AbysmalGhul wrote: »Tanking and watching paint dry in Vet content is emotionally draining. And yes, you do need some form of dps to complete a good deal of vet content.
1. ICP: The Overfiend- He can be repeatedly revived throughout the fight
[...]
Just get a group bro. No need to ruin stuff for others.
what about these "others" are ruing stuff to others?
like 3 randoms from finder and one of them being literallt ball of the chain for rest of the group not every wanting/caring to help?
or 2 very bad players in group making dung run horrible struggle for supprt tole which cant kill things so fast and so resulting them no longer going on support roles with group finder and you know what it results further? another tank less in group finder - more time to wait for DD to get group from finder because there is always many DD's here and tanks are less and less because of this approach
There's a kick. Get a group bro.
It is also said time and time again that you can complete content with low dps, even veteran trials. That may be true, but it does not lead to an enjoyable experience for support players. I play games so that I can have fun.
This is nonsense. Some of the best times I have spent in this game have been difficult dungeons/trials with people learning and getting better and progressing and yeah sometimes getting their asses handed to them.
If all you want is a fast clear, you're always going to find frustration in PUGs. If you cant find ways to enjoy challenging runs, you're always gonna find frustration in PUGs. If you don't want to deal with PUG players you gotta stop PUGging.
I recently created my first tank in the game, after years of playing DD and realized first-hand what others had said numerous times before: the majority of this community deals very low damage. In base-game dungeons low dps equals a long and frustrating experience. In dlc dungeons the group doesn't make it past the first or second boss. Now, I know many will insist on grouping with friends and guildmates instead of queueing, but the former is not always possible. So, we need to put a barrier to those who deal low damage from queueing in veteran dungeons. Right now these are limited to those 45level and above, which is an irrelevant and insufficient measure. From time to time players propose a minimum cp level for veteran dungeons but this is also an invalid criterion. I know players with 400cp who can pull a lot more damage than a 1200cp player. What I propose is an achievement that once you get on a character, you can queue with this specific character on veteran dungeons as DD. For example: Kill a 3mil dummy with at least 35k damage in under X minutes for 5 times. The dummy needs to be at full health when engaged and should only be engaged by one player without being in a group with others or companions.
Something similar can be done with healers and how much hps they can pull. I still can't think of a way to bar fake tanks from queueing because underachieving or even good DDs could queue as tanks and doom the entire group in a veteran dungeon.
spartaxoxo wrote: »There is zero reason that perfect should be the enemy of good.
In fact, spartaxoxo, all you' achieve with this dummy dps check suggestion is the encouragement for DPS to queue as healer or tank.
spartaxoxo wrote: »
And yes, there is an improvement in knowing your group has the dps power to complete the dungeon successfully.
Which the cp check fails to do.
spartaxoxo wrote: »
And yes, there is an improvement in knowing your group has the dps power to complete the dungeon successfully.
You don't know that, though. No more than you do from 300cp.
Colecovision wrote: »I recently created my first tank in the game, after years of playing DD and realized first-hand what others had said numerous times before: the majority of this community deals very low damage. In base-game dungeons low dps equals a long and frustrating experience. In dlc dungeons the group doesn't make it past the first or second boss. Now, I know many will insist on grouping with friends and guildmates instead of queueing, but the former is not always possible. So, we need to put a barrier to those who deal low damage from queueing in veteran dungeons. Right now these are limited to those 45level and above, which is an irrelevant and insufficient measure. From time to time players propose a minimum cp level for veteran dungeons but this is also an invalid criterion. I know players with 400cp who can pull a lot more damage than a 1200cp player. What I propose is an achievement that once you get on a character, you can queue with this specific character on veteran dungeons as DD. For example: Kill a 3mil dummy with at least 35k damage in under X minutes for 5 times. The dummy needs to be at full health when engaged and should only be engaged by one player without being in a group with others or companions.
Something similar can be done with healers and how much hps they can pull. I still can't think of a way to bar fake tanks from queueing because underachieving or even good DDs could queue as tanks and doom the entire group in a veteran dungeon.
My personal top vMA is score 529k (the top guys are pulling over 600k) and I've never gotten over 34k on a 3m test dummy. My current build live is 31k dps DW/2H and I'll be sure not to show up at you're special 35k club party. You have fun telling people like me we shouldn't use the dungeon finder. I'm sure they will all be better than me at clearing the content.
The thing is, I also unlock the vet speed achievement in vCoH on the pts with a quick solo almost every update, yet you want to lock me out? I'm sorry to hear you need 70k dps for all the vet HMs I solo with less than half. You must genuinely be trying to prevent the dps from doing damage on the bosses to need that much from them.
