QuantumPie wrote: »I've thrown 10 hours down the drain clicking nodes, and will probably need to spend another10 just to see it again.
kmontywrwb17_ESO wrote: »Dalsinthus wrote: »I'm curious though, how long of a grind is too long for you? 10 hours? 20 hours? 30 hours? 40 hours? Does the task matter?
That depends on the item though, doesn't it? The kilt is BiS for a lot of builds, especially in raids (as I understand it). How much effort do you think should be required for a BiS endgame item? Because I can tell you, in no other game I've played are endgame items as easy to get as the kilt is.
The game needs chase items. Ideally they should be powerful i.e. BiS. If it's too easy to get them it trickles down and effects the whole game, which ends up being so easy it lacks any challenge and becomes boring.
How much effort do you think should be required?
WrathOfInnos wrote: »kmontywrwb17_ESO wrote: »Dalsinthus wrote: »I'm curious though, how long of a grind is too long for you? 10 hours? 20 hours? 30 hours? 40 hours? Does the task matter?
That depends on the item though, doesn't it? The kilt is BiS for a lot of builds, especially in raids (as I understand it). How much effort do you think should be required for a BiS endgame item? Because I can tell you, in no other game I've played are endgame items as easy to get as the kilt is.
The game needs chase items. Ideally they should be powerful i.e. BiS. If it's too easy to get them it trickles down and effects the whole game, which ends up being so easy it lacks any challenge and becomes boring.
How much effort do you think should be required?
I’m not opposed to BiS gear taking some work to obtain. Great examples of this are the original Perfect Asylum Inferno Staff or the Perfect Siroria or Relequen sets. All of these were only obtainable from vet HM of difficult trials, and they inspired me to get better at the game and achieve a powerful reward.
The kilt is not that. There’s no challenge in picking flowers for 10 hours, it’s just tedious. It’s only based on time invested, combined with RNG, there’s no difficulty or skill involved.
I did the only right thing, after spending 3 days in Shadowfen for nothing, I quite Eso+,
was the least I could do!
Join me in this crusade for Justice!!!
QuantumPie wrote: »Dalsinthus wrote: »OMG. I’m genuinely sorry to read this. That is terrible.
Thank you for you're sympathy! Zone chat was not as kind. At this point I'm just going to wait until either the drop rate is buffed (which is sadly unlikely) or most people have it and I can farm nodes without much competition. It does suck though that it's such a big DPS increase
I'm sorry to be the bearer of bad news but it has been more than a year and BMH is still painfully overfarmed.
QuantumPie wrote: »I've thrown 10 hours down the drain clicking nodes, and will probably need to spend another10 just to see it again.
*ZOS reads comments like this*
*ZOS checks current login numbers*
When I say the ESO player community is terrible, I don't think I'm being hyperbolic or overly cynical. I'm just saying what I know from years of experience with this game, that most players are content to treat others in the game with a "Other players are either transactions for my benefit or just in my way" mentality and it's so depressing that I usually play in offline mode with a chat channel with all the chats unchecked. What's worse is how ZOS encourages this sort of behavior, by implementing things like this.QuantumPie wrote: »Dalsinthus wrote: »OMG. I’m genuinely sorry to read this. That is terrible.
Thank you for you're sympathy! Zone chat was not as kind. At this point I'm just going to wait until either the drop rate is buffed (which is sadly unlikely) or most people have it and I can farm nodes without much competition. It does suck though that it's such a big DPS increase
I'm sorry to be the bearer of bad news but it has been more than a year and BMH is still painfully overfarmed.
One night, well, actually very early morning, a couple of days after Blackwood's release, in the twilight hour between when NA players are going to bed and Oceanic players are starting to get online, for about 20 minutes I had BMH all to myself. I didn't expect it, I was just there to do a MG daily to kiss Bastian's behind so he'd like me more, not to try to farm the lead, but since no one else was there, I started farming. Eventually 1 other person showed up and they were cool and farmed in sync with me, but then within just 10 more minutes there was at least 3 more people, including one stamsorc who was 1-shotting the trash mobs before anyone else could get in a LA, and I just packed it up and left. Still no Pale Order lead for me and I am not going to go out of my way at this point to get it. My time and health are too valuable for that nonsense.QuantumPie wrote: »I've thrown 10 hours down the drain clicking nodes, and will probably need to spend another10 just to see it again.
