What lead drops from Dragonstar Arena?
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Supertonicbaker wrote: »The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
There’s a difference between getting players to revisit old content and getting players to hate, not only the content, but also the area/zone/trial and even mentioning it’s name.
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
fall0athboy wrote: »Supertonicbaker wrote: »The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
There’s a difference between getting players to revisit old content and getting players to hate, not only the content, but also the area/zone/trial and even mentioning it’s name.
Bad Man's Hollows
Good lord am I tired of Blackheart Haven.
...Dragonstar arena though. Yes, you can solo, but it's so long on even on normal. A good 40 minutes...
They could have made leads deep and interesting.
They could have tied to researching ruins or archaeology on site, or talking to specific npcs, or reading texts and piecing together the information there... in short.. they could have made getting leads actually interesting.
What do we get instead? RNG. Again.
The current system for getting leads could have been so much more than the obvious RNG based time-waster that we received.
It is a shame, because the items themselves (and especially the antiquarian insight on them) has some really nice moments.
I can only hope that ZOS take another look at this at some point. Sooner rather than later would be good!
Disagree. I like you have to actually work for things, if you actually want them
A massive problem it seems is that most people want everything right now. No, not right now, that's too slow, RIGHT NOW
Considering websites put up articles ASAP like:which takes any real effort out of the player, are you surprised ZoS is trying to slow people down? Especially for some items that are apparently so good they render other items [monster sets] "useless"?
- "Get Mythics super quick!"
- "Level super fast, faster than ever before!"
- "Be the super-bestest at everything RIGHT NAO!"
- et al
People also avoid some places (PvP, arenas) so mayhaps ZoS is trying to entice players to seek these places out cause, you know, they might actually like them
True, but you could also get it straight away (just have a look at some of the threads here). Drop chance is drop chance; RNG has a habit of being like this, especially when you really want something and it appears others get it so easy (sometimes). Whilst I believe companies do weight RNG a certain way, I understand why they do it and why it's also annoying to a lot of peopleTsar_Gekkou wrote: »Doesn't matter if it's immediately or not, the crappy drop chance means you could be doing this a year from now and still have it take just as long.
I'm not "defending this kind of practice", I just have different thoughts and opinions to you. Plus, I was throwing out thoughts and possibilities for people to think about because this forum gets so hyper-focused on negativity that sometimes it's good to break that up with some non-negative thoughts/view/opinions and sometimes, reasoningsImagine defending this kind of practice.
I don't expect anything because expectations lead to disappointment. For me, yes, if I didn't get it today, I will try again tomorrow; I'm in no hurry as this is a long-term game for me. I also spice it up by doing other things in-game instead of being so hyper-focused on one thing that it agitates me because I'm only doing that one thing and not getting satisfactionDo you expect people to pick one single node, not get a lead, and say "oh well, i'll try again tomorrow?" And then repeat this once a day until they finally get the lead 3 years from now?
SeaGtGruff wrote: »most rewards which drop based on RNG aren't designed to be obtained right away
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
Player impatience isn't a game flaw.
ZOS taking the least inspired, integrated, or immersive approach to lead production (RNG on drop) is.
Supertonicbaker wrote: »The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
Player impatience isn't a game flaw.
ZOS taking the least inspired, integrated, or immersive approach to lead production (RNG on drop) is.
This. It would have been great if they worked antiquities differently, like, you kill a random mob and in that Blackguard Marauder, you found a note that says: “Spoke to someone who claimed there could be something worth its weight in gold stashed in Arx Corinium. Before gutting them, said something about a giant lizard? That’s on your end -Ugglog”. And then, when you go, you fight that giant electrolizard and he drops nothing! But wait…. There’s an odd shaped mound near the waterfalls. What’s this? A lead that you didn’t have to farm 3 years for!! And this is just a basic one, maybe you could have mythics be a puzzle from Rajhin after “stealing” your lead. Idk, actually use the game’s world than just saying “Ehh…. Let’s just make it nearly impossible to find and move on.”