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We need new requirements for veteran dungeon DDs

  • robpr
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    There are low dps players that put effort using all abilities and then there are players that stand 1km behind the group and spam snipe or heavy attacks. Can't do anything if the player refuse to learn to at least use abilities from both bars. People need to stop thinking that ESO is just Skyrim but with people and just light attacking or one skill wont help against few mil hp entity.
  • Grandchamp1989
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    I wholeheartedly agree that a gate is needed for harder vet content.
    I just don't believe 34k on the 3 mill is the answer.. That's like 70k on the 21 mil.... That's trial DPS.

    When I started I always heard it was good practice to do a 20k parse on the 3 mill before you do vet content - so that's what I did and it does make everything a bit more smooth.

    20k single target for regular vet (maybe) 25k for vet dlc.

    A gate is needed though...

    It's not fun to be a solo DD the entire match having to carry 80% of the work load..
    Neither is it fun to be a tank with two low end DPS players and a real healer..

    I know Zos seems to go in the direction of nerfing their content.. But I prefer the bar being lifted as opposed to that...

  • Marillea
    Marillea
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    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • seldomseenkd
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    CP5 wrote: »
    But is the "Just join a guild" solution enough to justify the quality of pugs? Experienced players can find people to run with instead, for sure, but newer players won't have much of a chance if the dungeon queue is full of players who can't really do the content themselves. All that does is create a wall between anyone new to the game from getting into more advanced content unless someone more experienced goes out of their way to help, but as is now most experienced players refuse to use the dungeon finder to avoid these issues. Players need to be able to gain some skills from playing before entering group content and that isn't there, quarantining the dungeon finder won't fix that or help anyone.

    I wasn't suggesting quarantining the dungeon finder tool. I was recommending lowering your expectations when using it to avoid disappointment.

    The player base isn't a new player/experienced player binary. It's a spectrum of players at varying levels of skill and experience. Whatever your skill/experience it's not hard to find players of a similar level who are looking to tackle the same content you are. You will have much better experiences if you make the effort to locate these players.

    Seems to me like you're just making excuses, which is fine. But the definition of insanity is doing the same thing over and over again and expecting different results.
  • iksde
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    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    this barrier doesnt work anyway

    where 300cp is needed for dlc dung then it doesnt amtter, especially now how gaining lower cp is so fast, you can get 300cp by running dung and ot even have done every basic dung

    I have experienced many cases where 300cp, 200 cp was not only doing same as 1500+, 2000+ cp player but even better
    lvl barriers for ve conent doesnt work and could also not even exist besides jsut 160cp to get max lvl gear from here

    and this is very painful to see as tank, do 6-8k dps and be it 20%+, 50% of group dps where both dd's are around 1k cp atleast...but evenw ith low cp as 200cp it is still painfull as you are tank, support, not meant to do dps and yet you have highest dps in group or you are on par with dd's in group which are meant for this


    and my only expections with pug are to get smotting/not struggling run wasting an hour in simple basic dung which I would solo dps withing 20 mins if I was on dd here but Im not becasue I wanted faster queue to be done "earlier" with this dung
  • seldomseenkd
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    Veteran Dungeons themselves do a great job at filtering out those who do not have the required skill and gear to complete them. There is no need to add a redundant, and infinitely less objective filter into the group finder tool.

    The dungeon finder tool entitles you to be matched with a random group. It does not entitle you to complete the dungeon.
  • zelaminator
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    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group
    Edited by zelaminator on June 14, 2021 12:52PM
  • Wolfster
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    When I started I always heard it was good practice to do a 20k parse on the 3 mill before you do vet content - so that's what I did and it does make everything a bit more smooth.

    20k single target for regular vet (maybe) 25k for vet dlc.

    A gate is needed though...

    These requirements simply cannot be implemented with current game systems. How would you enforce it?
    It's also just as unreliable as using CP as a gateway.

    Even if a trial dummy was added to a public location and made available to everyone and the game took a measure of DPS and recorded it to use as the qualification for vet queues you can't enforce that people are using the same build when they port in. People will get around it and play the way they wanna play regardless.

    Same way you can't enforce that someone queuing as tank has more then 5 hit points and a taunt slotted or is even wearing armour.

