The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
Dalsinthus wrote: »Agree so much. And there were signs of this last patch. You mentioned ancestral reach but the pet was also a nightmare. 7 leads all from one location and one type of ad.
Wait a minute. So you're saying that you're not interested in farming for hours hoping for a treasure map to drop for the right zone, in the hopes that said treasure map will drop a lead, and then in the hopes that said lead will not be a duplicate lead? Thus far I've dug up countless treasure maps, and have completed 8 of the 14 leads for the Ancestral Reach style. I told myself that if I got one more dagger lead, that I was done, and guess what... I got another dagger lead. Since day 1, I've pulled maybe 2-3 of the appropriate treasure maps, and otherwise have had to rely on purchasing from guild traders because I can't be bothered to farm Harrowstorms like it's my job and hoping I'll get treasure maps. At this point though, people are listing the maps for 20K-60K each, and that's just not happening. I mean seriously, who doesn't like an aspect of the game that relies on RNG, coupled with a secondary dose of RNG, followed by a chaser or RNG. Horribly thought out and not worth my time.
...Dragonstar arena though. Yes, you can solo, but it's so long on even on normal. A good 40 minutes...
can you, though? how do you get past the graveyard arena? 'cause when you go down and there's no one alive on the top the arena resets. how do you get past that mechanic? i'm just curious..
SeaGtGruff wrote: »The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
I agree, and would add that most rewards which drop based on RNG aren't designed to be obtained right away, the way that most players want them to be. The idea is that they give you a reason to keep playing the game and that it should take you a while to obtain things.
This goes for the single-player games, too. For instance, if you're into buying every available player house, then be prepared to spend a lot of time grinding for the gold needed to buy the houses and furnish them, including any quests to satisfy all of the prerequisites for buying a particular house. If it was intended that you should be able to just buy all of the houses toot sweet, the houses wouldn't have any prerequisites for ownership and wouldn't cost so much to buy and furnish.
Similarly, if it were intended that you could just acquire a particular mythic antiquity, it wouldn't be broken up into fragments where each fragment's lead is potentially so difficult to get.
It's funny how some players will race through a new chapter's or DLC's content in a matter of hours (or, at least, claim to), then complain that they were able to do so. But give them something that's designed to take, on average, much longer than a few hours to obtain, and they compkain that they can't obtain it fast enough. Go figure.
Or maybe, just maybe, the lead drops are working as intented...B0SSzombie wrote: »(...) Clearly they're having a rough time, and their work reflects that.
redlink1979 wrote: »Or maybe, just maybe, the lead drops are working as intented...B0SSzombie wrote: »(...) Clearly they're having a rough time, and their work reflects that.
I know, and I agree, that some items would be better to be less grindier to obtain. But in MMO's things were/are/will be always designed to keep players around. ZOS follows that pattern.In that case maybe we should be asking why they hate their players so much
redlink1979 wrote: »
Sambucca1973 wrote: »My heart goes out to the completionists.
Don’t we need to find an antiquity three times to complete the Codex entry for that item? Considering the ones with multiple leads (like the dwarven mount), then adding in very rare drops from specific nodes or dungeons, it would be infuriating.
Supertonicbaker wrote: »
This. It would have been great if they worked antiquities differently, like, you kill a random mob and in that Blackguard Marauder, you found a note that says: “Spoke to someone who claimed there could be something worth its weight in gold stashed in Arx Corinium. Before gutting them, said something about a giant lizard? That’s on your end -Ugglog”. And then, when you go, you fight that giant electrolizard and he drops nothing! But wait…. There’s an odd shaped mound near the waterfalls. What’s this? A lead that you didn’t have to farm 3 years for!! And this is just a basic one, maybe you could have mythics be a puzzle from Rajhin after “stealing” your lead. Idk, actually use the game’s world than just saying “Ehh…. Let’s just make it nearly impossible to find and move on.”
