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The elder dizzying frenzied momentum online

  • Brrrofski
    Brrrofski
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    The frenzied momentum set is a bit strong.

    Dizzying though... Nah. I honestly despise playing Stam dk or Stam sorc because I hate dizzying and DW isn't good enough by itself. It's hard to kill good players with it. It's pretty easy to avoid.

    Stam sorc is better now because of crystal weapon at least.
  • Vevvev
    Vevvev
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.

    My magDK has only one damage shield ability and it's Ferocious Leap, which is an ultimate. Only other damage shield in the kit won't save you even from a light attack in PVP, the light armor shield is capped and effected by battle spirit too heavily, and the healing ward ability sometimes grab an ally. I wouldn't go with that as your main argument when there are magicka players who use healing and dodge rolls for survival over shields.
    Edited by Vevvev on June 15, 2021 4:24PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • danno8
    danno8
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    danno8 wrote: »
    I take MORE damage by wearing a belt, lol.

    From Magical attacks though? Of the three choices for a belt, considering Resistances plus the new percentages, which gives the most defense against Magical attacks, and which gives the least?

    They line up top to bottom as you would expect. LA>MA>HA for magical attacks, and the reverse for physical.

    BUT, HA belts do not cause you to take more magical damage than if you were wearing nothing at all. That is exclusive to the strange realm of LA only.
  • Urzigurumash
    Urzigurumash
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    danno8 wrote: »
    danno8 wrote: »
    I take MORE damage by wearing a belt, lol.

    From Magical attacks though? Of the three choices for a belt, considering Resistances plus the new percentages, which gives the most defense against Magical attacks, and which gives the least?

    They line up top to bottom as you would expect. LA>MA>HA for magical attacks, and the reverse for physical.

    BUT, HA belts do not cause you to take more magical damage than if you were wearing nothing at all. That is exclusive to the strange realm of LA only.

    Right. In my opinion, if one of these new mitigation percentages should go, then they all should. Each piece of Heavy I put on my DK seems to make me more susceptible to MagSorcs, and less to StamNBs, and vice-versa. Whether that's ideal or not I don't know, but for my builds, it is an effective new mechanism of balance, i.e., the choice between Medium and Heavy has never been less clear.

    Before I could arrive at a nearly objective conclusion whether 5 medium or 5 heavy was numerically a better choice, weighing DPS vs HPS. Now it's impossible to look at things this way.

    Edited by Urzigurumash on June 15, 2021 4:42PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Pauls
    Pauls
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    Swing should be an interruptible channel
    Edited by Pauls on June 15, 2021 4:41PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    ArchMikem wrote: »
    There's one stupid universal Rule in PvP. When Stamina, use 2Handed. Rule 2 is to spam Dizzy Swing until what you're hitting falls down. It's been that way for years.

    In that regard I'm a really unique player, as in I've always been a Dual Wield Stam character and I've almost never seen anyone else Dual Wielding. I guess I just prefer Hardmode. If people want others to stop asking for Nerfs, then they should Buff the opposition.

    It's for those people who want to play stam tanks I suppose...if you nerf dizzying swing there are going to be a lot of unhappy campers around, but yeah...they've had a fair run, time to buff the magicka melée DPS in PvP ;)
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    First snb dps was too op and you guys got that nerfed now you want dizzy to be useless. What are classes that rely on weapon skill lines supposed to do? Frenzied momentum should be changed entirely as that weapon is a bit too much.
  • PigofSteel
    PigofSteel
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I like to be spammed with dizzy its great feeling.
  • PigofSteel
    PigofSteel
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    nukk3r wrote: »
    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.

    It's just all the 2H weapons in Tamriel are 7 meters long ;)

    Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.

    That is i believe called trainer or att speed modifier so you can modify in engine. Also you can modify many things.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    PigofSteel wrote: »
    nukk3r wrote: »
    Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.

    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.

    As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.

    It's just all the 2H weapons in Tamriel are 7 meters long ;)

    Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.

    That is i believe called trainer or att speed modifier so you can modify in engine. Also you can modify many things.

    Explain more please.
  • Supreme_Atromancer
    Supreme_Atromancer
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    I don't even want it to be nerfed, I just want the basic game mechanics (break free, positioning, desync, massive "melee" range) to work properly. While ever that's not the case, that combo is gonna be cheese because you can rely on your target not to be able to use the intended counterplay mechs. The designed cost of stacking big damage being forced to be in melee range is negligible because melee range is massive. None of the costs. All of the benefits. That's why stamina is king in pvp, because pvp is broken.
    Edited by Supreme_Atromancer on June 16, 2021 4:02AM
  • AinSoph
    AinSoph
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.

    Magsorc is literally the only mag class that can do this effectively and part of the reason it's the only mag class that can keep up with stam in pvp.
  • blktauna
    blktauna
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    Dizzying swing is an overloaded skill. No skill should be able to set off balance/snare, stun and have crazy burst damage.