We need a legitimate difficulty audit on the dungeons. Normal DLCs are more difficult than the easiest 8 or so Vet and they should be labeled and assigned correctly. There's probably 5 differnt levels of dungeon, and normal/ vet isn't much of a guide. THEN if we are going to wipe in specific Vet DLCs because of my middle class (not bad) dps, please DO lock me out. I don't want to be the guy that prevents a group from moving on.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
So, I can't remember the last time I pugged, let me just put that out there. I have no desire to gatekeep because it literally doesn't affect me at this stage. I did back in the day, though, and I appreciate those who gave me a chance to learn before I got good.
That being said, I said earlier in this thread and will reiterate - high DPS negates the need to follow mechanics with only a few, rare exceptions. Using vSCP HM as an example. I farmed this dungeon last Wednesday, did 3 or 4 HM clears in about 90 minutes chasing that damn style page.
On the first bosses, we normally killed both before the hide behind the ice pillar phase. That's with one DD focusing the one in the middle and the other focusing the outside one.
Second boss, we ignored mechanics, tank taunted the laser balls, and we just burned it down before anyone got stoned.
Third boss we killed before the second leimenid came out.
Fourth boss we ignored the cleanse mechanic and burned the boss while the healer outhealed the poison ticks.
And HM we basically jumped from winter phase to winter phase and didn't see more than 1-2 poison cones over the entire fight.
People want higher DPS in their groups because by skipping mechanics there are fewer opportunities to make a fatal mistake. It's not really due to elitism a lot of the time. It's trying to make the process easier and less prone to errors.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
So, I can't remember the last time I pugged, let me just put that out there. I have no desire to gatekeep because it literally doesn't affect me at this stage. I did back in the day, though, and I appreciate those who gave me a chance to learn before I got good.
That being said, I said earlier in this thread and will reiterate - high DPS negates the need to follow mechanics with only a few, rare exceptions. Using vSCP HM as an example. I farmed this dungeon last Wednesday, did 3 or 4 HM clears in about 90 minutes chasing that damn style page.
On the first bosses, we normally killed both before the hide behind the ice pillar phase. That's with one DD focusing the one in the middle and the other focusing the outside one.
Second boss, we ignored mechanics, tank taunted the laser balls, and we just burned it down before anyone got stoned.
Third boss we killed before the second leimenid came out.
Fourth boss we ignored the cleanse mechanic and burned the boss while the healer outhealed the poison ticks.
And HM we basically jumped from winter phase to winter phase and didn't see more than 1-2 poison cones over the entire fight.
People want higher DPS in their groups because by skipping mechanics there are fewer opportunities to make a fatal mistake. It's not really due to elitism a lot of the time. It's trying to make the process easier and less prone to errors.
There needs to be some kind of check, but a raw DPS check just won't do. Have them go through an obstacle course of raining fire they have to survive through while burning down tough enemies and groups. Or you know.... have the standard to entry be veteran Maelstrom Arena and then make that solo arena available to all players. Like seriously, Maelstrom Arena on veteran is a very good low bar to set for DDs as it has mechanics, DPS required to make it flow smoother, and keeps them aware of their surroundings.
SilverBride wrote: »These threads really need to stop because there is already a solution... make your own group.
PUGs are for every player of every skill level and the players queueing have no obligation to meet anyone else's requirements. So gather some friends and/or guildies and get a group together that fits your playstyle.
ThePianist wrote: »There are some vet dlc dungeons that require more effort than just doing lazy dps or proc set dps.
Moon grave fane for example. If you have 5k dps, you will never get through the second boss and his shield phase. Unless you have a warden tank that spams polar wind or an OG healer to heal through that damage.
Lair of Maarselok, I tank pug this dungeon a lot to teach new people. 90% of the time, there isn’t enough dps to make it through the Selene/strangler phase lol. If you guys think holding aggro on 13 Jeffies (Daedroths) is bad, try 30 stranglers and dodging them Fus Ro Dahs ;D
spartaxoxo wrote: »The people claiming "the dps shouldn't have to go through another player's requirements" are completely ignoring that they are NOT another player's requirements. They are the game's requirements.
The dungeons themselves require a dps check.
And nobody is entitled to be carried. Nobody should be forced to pick up your slack because you want to leech.
Normal mode is for all players. Veteran mode should be for people who are veterans. It's on the title.
The dps requirements on these dungeons isn't even high. Nobody should listen to the guy who wants to set the req at something so high they can skip mechs. But asking you not to be a leech shouldn't be some unreasonable request either.
SilverBride wrote: »spartaxoxo wrote: »The people claiming "the dps shouldn't have to go through another player's requirements" are completely ignoring that they are NOT another player's requirements. They are the game's requirements.
The dungeons themselves require a dps check.
And nobody is entitled to be carried. Nobody should be forced to pick up your slack because you want to leech.
Normal mode is for all players. Veteran mode should be for people who are veterans. It's on the title.
The dps requirements on these dungeons isn't even high. Nobody should listen to the guy who wants to set the req at something so high they can skip mechs. But asking you not to be a leech shouldn't be some unreasonable request either.
If this is how you feel stop queueing for pugs. Make your own groups.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.