DawnsLight65 wrote: »TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
Urzigurumash wrote: »
Urzigurumash wrote: »
They line up top to bottom as you would expect. LA>MA>HA for magical attacks, and the reverse for physical.
BUT, HA belts do not cause you to take more magical damage than if you were wearing nothing at all. That is exclusive to the strange realm of LA only.
There's one stupid universal Rule in PvP. When Stamina, use 2Handed. Rule 2 is to spam Dizzy Swing until what you're hitting falls down. It's been that way for years.
In that regard I'm a really unique player, as in I've always been a Dual Wield Stam character and I've almost never seen anyone else Dual Wielding. I guess I just prefer Hardmode. If people want others to stop asking for Nerfs, then they should Buff the opposition.
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
Supreme_Atromancer wrote: »Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.
As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
It's just all the 2H weapons in Tamriel are 7 meters long
Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.
PigofSteel wrote: »Supreme_Atromancer wrote: »Dizzy is meant to have huge damage with an obvious counterplay - don't get caught in melee range.
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
The combo itself is kind of the same pattern everyone does anyway - gap close, cc, and mash that button before the opponent can come to terms with the hinky break free mechanic.
As long as you have the better latency and the desync is on your side, you can be a Cyrodiil hero.
It's just all the 2H weapons in Tamriel are 7 meters long
Lower latency plays a huge role in this. I had to give up on stamDK because I can barely land 2 d-swings on an immobilized target but my opponents can spam it while I'm moving under a speed buff.
That is i believe called trainer or att speed modifier so you can modify in engine. Also you can modify many things.
DawnsLight65 wrote: »TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
Arbiter7070 wrote: »Dizzying swing is an overloaded skill. No skill should be able to set off balance/snare, stun and have crazy burst damage.
Supreme_Atromancer wrote: »
The problem is that the skill seems able to hit from a stupidly large range - far broader than what anyone would think "melee" should encompass.
Narvuntien wrote: »
Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
Maybe it's super easy to dodge when you live in the server room. Half of the attack animations don't even render for me when there's any kind of activity around, and I live only 1800 km from the server. If I miss the first swing, I'm done.
Its damage has already been nerfed as well as cast time. It is super easy to dodge or get out of range of dizzying Stop asking for nerfs.
zelaminator wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
Mrs Gambeson would like a word with you.
She shall be most welcome.. I'll raise with Mr Boiled Leather.. lets see who handles a sword blow better?
DawnsLight65 wrote: »TheDreamstride wrote: »zelaminator wrote: »Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Things that would make them more balanced IMO
Increase cost
Decrease damage
Increase cast time
Decrease range
One of these would be lovely
And ALSO decrease the light armor penalty of taking increased martial damage
I think it's fair that light armor takes increased martial damage.. Cloth don't really have any protective abilities
I think it would be fair that a blast of magic exploding in your face should be instantly killing you but balance should exist.
the light armor is for mages who can generate their own shields to compensate for the lack of physical armor. Something Medium and Heavy have less effective options to draw on.
Magsorc is literally the only mag class that can do this effectively and part of the reason it's the only mag class that can keep up with stam in pvp.
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.
Andre_Noir wrote: »
Andre_Noir wrote: »
Anyone else think these skills/abilites is juuuust a tad OP? As a magicka player I am of course talking about PVP.
The abiltities are strong, but the main problem is that stamina players dont have much choices to begin with. Many class abilities dont have any stamina morphs or no useful morphs. Thats why you see these abiltities so often because they are used across all classes.
and so magica players also dont have much choices
destro staff to deal damage and what?
most of them forced to use resto staff in order to get atleast single healing skill for them
light armor? lol you must be joiking right now xD it is only death sentence now and if you wear heavy armor then what? you might get some more survi but at cost all of your damage to be able to kill anyone...so or are you going with armor for death sentence for you are going with armor to survive but not able to kill anyone