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What if the Dungeon Finder put teams together based on skill level?

Grandchamp1989
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Please hear me out before you call me an elitist, because I think there's value in doing this for all skill levels.

The premise:
Zos already save a TON of info on pretty much anything we do in the game trying to optimize our experience. They have logs and they and we can track our performance.

Say as we do do numerous dungeon's on each of our character's it gets a hidden rank only Zos knows, to match us with people of similar rank in the dungeon finder.

Not much different than what other games does with "diamond rank" "Gold Rank" etc. except this rank is hidden.
Let me say this again - it's hidden. It's a tool for everyone, and not something used for bragging rights. Very important.

The hidden rank (should be hidden and nobody can see it) should be based on damage done and dungeons cleared.
The rank is individual from each of your character's so your lvl 30 necro dd will more than likely have a different rank than your CP1400 magsorc.

What would this accomplish?
This would accomplish multiple thing like:

- Low level players wouldn't have to suffer cpXXXX speed runners nuking the entire dungeon before they can learn anything, but would instead me matched with players of similar rank
- Speedrunners, High level performers would be put together and wouldn't have to worry about carrying people, but could instead finish more vet DLC HM runs and finish faster.
- Progression DDs who doesn't parse would be matched with like minded people so they can clear dungeons without time limits in their own pace.
- Healers and Tanks will be measured on other factor's such as taunt uptime (yes no more fake tanks), HPS, Dungeon's cleared, HM cleared, Uptimes etc.

I think I'm on to something here.. Just saying.

Is your rank static?

No your rank would constantly be evaluated so your level 20 character isn't the same rank as when it reaches CP800 etc.
Based on your performance you would constantly evolve and be placed with people in roughly your skill level.
Edited by Grandchamp1989 on June 16, 2021 9:46PM
  • Goregrinder
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    That's all I really want, for the LFG system to match me with similarly skilled players. Even though ESO's MMR system for BG's is kinda....the opposite of good, a system similar would be great for dungeons and trials, so when you used the dungeon finder system, it took into account your PVE rank (or whatever KPI they used), and put you with people close to your rank.

    A system like this would help avoid situations where a vet player gets thrown into a group with 2 or 3 players way under their skill and DPS level. It would also help newbies, since it would match them with other newbies who can complete dungeons at the same speed as them, that way they don't have to deal with someone always running ahead of the group pulling the whole dungeon.

    Players can still play how they want, and always play with other players who play in a similar way. It's a win/win for everyone!
  • Amottica
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    I am somewhat still newish to the game but I do have some thoughts that are contrary to the suggestion, respectfully, and questions.
    • CP is fairly irrelevant to speedrunning as I have seen low CP player speed run and most high CP players do not speed run.
    • What is a progression DD that does not parse? Is that someone who is one of the top players on the server but has never touched a dummy or looked at their DPS from a fight?
    • How is taunt uptime measured? With how fast trash dies I do not really see that being useful information.

    Most importantly, if this is a suggestion to match highly skilled players with other highly skilled players then I would suggest it is a horrible idea for the game. Putting lesser experienced players with others that are equally inexperienced would seem like Zenimax telling them they suck and should find a different game to play.

    Ofc, one could suggest they find a guild to group with if they do not like playing with other inexperienced players, but then again, the same suggestion works for anyone that does not like the players they are being matched with via the GF.
  • Ackwalan
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    How long would the queue be for a DD waiting to find similar skilled players to fill up the group?
  • AuraoftheAzureSea
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    So how would this handle alt characters? You'd have to clear dungeons with equally low rank folks, or get carried in pre-made groups to artificially inflate your rank?

    It sounds good in theory but in order for it to work as intended, it'd have to be quite complicated, especially for support roles as you pointed out.

    For example: it is not uncommon for healers to be able to easily respec and run as a mag DPS. How would their role be ranked? Would rank be designated separately based on what role you were queuing for? What about groups that run 3 DD with one person running as a hybrid healer? If heavy heals aren't needed, a good healer might not be dishing out the heals but focusing on other aspects of the fight.