*ZOS reads comments like this*
*ZOS checks current login numbers*
LOL. As I've said before on this forum, ZOS appears to have gone the route that a lot of tech has gone with marketing, that it's based on metrics of user engagement and not user satisfaction. They don't care if you're unhappy as long as you're using the product.
However, since future marketing will be determined by how much user engagement an item like this generates, if people stop pursuing mythics (and yes, that's a metric they can measure, via our collective antiquities data--like, they can see how many people aren't completing these mythics because they won't bother to spend hours farming a particular lead), they might have to change their tactics, which right now is making an awful lot of people miserable in exchange for the amount of time they are investing in this game.
shadyjane62 wrote: »People running you over with their horse and distracting you and stealing your nodeWhen I say the ESO player community is terrible, I don't think I'm being hyperbolic or overly cynical. I'm just saying what I know from years of experience with this game, that most players are content to treat others in the game with a "Other players are either transactions for my benefit or just in my way" mentality and it's so depressing that I usually play in offline mode with a chat channel with all the chats unchecked. What's worse is how ZOS encourages this sort of behavior, by implementing things like this.QuantumPie wrote: »Dalsinthus wrote: »OMG. I’m genuinely sorry to read this. That is terrible.
Thank you for you're sympathy! Zone chat was not as kind. At this point I'm just going to wait until either the drop rate is buffed (which is sadly unlikely) or most people have it and I can farm nodes without much competition. It does suck though that it's such a big DPS increase
I'm sorry to be the bearer of bad news but it has been more than a year and BMH is still painfully overfarmed.
One night, well, actually very early morning, a couple of days after Blackwood's release, in the twilight hour between when NA players are going to bed and Oceanic players are starting to get online, for about 20 minutes I had BMH all to myself. I didn't expect it, I was just there to do a MG daily to kiss Bastian's behind so he'd like me more, not to try to farm the lead, but since no one else was there, I started farming. Eventually 1 other person showed up and they were cool and farmed in sync with me, but then within just 10 more minutes there was at least 3 more people, including one stamsorc who was 1-shotting the trash mobs before anyone else could get in a LA, and I just packed it up and left. Still no Pale Order lead for me and I am not going to go out of my way at this point to get it. My time and health are too valuable for that nonsense.QuantumPie wrote: »I've thrown 10 hours down the drain clicking nodes, and will probably need to spend another10 just to see it again.
*ZOS reads comments like this*
*ZOS checks current login numbers*
LOL. As I've said before on this forum, ZOS appears to have gone the route that a lot of tech has gone with marketing, that it's based on metrics of user engagement and not user satisfaction. They don't care if you're unhappy as long as you're using the product.
However, since future marketing will be determined by how much user engagement an item like this generates, if people stop pursuing mythics (and yes, that's a metric they can measure, via our collective antiquities data--like, they can see how many people aren't completing these mythics because they won't bother to spend hours farming a particular lead), they might have to change their tactics, which right now is making an awful lot of people miserable in exchange for the amount of time they are investing in this game.
alanmatillab16_ESO wrote: »[snip]
I wanted to see what was all the fuss wuth Shadowfen, and that lead everyone was talking about. So I went into the zone and the chat was just crazy lol. Also people were camping at nodes everywhere.
So, I was just running arround and went to some secluded place (I have no idea where). There were no players nearby, and there was only one lone water hycinth. I picked it up and got the lead...
The moral of this story is: I am the RNG GOD!!!(just kidding)
I guess I was lucky? But, I think that problem is in people. You don't have to farm for 10 or whatever hours, you have a choice. I would love to see more rare things like leads, motifs, sets... But it would be more fun if it was set in PvP zones, so that people would really fight over it, and not only in chat.