    ^^^ This
    Much like streak.
    PCNA
    PCEU
  • Narvuntien
    Narvuntien
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    ApoAlaia wrote: »
    ]

    Mrs Gambeson would like a word with you.

    Leather armor wasn't really a thing so I always think of Gamberson as the real medium armor.
  • RevJJ
    RevJJ
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    The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.

    I’ve always assumed that’s because distance in ESO is measured in meters, and because ZOS is an American company they have no idea how the metric system works ;)

    Jokes aside, latency also seems to have an impact here. I love dying in Cyrodiil to a melee attack from someone who, on my screen, is half a keep away.
  • Torbschka
    Torbschka
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    What I really hate is - Heavy attack with a meele weapon u dont lose movement speed. Heavy attack with a staff and u move slow.. this could really help magicka builds for sustain imo.
  • Togal
    Togal
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    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
  • zelaminator
    zelaminator
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    Narvuntien wrote: »
    ApoAlaia wrote: »
    ]

    Mrs Gambeson would like a word with you.

    Leather armor wasn't really a thing so I always think of Gamberson as the real medium armor.

    Leather armor was/is very much a thing :smile: cheap, easy to get and make, not hard to repair or replace
  • nukk3r
    nukk3r
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    Togal wrote: »
    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.

    Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.
  • Togal
    Togal
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    nukk3r wrote: »
    Togal wrote: »
    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.

    Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.

    I'm playing on eu while i'm in asia, I got 300-500 ping lol. Easy to dodge.
  • iksde
    iksde
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    Togal wrote: »
    Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.

    yeah right, it is easy to dodge it when casted sinte time or twice....but are you gonna dodge this 8times in row on magica character?
    becasue thats what it is currenty - just spam dizzy to death on anyone in light armor, dont need even buff for weapon dmg and other skills/dots to combo, jsut dizzy spam to death, that how balance between mag and stam looks now
  • Joy_Division
    Joy_Division
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    ApoAlaia wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    Mrs Gambeson would like a word with you.

    She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?

    Mrs. Gambeson would handle a sword blow better than Mr. Boiled Leather would a lightning bolt.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Anyron
    Anyron
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    AinSoph wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
    Things that would make them more balanced IMO
    Increase cost
    Decrease damage
    Increase cast time
    Decrease range

    One of these would be lovely
    And ALSO decrease the light armor penalty of taking increased martial damage

    I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities

    I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.

    the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.

    Magsorc is literally the only mag class that can do this effectively and part of the reason it's the only mag class that can keep up with stam in pvp.

    Well.. every mag class can use light armor shield.. Its only like 5℅ weaker than hardened ward ... Sorc is better not because of shield, but mobility
  • JobooAGS
    JobooAGS
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    Funny thing is that a light armor belt actually gives you less resistances to martial damage than being naked. The armor it gives is less than 660
  • Xebov
    Xebov
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    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.

    The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.
  • regime211
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    BlueRaven wrote: »
    Please stop asking for nerfs.

    Well then they need to balance light armor, or give light armor users something similar to what stamina gets. Because it's clear as day stamina is way better than magicka.
  • iksde
    iksde
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    Xebov wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.

    The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.

    and so magica players also dont have much choices

    destro staff to deal damage and what?
    most of them forced to use resto staff in order to get atleast single healing skill for them

    light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone
  • xeNNNNN
    xeNNNNN
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    Andre_Noir wrote: »
    BlueRaven wrote: »
    Please stop asking for nerfs.

    Please stop asking for stop asking nerfs for stamina in PVP

    lmao this.

    Stam got a massive buff this patch, scaling screwed all mag players.


    Meanwhile im just looking at my magdk being like "yeah they don't give a crap about you do they?" lol
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • iksde
    iksde
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    Andre_Noir wrote: »
    BlueRaven wrote: »
    Please stop asking for nerfs.

    Please stop asking for stop asking nerfs for stamina in PVP

    so what you will suggest?

    latealy magica was getting only nerf here while stamina was not changing or even getting buffs

    especially last patch where magica was already in bad state agaisnt stamina ZOS still considered to nerf magica further and buff stamina even more \_(ツ)_/
  • Xebov
    Xebov
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    iksde wrote: »
    Xebov wrote: »
    Mrtoobyy wrote: »
    Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.

    The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.

    and so magica players also dont have much choices

    destro staff to deal damage and what?
    most of them forced to use resto staff in order to get atleast single healing skill for them

    light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone

    A friend of mine recently made a PvP setup for his MagDK using a 2 handed melee weapon. He can make the build entirely work on his class skills and freely available skills. In the meantime stam characters have to fill half of their bar with weapon line skills because neither classes nor freely available skills offer enought options. Thats the problem iam talking about and its age old.

    About the healing skills of yours. The majority of healing skills in the game has no stamina morph available.
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