    You can't even enforce those things between two different pulls in the same dungeon.
    pelle412 wrote: »
    This thread also refers to the mythical player with really bad damage but that knows mechanics. Well, in 4 years, I have never met this pink unicorn. My experience is that if you do high damage, you're a player who has invested time into improving and such players also learn and adapt to dungeon mechanics very well.

    You can teach mechanics. There are plenty of players that are learning vet content. You can't learn vet content running normals, you have to run vet content. It's not a mythical player who has no damage and knows mechanics that you need. You need to be willing to help players learn mechanics.
    It is also said time and time again that you can complete content with low dps, even veteran trials. That may be true, but it does not lead to an enjoyable experience for support players. I play games so that I can have fun.

    This is nonsense. Some of the best times I have spent in this game have been difficult dungeons/trials with people learning and getting better and progressing and yeah sometimes getting their asses handed to them.

    If all you want is a fast clear, you're always going to find frustration in PUGs. If you cant find ways to enjoy challenging runs, you're always gonna find frustration in PUGs. If you don't want to deal with PUG players you gotta stop PUGging.

  • Marillea
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    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    Learn as you go all you like, at least have the decency to let your team know you have no idea how to complete the dungeon beforehand instead of surprising them halfway through a boss fight.
    Asking or looking up mechanics is also a thing btw.

    Again, NO ONE is expecting top performance from a pug. But if you really have to queue for veteran, at least make sure you can do your part.
    This doesn't only go for DDs, this goes for all 3 roles equally.
    Edited by Marillea on June 14, 2021 12:59PM
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • zelaminator
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    babykubrow wrote: »
    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    Learn as you go all you like, at least have the decency to let your team know you have no idea how to complete the dungeon beforehand instead of surprising them halfway through a boss fight.
    Asking or looking up mechanics is also a thing btw.

    Again, NO ONE is expecting top performance from a pug. But if you really have to queue for veteran, at least make sure you can do your part.
    This doesn't only go for DDs, this goes for all 3 roles equally.

    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me
  • Marillea
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    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me

    Telling them seems like common courtesy, you don't have to, but they should be able to decide if they want to stick with you or not.
    If you are someone who picks up things quickly, or understands what to do after a couple of attempts, good for you. By all means, you are doing great then.

    Sadly, this does not go for everyone. I much more appreciate someone who admits they cannot figure something out, instead of someone who silenty hopes no one will notice their mistakes. You do learn by trying, but there is nothing wrong with admitting you are a first timer either.
    Edited by Marillea on June 14, 2021 1:39PM
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • iksde
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    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    noone is whining here about not knowing mechanics just because someone get 1st time to said dung

    an by just entering, they didnt fullfilled all requirments, we just get into dung, you cant even say if you have fake tank or fake healer or fake dd, we will see who have fullfileed his role after 1st trash packs and boss or bosses

    like great example fro yesterday frousvault pledge, 1st try with pug and friend on fake heal - it was to see already these randoms didnt get dps for this dung after 1st trash pull, we made to 1st boss with my friend doing 60%+ of dps, me 10%+ on tank
    nobody was caring to bash boss when doing his mechanics, 1st fast wipe, I explained about this and what happened? again no a single bash and again waipe because boss killed me after moment of channeling hs mechniac attack
    not to mention still I was doing around 10% of group dps as tank and my friend 60% so we just left because random didnt bother to learn basics of game called bash channeling skill and didnt have enough dps for this dung anyway

    (and no problem wasnt with my friend not bashing, it is easy mechanic so why anyone random cant learn this then? if they can learn it then I dont have intentions carring them for rest of dung or if theyr dont bother to read chat when explaining mechanics here if they cant do higher dps)
  • zelaminator
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    babykubrow wrote: »
    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me

    Telling them seems like common courtesy, you don't have to, but they should be able to decide if they want to stick with your or not.

    IF I told them, then I'd be judged on what they think.. I prefer to be judged on what I can do.. So you do you, and I do me

    iksde wrote: »
    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    noone is whining here about not knowing mechanics just because someone get 1st time to said dung

    and by just entering, they didnt fullfilled all requirments

    Yes, they did fulfill the games requirements.. They had a character of the correct level to enter the instance.. If they chose to use a fake class then, that's another issue..