    Something like ESO, with the flexibility it gives players, would likely need a more role agnostic approach to separating out players like that, which is why I assume they went with CP cap. They could try to something like say, count the number of normal/vet achievements you've acquired and even go so far as to separate that out by what role the character queued for. Still wouldn't account for carries but it'd be something I suppose.
  • Ken_Koerperich
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    Again with this?

    The solution to your whole complaint lies with you.

    Make your own Guild/Team, and you won't need to be here complaining.

    Jeesh!
  • Wolfster
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    This doesn't work in other games (Overwatch matchmaking, which has been abysmal for years now, springs to mind) so how could it work here?

    This is worse than the trial dummy suggestion that has been floating around because playing with better players than you would significantly and artificially inflate your score. So it doesn't work out well in the long term for you or for the people you're grouped with. This is exactly what happens in those other games and exactly why their matchmaking is hot trash.

    So no, lets not implement any of these terrible matchmaking ideas.
  • Sanguinor2
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    Amottica wrote: »
    I am somewhat still newish to the game but I do have some thoughts that are contrary to the suggestion, respectfully, and questions.
    • CP is fairly irrelevant to speedrunning as I have seen low CP player speed run and most high CP players do not speed run.
    • What is a progression DD that does not parse? Is that someone who is one of the top players on the server but has never touched a dummy or looked at their DPS from a fight?
    • How is taunt uptime measured? With how fast trash dies I do not really see that being useful information.

    Most importantly, if this is a suggestion to match highly skilled players with other highly skilled players then I would suggest it is a horrible idea for the game. Putting lesser experienced players with others that are equally inexperienced would seem like Zenimax telling them they suck and should find a different game to play.

    Ofc, one could suggest they find a guild to group with if they do not like playing with other inexperienced players, but then again, the same suggestion works for anyone that does not like the players they are being matched with via the GF.

    If I understood the proposal correctly then CP will be irrelevant for matching. If someone speedruns with 200 CP would be more similar in stats to someone speedrunning at 2000 CP and not to someone not speed running at 2000 CP.
    I understand progression DD in this case as someone that is progressing into harder content like veteran dungeons or dlc dungeons not someone in a godslayer progression group.
    It would assumedly be measured on bosses since taunting every single trash mob isnt always possible before they die and in most cases not necessary. You could, in addition to bosses, track taunt uptime on dangerous adds such as 2handed adds that can oneshot dds or healers with their heavy attack.

    I dont think lesser experienced players being matched together generates much of a different message in terms of your own player skill than seeing someone completely obliterate something that you yourself struggle with.

    Just my thoughts, I cant actually speak for the OP.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • redspecter23
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    Similar skill wouldn't necessarily mean similar playstyle, which is what I'm more concerned about so this wouldn't solve any issue I'd have with the group finder. If you want anything other than a random assortment of players... form... your... own... group.

    Why do people insist on adding all sorts of flags, rules and hidden gates when they have the power to do all these things themselves. Is it that important that you press a single button and not have to actually interact with anyone else in order to do the content?
  • AuraoftheAzureSea
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    Similar skill wouldn't necessarily mean similar playstyle, which is what I'm more concerned about so this wouldn't solve any issue I'd have with the group finder. If you want anything other than a random assortment of players... form... your... own... group.

    Why do people insist on adding all sorts of flags, rules and hidden gates when they have the power to do all these things themselves. Is it that important that you press a single button and not have to actually interact with anyone else in order to do the content?

    I'd have to agree with this too. The people I've had the most fun with in both pre-made and pugs have varied pretty substantially in their skill level. They've always been nice, sometimes chatty people who don't sweat the small stuff, don't get mad if something is taking longer than expected for whatever reason and are capable of both relaxing/having fun while also learning mechs and wanting to challenge themselves.

    Just 'cause you're a vet doesn't mean pugging with vets is gonna lead to a good time. For example, I was once thrown into a pug with premade as a last fill in where they decided to turn vPledges into ad hoc achievement runs. While the runs went smoothly and I did all 3 with the group, no hiccups, I felt like I was on trial since they were more than ready to boot and replace me with someone else if I didn't meet their standards. I would have been perfectly happy carrying a group of less experienced folks that were nicer/willing to learn even if it took longer, just because it would have been less stressful!

