I am somewhat still newish to the game but I do have some thoughts that are contrary to the suggestion, respectfully, and questions.
- CP is fairly irrelevant to speedrunning as I have seen low CP player speed run and most high CP players do not speed run.
- What is a progression DD that does not parse? Is that someone who is one of the top players on the server but has never touched a dummy or looked at their DPS from a fight?
- How is taunt uptime measured? With how fast trash dies I do not really see that being useful information.
Most importantly, if this is a suggestion to match highly skilled players with other highly skilled players then I would suggest it is a horrible idea for the game. Putting lesser experienced players with others that are equally inexperienced would seem like Zenimax telling them they suck and should find a different game to play.
Ofc, one could suggest they find a guild to group with if they do not like playing with other inexperienced players, but then again, the same suggestion works for anyone that does not like the players they are being matched with via the GF.
redspecter23 wrote: »Similar skill wouldn't necessarily mean similar playstyle, which is what I'm more concerned about so this wouldn't solve any issue I'd have with the group finder. If you want anything other than a random assortment of players... form... your... own... group.
Why do people insist on adding all sorts of flags, rules and hidden gates when they have the power to do all these things themselves. Is it that important that you press a single button and not have to actually interact with anyone else in order to do the content?
Sanguinor2 wrote: »I am somewhat still newish to the game but I do have some thoughts that are contrary to the suggestion, respectfully, and questions.
- CP is fairly irrelevant to speedrunning as I have seen low CP player speed run and most high CP players do not speed run.
- What is a progression DD that does not parse? Is that someone who is one of the top players on the server but has never touched a dummy or looked at their DPS from a fight?
- How is taunt uptime measured? With how fast trash dies I do not really see that being useful information.
Most importantly, if this is a suggestion to match highly skilled players with other highly skilled players then I would suggest it is a horrible idea for the game. Putting lesser experienced players with others that are equally inexperienced would seem like Zenimax telling them they suck and should find a different game to play.
Ofc, one could suggest they find a guild to group with if they do not like playing with other inexperienced players, but then again, the same suggestion works for anyone that does not like the players they are being matched with via the GF.
If I understood the proposal correctly then CP will be irrelevant for matching. If someone speedruns with 200 CP would be more similar in stats to someone speedrunning at 2000 CP and not to someone not speed running at 2000 CP.
I understand progression DD in this case as someone that is progressing into harder content like veteran dungeons or dlc dungeons not someone in a godslayer progression group.
It would assumedly be measured on bosses since taunting every single trash mob isnt always possible before they die and in most cases not necessary. You could, in addition to bosses, track taunt uptime on dangerous adds such as 2handed adds that can oneshot dds or healers with their heavy attack.
I dont think lesser experienced players being matched together generates much of a different message in terms of your own player skill than seeing someone completely obliterate something that you yourself struggle with.
Just my thoughts, I cant actually speak for the OP.
So you think OP means those that consider vet or DLC dungeons progression do not parse whereas those that consider trials progression are ones that parse?
As for the taunting, I suggest that is assuming something that OP has not said. They clearly say taunt uptime without any specifications.
We will clearly have to disagree that paring up four people who do not have a clue with each other would be a bad design. I have, in other games, helped newer players understand the fights and I expect the fine player base this game has finds some experienced players similarly helping out players in GF groups which is something that would not happen by design with the suggestion. Besides, as others have pointed out it would be bad for wait times for the queue. It seems to be the theme so far.
Grandchamp1989 wrote: »Please hear me out before you call me an elitist, because I think there's value in doing this for all skill levels.
The premise:
Zos already save a TON of info on pretty much anything we do in the game trying to optimize our experience. They have logs and they and we can track our performance.
Say as we do do numerous dungeon's on each of our character's it gets a hidden rank only Zos knows, to match us with people of similar rank in the dungeon finder.
Not much different than what other games does with "diamond rank" "Gold Rank" etc. except this rank is hidden.
Let me say this again - it's hidden. It's a tool for everyone, and not something used for bragging rights. Very important.
The hidden rank (should be hidden and nobody can see it) should be based on damage done and dungeons cleared.
The rank is individual from each of your character's so your lvl 30 necro dd will more than likely have a different rank than your CP1400 magsorc.
What would this accomplish?
This would accomplish multiple thing like:
- Low level players wouldn't have to suffer cpXXXX speed runners nuking the entire dungeon before they can learn anything, but would instead me matched with players of similar rank
- Speedrunners, High level performers would be put together and wouldn't have to worry about carrying people, but could instead finish more vet DLC HM runs and finish faster.
- Progression DDs who doesn't parse would be matched with like minded people so they can clear dungeons without time limits in their own pace.
- Healers and Tanks will be measured on other factor's such as taunt uptime (yes no more fake tanks), HPS, Dungeon's cleared, HM cleared, Uptimes etc.
I think I'm on to something here.. Just saying.
Is your rank static?
No your rank would constantly be evaluated so your level 20 character isn't the same rank as when it reaches CP800 etc.
Based on your performance you would constantly evolve and be placed with people in roughly your skill level.
Sanguinor2 wrote: »So you think OP means those that consider vet or DLC dungeons progression do not parse whereas those that consider trials progression are ones that parse?
As for the taunting, I suggest that is assuming something that OP has not said. They clearly say taunt uptime without any specifications.
We will clearly have to disagree that paring up four people who do not have a clue with each other would be a bad design. I have, in other games, helped newer players understand the fights and I expect the fine player base this game has finds some experienced players similarly helping out players in GF groups which is something that would not happen by design with the suggestion. Besides, as others have pointed out it would be bad for wait times for the queue. It seems to be the theme so far.
I was refering to people that enter vet dungeons or vet dlc dungeons for the first few times that dont parse. But I cant speak for OP. Someone who enters a vet trial for the first time is much more likely to parse first since they actually have to join a group where the leader might ask requirements of you but such a thing does not happen for the group finder. But people enter vet dungeons without parsing. Well either that or they think that 4k dps is perfectly fine for vet dungeons.
Of course Im assuming. And Im pretty sure I made that clear if I didnt then I will have to be more clear next time.
And yes pairing up four inexperienced people would likely make completion rates worse. That happens if a group of unexperienced players that by themselves are not capable of clearing the content cant be dragged through said content by an experienced player anymore. People can also look stuff up. Thats what I did when I started as a tank in another MMO because I didnt want my group to suffer because of me having no idea how anything works but thats up to every individual. Everyone can decide for themselves if they want to do something blind but if every other group member also does it then you just have to deal with that tbh. Same with people not being ready to fulfill their role in a vet context. You cant always have someone that does it for you in addition to their own role.
Also yes there are people that teach other players but eventually it gets tiring trying to teach players content that they are clearly not ready for. To be perfectly clear I am not speaking about players that dont know mechanics because you can actually learn those during content but more about players that dont know how to set up or play their role because you cant teach someone how to fulfill their role mid dungeon. And im also only talking about vet dungeons not normal dungeons.
If there was a way where one could always be queued with someone that actually tries regardless of their knowledge of each dungeon mechanic I´d take that over the current suggestion in a heartbeat.
How it would work out for queues isnt something I can predict. I´d assume that mostly the more experienced queues will be longer and inexperienced queues would fill more closely to current times, that is of course merely speculation. But generally the closer to the lower ranks a queue is the faster it fills, atleast in other games.