  • iksde
    iksde
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    babykubrow wrote: »
    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me

    Telling them seems like common courtesy, you don't have to, but they should be able to decide if they want to stick with your or not.

    IF I told them, then I'd be judged on what they think.. I prefer to be judged on what I can do.. So you do you, and I do me

    iksde wrote: »
    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    noone is whining here about not knowing mechanics just because someone get 1st time to said dung

    and by just entering, they didnt fullfilled all requirments

    Yes, they did fulfill the games requirements.. They had a character of the correct level to enter the instance.. If they chose to use a fake class then, that's another issue..

    ok right my bad, a bit I missed it to the point of not fulfilling their role rather than just requirment to enter to dung
  • zelaminator
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    iksde wrote: »
    babykubrow wrote: »
    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me

    Telling them seems like common courtesy, you don't have to, but they should be able to decide if they want to stick with your or not.

    IF I told them, then I'd be judged on what they think.. I prefer to be judged on what I can do.. So you do you, and I do me

    iksde wrote: »
    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    noone is whining here about not knowing mechanics just because someone get 1st time to said dung

    and by just entering, they didnt fullfilled all requirments

    Yes, they did fulfill the games requirements.. They had a character of the correct level to enter the instance.. If they chose to use a fake class then, that's another issue..

    ok right my bad, a bit I missed it to the point of not fulfilling their role rather than just requirment to enter to dung

    We can agree right away, that people who queue as a fake role, are quite often more of a nuisance than not
  • iksde
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    iksde wrote: »
    babykubrow wrote: »
    I don't see why I should tell them. It's never been a problem before, so why make one now.. And yes, I could go out and look it up, but I don't want to.. Simple as that.. And I go in to do my best, which is the most anyone can ask of me anyway.. Again, YOU have expectations, that is YOUR problem.. I have passed all the gates that the game set before me

    Telling them seems like common courtesy, you don't have to, but they should be able to decide if they want to stick with your or not.

    IF I told them, then I'd be judged on what they think.. I prefer to be judged on what I can do.. So you do you, and I do me

    iksde wrote: »
    babykubrow wrote: »
    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    No one is expecting a flawless perfomance in a pug. But if you decide to queue for something you might not be ready for, it's not wrong to expect a certain level of knowledge.

    With this I do not mean 90k dps, incredible performance and knowing all mechanics. I mean even just 20k dps and the decency to respect your teammates time and ask "Can someone explain me this boss?". If you roll in a dungeon and perform poorly, fully aware you're dragging 3 others down with you, they have every right to be annoyed.

    By entering, they have fulfilled all requirements.. No one is expected to know the mechanics beforehand, nor how to fully play their class.. No one has promised that the dungeon will be completed.. I always enter a new dungeon, and trial too for that matter, knowing nothing about it at all.. That is my right, and the way I have chosen to play.. Learning as I go.. Should you happen to not like that, don't queue for a random group

    noone is whining here about not knowing mechanics just because someone get 1st time to said dung

    and by just entering, they didnt fullfilled all requirments

    Yes, they did fulfill the games requirements.. They had a character of the correct level to enter the instance.. If they chose to use a fake class then, that's another issue..

    ok right my bad, a bit I missed it to the point of not fulfilling their role rather than just requirment to enter to dung

    We can agree right away, that people who queue as a fake role, are quite often more of a nuisance than not

    as for me it depends also on what dung Im going, like for basic dungs I dont carefor fake tank and heals if they have dps in this place, for harder dungs, for dlc yes fake tanks start to be to bad but for dlc dung they are really rare and mostly from rnadom dung for them xD and I prefer to get fake heal with decent dps thatn real healer....but again - if they have this dps, not like fake dps doing less than tank or real healer
  • Grandchamp1989
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    Wolfster wrote: »

    When I started I always heard it was good practice to do a 20k parse on the 3 mill before you do vet content - so that's what I did and it does make everything a bit more smooth.

    20k single target for regular vet (maybe) 25k for vet dlc.

    A gate is needed though...

    These requirements simply cannot be implemented with current game systems. How would you enforce it?
    It's also just as unreliable as using CP as a gateway.