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
What I did, and what worked for me, regarding the ancestral motif leads from base game maps:
- when you get a lead for a motif you already have, leave it open
- Dig up more treasures while the lead is open
You can’t get double leads, so if you do get a lead it’s going to be one you don’t have.
More difficult for Khenarthi’s Roost and probably useless for Markarth and Blackwood since there’s so many in one zone but with limited ones it’s doable.
Ippokrates wrote: »The real missed opportunity ZOS made to encourage players to "return to old content" was not putting a lead in Arx Corinium... XD
But seriosly, if you want to make a lead obtainable from one & one only source, especially involving things like killing boss. Bigger than usual. In pvp area fulled with people without any form of courtesy or honour who would attack you from behind just to feel important and touch themselves, you should have RNG at least at 100%.
Normal bosses could have 50% - two trips is enough.
But if you want to keep on 1%, leads should drop from many sources, because no one in the right mind would repeat the same action hundred times & be happy about that - look at Shadowfen, if instead of freaking nodes, lead would drop also from things like chests, bosses, mobs or QUESTS or bookshelfs, situation would not be so dramatic.
Not mentioning introduction things like lead drop to ALL group members.
All the people that think RNG is the wrong way to do this, would you rather ZOS just put all the leads at a vendor for 1 million gold each? 100 undaunted keys? 100k Tel Var?
They put the leads in a variety of content. If it's content you like, you'll get it multiple times without even trying. If it's content you don't like, it will be a grind.
gamergirldk wrote: »I freakink hate they lock lead behind non solo group content.. Was Antiquities designed to be a solo thing ppl do to pass time with. ?
Disagree. I like you have to actually work for things, if you actually want them
A massive problem it seems is that most people want everything right now. No, not right now, that's too slow, RIGHT NOW
Considering websites put up articles ASAP like:which takes any real effort out of the player, are you surprised ZoS is trying to slow people down? Especially for some items that are apparently so good they render other items [monster sets] "useless"?
- "Get Mythics super quick!"
- "Level super fast, faster than ever before!"
- "Be the super-bestest at everything RIGHT NAO!"
- et al
People also avoid some places (PvP, arenas) so mayhaps ZoS is trying to entice players to seek these places out cause, you know, they might actually like them
The antiquity system was designed to get players to go back to a variety of older content along with the new content. Of course there is going to be a variety of content where leads can be found. Shadowfen was a debacle because players made it so.
Sorry but hard disagree.
They released the new BIS pve dps item and expect people not to try and get it asap?
And even then there is 0 reason to put inside shared nodes.
This was an issue in Markarth too, and frankly even in Greymoor.
They are fully responsible for creating another contentious and toxic situation, period.
They could've made these leads more rare, but put them in places where people don't have to compete with one another in a freaking pve zone.
This a video game, not a job.
These leads should've had their own quest lines to achieve, or you know anything that's more fun than sitting in front of flowers for 20h straight and yelling at strangers not to touch said flowers.
How anyone can defend the devs on this one is truly mind boggling to me.
And before any forum mods get too excited, I'm not hurdling any insults at any devs, this is just plain criticism.
You are correct. This is a game and not a job. It is on you if you decide to treat it like work by grinding. People get in a rush and want everything right now. Some are complaining about leads not coming quick enough. Some are complaining about motifs not coming fast enough. Some are complaining about how long it takes to get the fishing achievement. Players wanting instant gratification isn't a game flaw.
I'm hoping you saw my response to Tsar_Gekkou on this similar point, but I'll happily repeat it here just in case:Even in a few months it's a horrible activity. Picking flowers in the same zone for such a long time instead of playing and enjoying the game is just bad. I would have preferred nice questlines, yes, but I would have been okay with something that I could do from time to time while actually playing
That would certainly ease the annoyance for many, but why do you think ZoS made the lead only available from certain things in Shadowfen? There are many views out there on this, mine included in the post you responded toHad they put the lead in all water plants in all zones, that would have been an immense improvement