    You never know what you are going to get with the dungeon finder or who you are going to meet, but that's kind of the fun of it, isn't it?
  • Agenericname
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    I think for the DF to work well for the game as a whole, it needs to be a mix of people of various levels.

    My first question would be this:

    In this theoretical system, a player who had completed all of the dungeon achievements on vet would statistically be the smallest minority. Who will they be matched with? Will this increase their queue times?

    Second question, how does this affect tanks and the tank shortage in the queue? Tanks are already few in the DF and since tanks are nearly always a button press away from a dungeon, they'll statistically have more experience than most DDs at lower levels creating even more of a vacuum at those levels.

    Third question, every year during the UD event the DF melts and our current system is pretty simple. Would this achieve what Molag Bal could not and suck Nirn through a straw into Coldhabour?

  • Starlight_Whisper
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    Yeah please no, as a top tier healer it would take me forever to get a group. Also frankly it just wouldn't be fun like that all the time. Healers are challenged more with weaker teammates. Sure I enjoy people on my level too, but there's things you lose playing at the top all the time.

  • phaneub17_ESO
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    What statistics would it record to determine each player's skill? Coming from games like WoW has Mythic+ ratings that record deaths, timed completion, and difficulty level which then puts the stats for all to see on their character pages. ESO doesn't quite have that, maybe through achievements at best.
  • Amottica
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    Sanguinor2 wrote: »
    Amottica wrote: »
    I am somewhat still newish to the game but I do have some thoughts that are contrary to the suggestion, respectfully, and questions.
    • CP is fairly irrelevant to speedrunning as I have seen low CP player speed run and most high CP players do not speed run.
    • What is a progression DD that does not parse? Is that someone who is one of the top players on the server but has never touched a dummy or looked at their DPS from a fight?
    • How is taunt uptime measured? With how fast trash dies I do not really see that being useful information.

    Most importantly, if this is a suggestion to match highly skilled players with other highly skilled players then I would suggest it is a horrible idea for the game. Putting lesser experienced players with others that are equally inexperienced would seem like Zenimax telling them they suck and should find a different game to play.

    Ofc, one could suggest they find a guild to group with if they do not like playing with other inexperienced players, but then again, the same suggestion works for anyone that does not like the players they are being matched with via the GF.

    If I understood the proposal correctly then CP will be irrelevant for matching. If someone speedruns with 200 CP would be more similar in stats to someone speedrunning at 2000 CP and not to someone not speed running at 2000 CP.
    I understand progression DD in this case as someone that is progressing into harder content like veteran dungeons or dlc dungeons not someone in a godslayer progression group.
    It would assumedly be measured on bosses since taunting every single trash mob isnt always possible before they die and in most cases not necessary. You could, in addition to bosses, track taunt uptime on dangerous adds such as 2handed adds that can oneshot dds or healers with their heavy attack.

    I dont think lesser experienced players being matched together generates much of a different message in terms of your own player skill than seeing someone completely obliterate something that you yourself struggle with.

    Just my thoughts, I cant actually speak for the OP.

    So you think OP means those that consider vet or DLC dungeons progression do not parse whereas those that consider trials progression are ones that parse?

    As for the taunting, I suggest that is assuming something that OP has not said. They clearly say taunt uptime without any specifications.

    We will clearly have to disagree that paring up four people who do not have a clue with each other would be a bad design. I have, in other games, helped newer players understand the fights and I expect the fine player base this game has finds some experienced players similarly helping out players in GF groups which is something that would not happen by design with the suggestion. Besides, as others have pointed out it would be bad for wait times for the queue. It seems to be the theme so far.
  • Sanguinor2
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    Amottica wrote: »
    So you think OP means those that consider vet or DLC dungeons progression do not parse whereas those that consider trials progression are ones that parse?

    As for the taunting, I suggest that is assuming something that OP has not said. They clearly say taunt uptime without any specifications.

