Goregrinder wrote: »amm7sb14_ESO wrote: »I wouldn't consider it pay to win. What exactly do you "win" if you buy Blackwood that you didn't win if you didn't buy Blackwood? Your're paying for the content in Blackwood. You get a new area with new quests, dungeons, and of course companions. I guess one could make an incredibly weak argument that now you "lose" if you don't have a companion by your side but what exactly did you "lose". Even PvP wise i've never noticed expansions significantly changing the way a toon performs. I've always considered pay to win to be a cash shop that requires a person to buy the best gear else they get rolled in PvP.
The argument would be sets that are available in the trials and dungeons that you wouldn't be able to get otherwise without the DLC. In the case of Morrowind and Elsweyr, people also claim that Wardens and Necromancers are P2W
I think these are incredibly weak and flimsy arguments, as you can "win" without these classes or sets, and the addition of content is not the same as "pay to win".
I don't agree with the arguments, but those are the arguments that some will make as to why DLC / expansions are "P2W"
Yup, if I have the same chance of winning without said item, or without opening my wallet, then items that require you to open your wallet are not Pay To Win. Because if I PAY, then I should 100% WIN. And if I PAY but DON'T 100% WIN, then it's not P2W.