Bouldercleave wrote: »That's what outfit stations are for...
Bouldercleave wrote: »Maybe there should be a small downside to having "the most powerful perk in the game"?
marshill88 wrote: »Bouldercleave wrote: »Maybe there should be a small downside to having "the most powerful perk in the game"?
perhaps, i can understand that logic, but it just seems very odd to have such a strong encouragement to wear mis-matched armor when there could have been so many other creative conditions for such a perk that would be more intuitive to roleplaying. Like me, you have probably played many roleplaying games in your day, and this mis-matched armor thing just isn't very traditional in the greater roleplaying scheme of things, and for good reason, its kind of silly on the surface.
Better question is why light and heavy armor has penalty passives and medium armor doesn't? It's like giving medium armor more usable good passives than the other two. I don't get it? If you are going to penalize us for wearing armor it should be across the board. Wearing mismatched armor doesn't bother me but the penalties for heavy and light and none for medium doesn't make sense when compared to no penalty for medium armor. The reasoning behind my statement is it then narrows the ability to build your armor.
joseayalac wrote: »Better question is why light and heavy armor has penalty passives and medium armor doesn't? It's like giving medium armor more usable good passives than the other two. I don't get it? If you are going to penalize us for wearing armor it should be across the board. Wearing mismatched armor doesn't bother me but the penalties for heavy and light and none for medium doesn't make sense when compared to no penalty for medium armor. The reasoning behind my statement is it then narrows the ability to build your armor.
They explained that it balances out because numerically, the Medium armor bonuses are weaker. They even nerfed some of them and the passives as well to compensate for it.
joseayalac wrote: »Better question is why light and heavy armor has penalty passives and medium armor doesn't? It's like giving medium armor more usable good passives than the other two. I don't get it? If you are going to penalize us for wearing armor it should be across the board. Wearing mismatched armor doesn't bother me but the penalties for heavy and light and none for medium doesn't make sense when compared to no penalty for medium armor. The reasoning behind my statement is it then narrows the ability to build your armor.
They explained that it balances out because numerically, the Medium armor bonuses are weaker. They even nerfed some of them and the passives as well to compensate for it.
That doesn't make sense. I don't agree with it. Why would anyone in their right mind spend points on a penalty passive. Oh wait there was no choice. Hmmm.
Kiralyn2000 wrote: »joseayalac wrote: »Better question is why light and heavy armor has penalty passives and medium armor doesn't? It's like giving medium armor more usable good passives than the other two. I don't get it? If you are going to penalize us for wearing armor it should be across the board. Wearing mismatched armor doesn't bother me but the penalties for heavy and light and none for medium doesn't make sense when compared to no penalty for medium armor. The reasoning behind my statement is it then narrows the ability to build your armor.
They explained that it balances out because numerically, the Medium armor bonuses are weaker. They even nerfed some of them and the passives as well to compensate for it.
That doesn't make sense. I don't agree with it. Why would anyone in their right mind spend points on a penalty passive. Oh wait there was no choice. Hmmm.
Because many games/RPGs give you choices with pros & cons? You can take Medium, with middle-of-the-road bonuses. Or you can go Light to gain more X at the cost of Y; or go Heavy to gain A at the cost of B.
Seems pretty reasonable, honestly.
Kiralyn2000 wrote: »joseayalac wrote: »Better question is why light and heavy armor has penalty passives and medium armor doesn't? It's like giving medium armor more usable good passives than the other two. I don't get it? If you are going to penalize us for wearing armor it should be across the board. Wearing mismatched armor doesn't bother me but the penalties for heavy and light and none for medium doesn't make sense when compared to no penalty for medium armor. The reasoning behind my statement is it then narrows the ability to build your armor.
They explained that it balances out because numerically, the Medium armor bonuses are weaker. They even nerfed some of them and the passives as well to compensate for it.
That doesn't make sense. I don't agree with it. Why would anyone in their right mind spend points on a penalty passive. Oh wait there was no choice. Hmmm.
Because many games/RPGs give you choices with pros & cons? You can take Medium, with middle-of-the-road bonuses. Or you can go Light to gain more X at the cost of Y; or go Heavy to gain A at the cost of B.
Seems pretty reasonable, honestly.
Bradyfjord wrote: »The undaunted bonus comes from a time in the game when most players were using crafted sets. Crafted sets were on par with most of the dropped sets, and a player could easily craft pieces the way they wished.
LoneStar2911 wrote: »Is anyone actually going to mention the exact passive that the OP was even talking about?
Bradyfjord wrote: »The undaunted bonus comes from a time in the game when most players were using crafted sets. Crafted sets were on par with most of the dropped sets, and a player could easily craft pieces the way they wished.
On the contrary, Undaunted passives came out with, well, whole Undaunted thing which introduced monster helm/shoulder sets as absolutely BiS gear. Back then farming for those was a royal pain since you didn't get a helm every run (I knew someone who didn't get one helm after 200 runs...), couldn't trade gear with teammates and couldn't change traits on your gear. It was a pretty elegant way to both kinda offset the grind a little bit (since you had advantages to using other weights now) and encourage people to go for more varying setups than 7-0-0.
It's actually getting less popular now as with recent changes 7-0-0 is becoming a more dominant choice. Personally I liked the 5-1-1/5-2 more, I think it had some nore variety to it.
Also, uh, 'more intuitive for roleplaying'? This is a combat passive that's long (up til recent changes anyway) been a favourite of min-maxing people, and that's who it's been made for. For roleplaying purposes you can run around naked and still look like wearing 7/7 heavy thanks to the outfit system.
You can have armor drop with two different stats one works for pvp and one works for pve. PvP is in a separate instance so why not? When loading into a pvp zone pvp stats load, when loading into pve zone pve stats load. Why won't that work? Anyone know?
marshill88 wrote: »sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
marshill88 wrote: »Bouldercleave wrote: »Maybe there should be a small downside to having "the most powerful perk in the game"?
perhaps, i can understand that logic, but it just seems very odd to have such a strong encouragement to wear mis-matched armor when there could have been so many other creative conditions for such a perk that would be more intuitive to roleplaying. Like me, you have probably played many roleplaying games in your day, and this mis-matched armor thing just isn't very traditional in the greater roleplaying scheme of things, and for good reason, its kind of silly on the surface.