather is also expensive and complicated to manufacture and very difficult to repair and maintain.

    Don't take my word for it though, look it up.

    Furthermore this is besides the point, the point was that according to your statement 'Cloth don't really have any protective abilities' which does not seem to be the case.
  • furiouslog
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    Mag = PVE, Stam = PVP.

    Never the twain shall meet, apparently.
  • Neoauspex
    Neoauspex
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    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.

    But if latency isn't on your side you're just gonna have to eat 3 dizzying swings over the course of one dodge roll
  • coop500
    coop500
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    The title should be 'elder latency online' in terms of PVP
    Hoping for more playable races
  • DawnsLight65
    DawnsLight65
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
    Ra'avi Ahjonihr Khajit Stamblade, Level 1500Master ThiefCrafter and ExplorerHero of the Dominion, Pact, and CovenantMember of the DragonguardFriend to Razum-darFavored of Azura
    'It does not matter to M'aiq how strong or smart one is. It only matters what one can do.' -M'aiq the Liar
  • zelaminator
    zelaminator
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    ApoAlaia wrote: »
    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?

    Gambeson performs better than leather; leather is also expensive and complicated to manufacture and very difficult to repair and maintain.

    Don't take my word for it though, look it up.

    Furthermore this is besides the point, the point was that according to your statement 'Cloth don't really have any protective abilities' which does not seem to be the case.

    I work with leather on a daily basis, and I can assure you that it performs admirably, and will hold up a lot better than a gambeson.. And no, on the time it was used it was not terribly expensive, hard to repair and so on.. And yes, I said "don't really", as in very very low protective qualities, compared to the other armors ingame, and i general :smile:
  • ApoAlaia
    ApoAlaia
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    ApoAlaia wrote: »
    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?

    Gambeson performs better than leather; leather is also expensive and complicated to manufacture and very difficult to repair and maintain.

    Don't take my word for it though, look it up.

    Furthermore this is besides the point, the point was that according to your statement 'Cloth don't really have any protective abilities' which does not seem to be the case.

    I work with leather on a daily basis, and I can assure you that it performs admirably, and will hold up a lot better than a gambeson.. And no, on the time it was used it was not terribly expensive, hard to repair and so on.. And yes, I said "don't really", as in very very low protective qualities, compared to the other armors ingame, and i general :smile:

    I don't work with either so I only have what historians and experts have to say about the matter.

    If they are wrong I have no means to refute it either. Maybe they need peer reviewing and the record set straight then.

    EDIT: I have worn gambeson on its own and it does provide protection against blunt force (edge of training sword and a good old stick) never tried with a live edge. I have neither tried leather nor gambeson + mail because I cannot afford either.
    Edited by ApoAlaia on June 15, 2021 2:49PM
  • Arbiter7070
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    Dizzying swing is an overloaded skill. No skill should be able to set off balance/snare, stun and have crazy burst damage.
  • danno8
    danno8
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    OK but the way it was implemented makes no sense.

    1% damage reduction in this game is 650 armour. A LA belt is under 600 armour. This means that equipping a LA belt is actually less armour than if I had no belt on at all. I take MORE damage by wearing a belt, lol.

    Nearly the same with gloves. They are around 700 armour. So wearing protective gloves is basically no better than bare hands for protection thanks to the 1% per piece extra damage taken from martial attacks.

    If they wanted LA to take more damage they should have just lowered the armour value on all pieces and left that particular penalty out.

    I can't imagine they wanted certain pieces of LA to have no protective value at all against martial attacks.
  • SHOW
    SHOW
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    Frenzied Momentum should require a fully charged heavy attack (at least).

    I mean seriously, give us some skill cap to challenge ourselves with.

    Medium weave is too easy.
    Building stacks is literally effortless.

    The easy stuff should not be rewarded.

    Edited by SHOW on June 15, 2021 3:02PM
  • JobooAGS
    JobooAGS
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    A gambeson would like a word with you, it provides decent cutting protection and padding against blunt weapons. Though boiled leather (cuirbolli? My spelling is trash sorry) does offer better protection against cuts including some thrust protection. Still both are better than regular clothes/being naked, but Id take mail over any of those and if possible a brigadine/plate cuirass.
  • nukk3r
    nukk3r
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    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.

    It's just all the 2H weapons in Tamriel are 7 meters long ;)

    Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.
  • mikey_reach
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    Frenzied momentum is not as strong as it was on markarth. Now that procs scale and you have to compromise something to get it to be as good or better than before i much rather use master dw or master bow than 2h vatesh. The other 2 arena weapon are just as strong if not stronger than vatesh 2h and you dont have to worry about scaling. Also people are taking more damage from dots now days because of less dot defense. Even if they nerf vatesh 2h trust me master dw combined with master bow and malacath or even individually will hit you just as hard as those dots. Master rending alone has been ticking from 1.6k-2k on average while vatesh is bursting for what i imagine 4-5k i assume, i think vatesh 2h is only op when combined with crystal weapon and dw heavy attack.
    Edited by mikey_reach on June 15, 2021 3:17PM
  • BlueRaven
    BlueRaven
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    Andre_Noir wrote: »
    BlueRaven wrote: »
    Please stop asking for nerfs.

    Please stop asking for stop asking nerfs for stamina in PVP

    Please stop asking for nerfs then blame pve when those nerfs happen.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    The animation of Dizzying in weaving is honestly faster than what most melée magicka can do...once that combo starts it's kind of hard..plus you always tend to get this weird desynch death as they start executioner and you end up being able to do kinda nothing...seems you are dead before the server realises.

    When they start the combo, try and keep a stun up for it...just be careful ;)

    Edited by Celephantsylvius_Bornasfinmo on June 15, 2021 3:29PM
  • Urzigurumash
    Urzigurumash
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    danno8 wrote: »
    I take MORE damage by wearing a belt, lol.

    From Magical attacks though? Of the three choices for a belt, considering Resistances plus the new percentages, which gives the most defense against Magical attacks, and which gives the least?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • zelaminator
    zelaminator
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    JobooAGS wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    A gambeson would like a word with you, it provides decent cutting protection and padding against blunt weapons. Though boiled leather (cuirbolli? My spelling is trash sorry) does offer better protection against cuts including some thrust protection. Still both are better than regular clothes/being naked, but Id take mail over any of those and if possible a brigadine/plate cuirass.

    It provides some protection yes.. I never said it didnt.. And yes, both are better than nothing.. All I say is that it seems fair that the lightest armor type in game, offers you the lowest amount of protection against martial attacks
  • ArchMikem
    ArchMikem
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    There's one stupid universal Rule in PvP. When Stamina, use 2Handed. Rule 2 is to spam Dizzy Swing until what you're hitting falls down. It's been that way for years.

    In that regard I'm a really unique player, as in I've always been a Dual Wield Stam character and I've almost never seen anyone else Dual Wielding. I guess I just prefer Hardmode. If people want others to stop asking for Nerfs, then they should Buff the opposition.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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