El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
You've never heard of Magicka DKs and Magblades who use concealed weapon?
VaranisArano wrote: »Make it a boss-only ability, sure. Call it "Disarm" or something.
In Cyrodiil, you'll get organized raids dumping a Negate and a Disarm in the same place, so no one can heal or do anything but move out of the way. That probably won't be ideal for anyone who thinks that "ball groups" are already OP.
babykubrow wrote: »There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?
babykubrow wrote: »There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?
People always forget about poor DK, melee Magblade and Templar.
Maybe their shouldn't be a stamina negate, but their should be a stamina equivalent of silence, such as disarm.
It really is so very nice on all my Stamina characters to never have to worry about being silenced or negated. And stamina management just doesn't seem to be such a big deal for me even though I need to use it for all my skills and rolling and blocking.
babykubrow wrote: »There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?
People always forget about poor DK, melee Magblade and Templar.
Maybe their shouldn't be a stamina negate, but their should be a stamina equivalent of silence, such as disarm.
It really is so very nice on all my Stamina characters to never have to worry about being silenced or negated. And stamina management just doesn't seem to be such a big deal for me even though I need to use it for all my skills and rolling and blocking.
I am not against a stamina negate spell, but that being said I don’t like the idea of a “disarm”. Mainly because I don’t understand how it works, mechanics wise.
So I drop my daggers inside the zone, then they magically zoom to my hands outside it?
Do I do punching damage?
Wouldn’t a disarm weapon include staves as well? If so, then it’s more powerful then negate magika, right?
I would rather see something narrow targeted at stamina abilities only.
kringled_1 wrote: »I think the implementation would have to be different or else it would also cut off core combat skills (block, dodge, break free).
HumbleThaumaturge wrote: »El_Borracho wrote: »I mean its not like magicka players are ranged or anything and can just move out of the negate field...
Ah, but the Templar's joy of Jabbing! One must be up close and personal to jab. Therefore, a Negate Magicka takes away the Templar's primary attack.