    Even if a trial dummy was added to a public location and made available to everyone and the game took a measure of DPS and recorded it to use as the qualification for vet queues you can't enforce that people are using the same build when they port in. People will get around it and play the way they wanna play regardless.

    Same way you can't enforce that someone queuing as tank has more then 5 hit points and a taunt slotted or is even wearing armour.


    You can't even enforce those things between two different pulls in the same dungeon.
    pelle412 wrote: »
    This thread also refers to the mythical player with really bad damage but that knows mechanics. Well, in 4 years, I have never met this pink unicorn. My experience is that if you do high damage, you're a player who has invested time into improving and such players also learn and adapt to dungeon mechanics very well.

    You can teach mechanics. There are plenty of players that are learning vet content. You can't learn vet content running normals, you have to run vet content. It's not a mythical player who has no damage and knows mechanics that you need. You need to be willing to help players learn mechanics.
    It is also said time and time again that you can complete content with low dps, even veteran trials. That may be true, but it does not lead to an enjoyable experience for support players. I play games so that I can have fun.

    This is nonsense. Some of the best times I have spent in this game have been difficult dungeons/trials with people learning and getting better and progressing and yeah sometimes getting their asses handed to them.

    If all you want is a fast clear, you're always going to find frustration in PUGs. If you cant find ways to enjoy challenging runs, you're always gonna find frustration in PUGs. If you don't want to deal with PUG players you gotta stop PUGging.

    I would still take that system and that chance over what we got now, honestly...
  • spartaxoxo
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    Yes. The gates we have are insufficient and need to die. Instead you should have to take an undaunted test. Get ported into a solo instance others can't enter and get given a target dummy.

    If you can't hit 20-25k dps, you don't get to do vet dungeons in activity finder. This wouldn't apply to premade groups.

    All of them are doable at that level without hardmode. Might not be pleasant, but they are doable. And the bar needs to be low so that you can still get a large portion of the playerbase.

    Yes, they may still not know mechs. But they shouldn't have to in order to do vet activity finder. The goal shouldn't be to only have experienced players able to find groups. It should be for everyone who is reasonably able to do the content to find groups. Even if they may take longer or need teaching.

    This is supposed to be the purpose of the CP restrictions but it doesnt actually succeed at doing that because CP really doesn't tell you much about a player's dps.
    Edited by spartaxoxo on June 14, 2021 1:31PM
  • spartaxoxo
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    The game have a barrier already.. it's called levels.. your issue is that you have an expectation about how long time it should take, and that it should only take 1 attempt to complete

    At a certain point that low dps doesn't just make things take unreasonably longer, it prevents them from contributing properly at all. There are dps checks in several vet dungeons and if the dps cannot meet them, they are not contributing their role. They are failures. The only reason they'd clear it is to be carried or get sheer dumb luck.
  • six2fall
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    Hell no.
  • Agenericname
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    spartaxoxo wrote: »
    Yes. The gates we have are insufficient and need to die. Instead you should have to take an undaunted test. Get ported into a solo instance others can't enter and get given a target dummy.

    If you can't hit 20-25k dps, you don't get to do vet dungeons in activity finder. This wouldn't apply to premade groups.

    All of them are doable at that level without hardmode. Might not be pleasant, but they are doable. And the bar needs to be low so that you can still get a large portion of the playerbase.

    Yes, they may still not know mechs. But they shouldn't have to in order to do vet activity finder. The goal shouldn't be to only have experienced players able to find groups. It should be for everyone who is reasonably able to do the content to find groups. Even if they may take longer or need teaching.

    This is supposed to be the purpose of the CP restrictions but it doesnt actually succeed at doing that because CP really doesn't tell you much about a player's dps.

    Wasnt the CP restriction put in place because the players asked for it? I dont think it was ever intended to be an effective filter.


  • kmcaj
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    Just get a group bro. No need to ruin stuff for others.
  • spartaxoxo
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    spartaxoxo wrote: »
    Yes. The gates we have are insufficient and need to die. Instead you should have to take an undaunted test. Get ported into a solo instance others can't enter and get given a target dummy.

    If you can't hit 20-25k dps, you don't get to do vet dungeons in activity finder. This wouldn't apply to premade groups.