    We will clearly have to disagree that paring up four people who do not have a clue with each other would be a bad design. I have, in other games, helped newer players understand the fights and I expect the fine player base this game has finds some experienced players similarly helping out players in GF groups which is something that would not happen by design with the suggestion. Besides, as others have pointed out it would be bad for wait times for the queue. It seems to be the theme so far.

    I was refering to people that enter vet dungeons or vet dlc dungeons for the first few times that dont parse. But I cant speak for OP. Someone who enters a vet trial for the first time is much more likely to parse first since they actually have to join a group where the leader might ask requirements of you but such a thing does not happen for the group finder. But people enter vet dungeons without parsing. Well either that or they think that 4k dps is perfectly fine for vet dungeons.

    Of course Im assuming. And Im pretty sure I made that clear if I didnt then I will have to be more clear next time.

    And yes pairing up four inexperienced people would likely make completion rates worse. That happens if a group of unexperienced players that by themselves are not capable of clearing the content cant be dragged through said content by an experienced player anymore. People can also look stuff up. Thats what I did when I started as a tank in another MMO because I didnt want my group to suffer because of me having no idea how anything works but thats up to every individual. Everyone can decide for themselves if they want to do something blind but if every other group member also does it then you just have to deal with that tbh. Same with people not being ready to fulfill their role in a vet context. You cant always have someone that does it for you in addition to their own role.

    Also yes there are people that teach other players but eventually it gets tiring trying to teach players content that they are clearly not ready for. To be perfectly clear I am not speaking about players that dont know mechanics because you can actually learn those during content but more about players that dont know how to set up or play their role because you cant teach someone how to fulfill their role mid dungeon. And im also only talking about vet dungeons not normal dungeons.
    If there was a way where one could always be queued with someone that actually tries regardless of their knowledge of each dungeon mechanic I´d take that over the current suggestion in a heartbeat.

    How it would work out for queues isnt something I can predict. I´d assume that mostly the more experienced queues will be longer and inexperienced queues would fill more closely to current times, that is of course merely speculation. But generally the closer to the lower ranks a queue is the faster it fills, atleast in other games.
    Edited by Sanguinor2 on June 16, 2021 11:26PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Zephiran23
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    I don't think this is the solution to players not trying in dungeons.

    What if a player helps out friends who are new to the game or lower level guildmates in veteran and is teaching them the mechanics? That's going to push their ranking down, unless you want to put in even more qualifications to your system and only have some runs count and others be regarded as disposable for rankings. Some people do actually like to be helpful in this game.

    Or is actually a good player, but new to the game. Do they have to slog through a whole bunch of runs with fake tanks and DPS who want to be carried, before reaching a level that matches with their actual ability? A new alt is going to be a miserable experience to level if your main character is highly ranked.

    What's going to happen to your daily run for the experience gains. Doing quests in most cases is going to slow down the run. does that hurt the ranking if someone dares to speak up and say they want to do the quest this time? Sometimes running with higher level players can be a fun experience. Other times they run off without saying anything. Are we attacking this 1st group or not? Are we going to do that extra boss that can be bypassed? What if I want that chest, protected by a non-essential group, for a chance at gear I'm going to replace in a day or 2?

    Also if your system is implemented what is going to happen to all those average or below players. Some might try and improve. A lot of others are going to use the dungeon finder less, as it's more likely the will encounter runs that wipe multiple times. The result of that would be less players wanting to play the game, pay for dungeon DLC or subscribe to ESO+ and less money for ZOS. Ultimately that's going to hurt the experience for everyone who wants a healthy game. Any system that you want to implement has got to account for the game's profitability. As just about any gaming developer company knows, making experiences that exclude people are not the way to make shareholders happy.

    Finally what about all those players that don't live close to the servers, have bad ISPs or lack of choice in their area?
  • GreenHere
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    Jokey BS aside, I'd legitimately be interested in seeing some testing done to make the Group Finder attempt to make better matches. The specific parameters are up for debate/testing, but the basic idea of "having players play with others with similar goals and play styles to their own" seems nice to me. I know I personally would get a lot more mileage out of the Finder if it was smart enough to know what I do and don't like in random teammates.

