Only good for solo roleplay?BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
Only good for solo roleplay?BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
Are You really sure that it is a common beleif that companions are only good using when you are on your own and just for for roleplaying purpose?
Group efforts is to make you work for an achievement, however it benefits you in the end. It is after all a Multiplayer environment, not a single user game. And I am aware that a lot of people play it like a single game, wich always had amazed me.
Especially longtime players* benefits from new content, new challenges and less grinding ... in my humble opinion.
*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.
I should have mentioned that the new quest line should be lenghty, involve much work and maybe even involve group efforts to accomplish each point.
ZOS stated themselves they intended to make companion weaker than players.Are You really sure that it is a common beleif that companions are only good using when you are on your own and just for for roleplaying purpose?
100% agreement with that. However, companion gear already has entirely new traits. If we could craft their gear, we would need weeks to collect such gear and learn the traits. This kind of journey would be fine for me, because it had a smart crafting goal. Instead we get an artificial grid fest for months to grind the first kind of gear which cannot be crafted, researched and improved. Isn't this the poorest kind of game design possible? Summerset brought Jewellery crafting and this was a real feature to learn for months and then use for years. Why could Blackwood not bring something like that for companion gear crafting? Why is it the DUMB GEAR GRIND of a BEGINNER MMO again?I don't want to start right away with a max-level char. "The journey is the goal."
My suggestion.
An upgrade system for companion gear which involves a completely new crafting skill line for player characters and therefore introduce equvivalent amount of new skillpoints.
Example: 21 new skillpoints that can be achieved through a new quest line, The Companion Chronicles, putting more flesh on the companion lore bones.
BalticBlues wrote: »Summerset brought Jewellery crafting and this was a real feature to learn for months and then use for years. Why could Blackwood not bring something like that for companion gear crafting?
*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
I feel the same way.I see them as an auxiliary tool like an extra weapon or an extra heal slot.
honey_badger82 wrote: »*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
40 years huh? Been playing them MMOs since 1981? [snip]
They didn't say MMOs, instead they said;honey_badger82 wrote: »40 years huh? Been playing them MMOs since 1981? [snip]
Considering I have been playing online multiplayer games since the late '70s and MMOs since '93, I don't see their statement as hard to take.dPilgrim wrote:*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.
honey_badger82 wrote: »*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
40 years huh? Been playing them MMOs since 1981? [snip]
Because of 'One Tamriel' they feel about the same at level 1 as at level 20. Having said that, skill selection feels more expansive at level 20, but that is about the only real difference.I can't imagine how terrible they are level 1 white gear and slowly crawling to 'their best' still being almost worthless.
honey_badger82 wrote: »*FYI - personally I have been playing ESO since start, 7 years. Been playing multiplayer online games for 40 years now.BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
40 years huh? Been playing them MMOs since 1981? [snip]
I hate to show my age by saying this, but yeah, MUDs have been around for forty years. Better to do some research than to assume that something only belongs to your youthful generation.
BalticBlues wrote: »Group efforts for companions only good for solo roleplay? Why?
IMHO there is no need and no desire for new systems to build companion gear.
Longtime players want to use the gear systems they already learned and grinded for years.
Has the OP tried companions on the PTS with max level and purple gear... ?
They suck, they can barely withstand wet noodles, in FG1 normal they're almost a joke but mostly a hinderece.
AT THEIR BEST they could be a decent healbot, but you have to babysit them because after two rolls, they stand in AOE and die in seconds.
I can't imagine how terrible they are level 1 white gear and slowly crawling to 'their best' still being almost worthless.
I would not put MORE time and then SKILLPOINTS into their asses than we already have to.