    All of them are doable at that level without hardmode. Might not be pleasant, but they are doable. And the bar needs to be low so that you can still get a large portion of the playerbase.

    Yes, they may still not know mechs. But they shouldn't have to in order to do vet activity finder. The goal shouldn't be to only have experienced players able to find groups. It should be for everyone who is reasonably able to do the content to find groups. Even if they may take longer or need teaching.

    This is supposed to be the purpose of the CP restrictions but it doesnt actually succeed at doing that because CP really doesn't tell you much about a player's dps.

    Wasnt the CP restriction put in place because the players asked for it? I dont think it was ever intended to be an effective filter.


    Players asked for it hoping it would be an effective filter because people were getting placed into content they couldn't do with characters that didn't meet at least this bar.

    ZOS agreed that it wasn't really fair to allow someone below those levels in because they by and large were unable to contribute their fair share to the group due to their limitations.

    The problem is that CP was and is a horrible metric to base that on.
    Edited by spartaxoxo on June 14, 2021 1:47PM
  • Seadle
    Seadle
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    Tanking and watching paint dry in Vet content is emotionally draining. And yes, you do need some form of dps to complete a good deal of vet content.

    1. ICP: The Overfiend- He can be repeatedly revived throughout the fight

    This guy can revive during this fight? I've never seen this mechanic before, even when vICP was brand new.
  • iksde
    iksde
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    kmcaj wrote: »
    Just get a group bro. No need to ruin stuff for others.

    what about these "others" are ruing stuff to others?

    like 3 randoms from finder and one of them being literallt ball of the chain for rest of the group not every wanting/caring to help?

    or 2 very bad players in group making dung run horrible struggle for supprt tole which cant kill things so fast and so resulting them no longer going on support roles with group finder and you know what it results further? another tank less in group finder - more time to wait for DD to get group from finder because there is always many DD's here and tanks are less and less because of this approach
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also to those saying stuff like "oh someone might swap builds" or whatever? So what? There is no such thing as a perfect system. That doesn't mean we shouldn't even try. There is zero reason that perfect should be the enemy of good.

    If you cannot hit 20k dps in a dungeon that requires a 20k dps check, you're not contributing and have no chance of contributing no matter how well the mechanics are explained to you. Players shouldn't be expected to carry these people through the dungeon.

    Everyone who is able to queue should have a reasonable chance of eventually clearing the content. Not a guarantee a chance.

    That should mean no mech knowledge or high dps required. But it should also mean a bare minimum standard is set.

    These bad players are ruining the game for 3 other people. And finding out from a dummy in a solo instance is gonna be a lot less embarrassing and lot more objective than finding out from some stranger kicking you anyway.
    Edited by spartaxoxo on June 14, 2021 1:58PM
  • Seldsum1975
    Seldsum1975
    Soul Shriven
    World of Warcraft tried something like what you're suggestion with the achievements, years ago.

    You would need to finish a scenario on a certain difficulty to be able to queue for your desired role (so not just for DD but also tanks and healers). Turned out that the main result of this was not necessarily better/more skilled people in their respective roles, but just even longer queue times and people just not bothering with the dungeon finder at all anymore.

    So while I do understand where you're coming from OP, I dont think that is the solution.
    As with most things group related, I guess the best option is still to mainly do group content with people you know.
  • Commander_Kjlp
    ZOS has all the data to improve this. ZOS could give small tutorial, small information dumb, especially about DPS (largest role in the game) and no, OUT of the game *** is irreleavant for this topic because that info is there and yet the problem exists. Give access to 3M/6M dummy for free in some new empty instance to do DPS test on, with elemental drain atleast. "Oh no, they should buy it, its cheap!" - again, they don't and won't. This could be simply part of the dungeon finder - Test your DPS here icon - then it can show you soft DPS recommendations for dungeons and if you are in green, yellow, red (not worth going). Could help a lot of players that just don't know and yes that includes high CP. DPS check arena. Funny that for such complex MMO in terms of rotations and movement during it.. you have nothing dev designed to test any of this with. Simple light attack -> ability - light attack rotation test with 1 second global cooldown explained and shown would do wonders.. about 6 years ago.