    Everyone seems to go straight to how it would exclude various players and reasons the system would fail, but I don't think that's the right way to look at an idea like this at all. Making improvements (or testing attempted improvements) is a good idea, and I wish ZOS would do... something. Matching players with others like them -- as a general priority -- doesn't hurt matchmaking at all AS LONG AS THE SYSTEM FALLS BACK ON regular old "match them with whoever's ready, I guess" type rules. Setting simple preferences isn't the same as making hard exclusions. It's up to the programmers to implement such an idea smartly, but I think the idea itself has merit.



    One parameter I'd like to see? Pet builds. Let those folks all group together, and keep me out of their annoying NPC parade, pleasethanksokaybye.

    Oh, oh! Another one! Pace. Let the slow-*** players that insist on fighting every single enemy O N E _ A T _ A _ T I M E _ play with each other so us folks who are smart enough to pile them up and burn them in one pile can stop getting grief and labelled as horrible speedrunners! :D

  • Alinhbo_Tyaka
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    How will this handle the high skilled player who doesn't play enough to have their average reflect their skill? Or on the opposite end a low skill player who doesn't play enough to have an accurate average? What happens if a player gets disconnected or has a bad day, as we all do, such that the rank is lowered erroneously? And what happens when there are no other players of your rank available to play? You are right back to where we are now with being grouped with lower or higher skilled players unless you propose not queuing players without a ranking match.

    I really don't understand this reluctance to run with people that might not be up to your skill level. The fact is you weren't up to some other player's skill level at some point so were assisted or carried through content. Doesn't it seem reasonable to do the same for those who come later? I know it doesn't bother me if a player in the group is carried as long as they are doing something and not afk.
  • redlink1979
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    If you want safe runs (no matter what kind) queue with guild mates or friends.
    Are you not in a guild? Then, it's about time to join one or time to create one.

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • oldbobdude
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    Please hear me out before you call me an elitist, because I think there's value in doing this for all skill levels.

    The premise:
    Zos already save a TON of info on pretty much anything we do in the game trying to optimize our experience. They have logs and they and we can track our performance.

    Say as we do do numerous dungeon's on each of our character's it gets a hidden rank only Zos knows, to match us with people of similar rank in the dungeon finder.

    Not much different than what other games does with "diamond rank" "Gold Rank" etc. except this rank is hidden.
    Let me say this again - it's hidden. It's a tool for everyone, and not something used for bragging rights. Very important.

    The hidden rank (should be hidden and nobody can see it) should be based on damage done and dungeons cleared.
    The rank is individual from each of your character's so your lvl 30 necro dd will more than likely have a different rank than your CP1400 magsorc.

    What would this accomplish?
    This would accomplish multiple thing like:

    - Low level players wouldn't have to suffer cpXXXX speed runners nuking the entire dungeon before they can learn anything, but would instead me matched with players of similar rank
    - Speedrunners, High level performers would be put together and wouldn't have to worry about carrying people, but could instead finish more vet DLC HM runs and finish faster.
    - Progression DDs who doesn't parse would be matched with like minded people so they can clear dungeons without time limits in their own pace.
    - Healers and Tanks will be measured on other factor's such as taunt uptime (yes no more fake tanks), HPS, Dungeon's cleared, HM cleared, Uptimes etc.

    I think I'm on to something here.. Just saying.

    Is your rank static?

    No your rank would constantly be evaluated so your level 20 character isn't the same rank as when it reaches CP800 etc.
    Based on your performance you would constantly evolve and be placed with people in roughly your skill level.

    This really doesn't work for lower level players. New and/or inexperienced players need a more experienced player in the group. How else will they learn boss mechanics? You were there once. You needed some help when you started. Nobody starts out experienced.

    You might say they learn from a guild, but it isn't easy to get guildies lined up with you during playtime.
  • bmnoble
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    So is this going to give queue priority to those with a higher skill level while those on a fresh alt or just a low ranking are gonna keep getting pushed back in the queue waiting indefinitely or something?

    What about people who play multiple roles, how does the ranking system track there skill level, I might be a great tank or healer but a crap DPS, what determines my skill ranking when I switch to one or the other and queue.


    You want to fix the main problem of the group finder, take your ranking system and apply it to the DPS role, add something similar to the level/stat boost players get from level 1 to CP160 in the game till they hit that level.

    But a bonus damage version for group content, every attack that low DPS player does once they hit CP160 and above gets free extra damage as they get better the training wheels come off, if they don't get better they stay on and get enough bonus damage to clear the content.

    I exclude under 50 players because they are still learning the role they might just manage to become decent DPS, playing properly, what I am hoping to fix is those players that got to high level without ever bothering with some kind of rotation.

    Something like in the case you get a damage dealer who for some reason can only manage 10K DPS, he gets something like a free 20K damage added to each of there skills or something. Once they can manage 20 - 30K on there own the bonus goes away.

    Make this for dungeons only use trials as something for players to work towards if they want to focus on progression.

    If they do that much the support roles will stop bailing on groups for low damage, if the supports can get through dungeons without them taking forever or being unclear able due to low damage they will queue more often solving the tank/healer shortages speeding up queue times.



  • Minyassa
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    I would want it to do the opposite and match people with little to no experience with the most skilled in order to meet up with a skill rating for each dungeon so as to more accurately ensure success of each group.
  • Amottica
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    Sanguinor2 wrote: »
    Amottica wrote: »
    So you think OP means those that consider vet or DLC dungeons progression do not parse whereas those that consider trials progression are ones that parse?

    As for the taunting, I suggest that is assuming something that OP has not said. They clearly say taunt uptime without any specifications.

    We will clearly have to disagree that paring up four people who do not have a clue with each other would be a bad design. I have, in other games, helped newer players understand the fights and I expect the fine player base this game has finds some experienced players similarly helping out players in GF groups which is something that would not happen by design with the suggestion. Besides, as others have pointed out it would be bad for wait times for the queue. It seems to be the theme so far.

    I was refering to people that enter vet dungeons or vet dlc dungeons for the first few times that dont parse. But I cant speak for OP. Someone who enters a vet trial for the first time is much more likely to parse first since they actually have to join a group where the leader might ask requirements of you but such a thing does not happen for the group finder. But people enter vet dungeons without parsing. Well either that or they think that 4k dps is perfectly fine for vet dungeons.

    Of course Im assuming. And Im pretty sure I made that clear if I didnt then I will have to be more clear next time.

    And yes pairing up four inexperienced people would likely make completion rates worse. That happens if a group of unexperienced players that by themselves are not capable of clearing the content cant be dragged through said content by an experienced player anymore. People can also look stuff up. Thats what I did when I started as a tank in another MMO because I didnt want my group to suffer because of me having no idea how anything works but thats up to every individual. Everyone can decide for themselves if they want to do something blind but if every other group member also does it then you just have to deal with that tbh. Same with people not being ready to fulfill their role in a vet context. You cant always have someone that does it for you in addition to their own role.

    Also yes there are people that teach other players but eventually it gets tiring trying to teach players content that they are clearly not ready for. To be perfectly clear I am not speaking about players that dont know mechanics because you can actually learn those during content but more about players that dont know how to set up or play their role because you cant teach someone how to fulfill their role mid dungeon. And im also only talking about vet dungeons not normal dungeons.
    If there was a way where one could always be queued with someone that actually tries regardless of their knowledge of each dungeon mechanic I´d take that over the current suggestion in a heartbeat.

    How it would work out for queues isnt something I can predict. I´d assume that mostly the more experienced queues will be longer and inexperienced queues would fill more closely to current times, that is of course merely speculation. But generally the closer to the lower ranks a queue is the faster it fills, atleast in other games.