    Also, 10% of community on the forum are so casually entitled about everything, all in guilds and with people to run anything with (for now, just wait). The point of improving is not that YOU don't need it right now but the 70% of the community could use massive improvement on main features of this game that have not been touched in 6 years.

    Problem might not even the the DPS number, problem is nobody is looking forward to play any of these. If 30% more of people running dungeons did these, they'd improve after some time and eventually start completing them. Problem is that they just dont run them. The pressure is quite high to not run them and when they try (pledge) a lot of times tanks will leave after even one bad pull. At this point there is no reason to run harder dungeons for most of the player base. People that click that queue (for pledge mostly) could just be 'testing' things out before never playing the new DLC content again or they want monster mask. There needs to be reason to play these and complete these in first place.

    Better rewards should be happening for Vet DLC content - you should want to improve to that certain point (DPS, heal, Tanks self sustain of everything, including heal) to eventually do these DLC vet runs - nobody really does. You can't keep making content and players are fully ignoring it from day one. Thats not healthy for the game and what a wasted time making/balancing it. The completion/interest of new DLC vet dungeons and repeated runs must be minimal. Pledge is worthless when its the same reward as the non-DLC dungeons. Now doing solo runs for Kinra two handed weapons and its a joke, maybe specific 'token' drops in vet dungeons from chests and bosses that you can unlock one set item from transmute station after getting 30 tokens. You can run normal dungeons solo for chests and last bosses (7 in the morning if you want) or you can actually use ingame systems to get that 1 item for certain after 25-30 vet runs. Running for solo Medusa inferno staff was a nightmare and really bad experience, i stopped playing the game for a while after... is that really what ZOS want? You also probably just trash this desired item the moment it drops - wrong trait and rebuilding it in transmute station is cheaper when you have close to completed set. For the tokens you still need to run 25? vet dungeons to get 30 tokens on average but then you can get that one set piece unlocked, all done in transmute station, minimal work for devs and you have now one more reason to use ingame mechanics and do that MMO thing playing with other people. Maybe item drops in gold (good traits on those), rings in gold aswell (low chance). People will screach but there needs to be reason to run these, Vet DLC dungs especially, don't stagnate the game on Wayrest Sewers 1. Dungeons take quite long time to complete and you find more people *** around in dolmes and Blackrose arena for mindless level farm. I love dungeons but its hard to not ignore all DLS dungeons right now. Normal dungeons are also bit of a joke in terms of mechanics: sprinters, fake healers, fake tanks, fake mechanics that are just burned through - that should not be the main experience for playing the game, even farming items. I'd love to click 'vet' daily but thats just stupid thing to do right now.
  • Xebov
    Xebov
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    This problem is the result of several other problems combining and cnat be easily solved.

    On the player side you have some players that simply dont care. Others have issues getting into less obvious mechanics like weaving and animation canceling. Especially the latter one is a problem because experienced players would like to keep it, while partially removing it would benefit other players to get to a decent performance easier.

    On the game side you have a bad feedback from the game. Players are never reminded that their performance should improve by giving them performance reviews etc. On top of that bad players regularly get mixed with good ones so they get into the "i did this before" loop where they deny that they are the problem. Bad DPS as a failure constraint is not well visible. Its far more visible that a Tank or Healer failed, but not so much that this is the result of DPS failing first.


    The only real ways to improve the situation is to improve the accessibility of the game by getting rid of hidden mechanics. This would not make top tier DDs happy, but more players being able to reach a decent performance is key. In addition harder dungeons should give players feedback that tells them that tehy might have made it but their performance was not good.
  • kmcaj
    kmcaj
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    iksde wrote: »
    kmcaj wrote: »
    Just get a group bro. No need to ruin stuff for others.

    what about these "others" are ruing stuff to others?

    like 3 randoms from finder and one of them being literallt ball of the chain for rest of the group not every wanting/caring to help?

    or 2 very bad players in group making dung run horrible struggle for supprt tole which cant kill things so fast and so resulting them no longer going on support roles with group finder and you know what it results further? another tank less in group finder - more time to wait for DD to get group from finder because there is always many DD's here and tanks are less and less because of this approach

    There's a kick. Get a group bro.
This discussion has been closed.