    I think you have a fairly accurate assumption. While I am new to ESO I am not new to MMORPGs or group content. Skilled players tend to find guilds and other groups to run content with as it is easier to find players that are interested in playing like them in both skill and interest. While I have come across good players in group finders ( across many games), I usually find players still learning their way and sometimes do not understand how to play their role.
  • khyrkat
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    How would you verify alts? If I have Skull Smasher on my main this actually means I am able to clear that content eh? The same person playing, just different character. So? Terrible idea. It would be better to just encourage people to, you know, learn and improve. But as it was shown in another thread, learning and improving do not lie within interest of specific players.
  • thorwyn
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    So if a high rank player decides to group with a friend who just started the game or a friend who just rolled an alt char and they want to PUG some dungeons, would the game tell them "Sorry, can't queue, rank mismatch"? Or would he queue the high rank into the low rank tier PUG? Or the low rank into the high rank tier PUG? What if a highly ranked healer decides to join a PUG but he is still wearing his solo DD outfit and just doesn't want to change for some reason? Would the game kick him half way through the dungeon, because the live log analysis did not show an appropriate uptime of combat prayer?

    Regardless how many ranks and gear checks and skill checks and artificial presorting you suggest, nothing is going to solve the fundamental problem of different people with different expectations and different playstyles being thrown together. And you will always create new situations for people to complain about.

    The entire conflict of highly skilled players vs. underperformers in PUG's is a non-issue, because both have all the tools in the world at hand: kick the other player or leave the if you don't like the group. The only thing that causes all this drama in the first place is the fact that ESO bascially forces players of all levels and skills to use the group finder because everyone needs those transmute crystals. Removing transmute crystals from random normals and pledges and adding them as a reward for daily solo content would solve a lot of problems. No high level player needs undaunted keys anymore after the introduction of the sticker book. No high level player really uses the group finder to run for achievements. No high level player is running dungeons for the fun of it. The attempt to encourage all players to join PUG's was a huge mistake.
    Edited by thorwyn on June 17, 2021 3:47AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • kargen27
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    The main purpose of group finder is to allow players wanting to run a specific dungeon to fill their group. This idea takes away from that and shouldn't be implemented.
    Edited by kargen27 on June 17, 2021 4:29AM
    and then the parrot said, "must be the water mines green too."
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Matchmaking won't feasibly improve your game play experience. We already have problems with fake tanks and fake healers but your trying to create a filter on poor or inexperienced dps that you believe you would be on the "right" side of. The first thing people are gonna think is "how can I exploit the system"? Such as running easy vet dungeon to push up their "score".

    You are better off asking for a DLC random queueing. Since most base vet dungeon can now be soloed if they don't have a one shot mechanic. However many dlc vet do require greater group investment. That would allow the more casual crowd to opt out if content they can't complete.

    You could also ask the game to require the person to have at least run the dungeons on normal difficulty so they have a base understanding of the dungeon.

    But when in doubt, don't expect the game to provide solutions you should be creating for yourself. In your own group your absolutely free to determine and demand the skill level you desire.
  • zvavi
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    there are 4 major issues.
    1. queue times get a major hit.
    2. ZoS is not really great at managing mmr (see bg's)
    3. There is no guarantee that it will put same level of players and expectations on the same group. (too much variety).
    4. It will be a mess when premade queue with different skill levels.

    that's what I can think of on the fly. Therefore bad investment :)
    Edited by zvavi on June 17, 2021 5:04AM
  • Sheezabeast
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    I think this is very discriminatory to people with recurring medical conditions. Some people with conditions have good days where they feel better and maybe they can animation cancel more effectively or focus more easily. And when they have off days and still want to clear an Undaunted pledge, they don't deserve to be punished.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • GenjiraX
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    Match, say, a low-CP DD with a high-CP DD and a low-CP Tank/high-CP Healer (or vice versa). That would help lower skill players and lower CP characters improve. Better.
  • Alucardo
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    Really bad idea. If you want to play with similarly skilled players, then join a pre-made group, especially for speed running. It's really that simple.
    Imagine new players being paired up with other new players. The dungeon runs would be chaotic, and most likely put them off the game. I understand having one of these people in your group can be frustrating, but it's a good chance for you to impart some wisdom and help them to get better.
    Dungeon Finder should remain random.
This discussion has been closed.