Kiyakotari wrote: »
We circle 'round to the ZOS communication being at the core of the problem again, like it so often is.
I don't think it's lack of communication, I think it's that people don't want to ACCEPT what ZOS has said... so they keep claiming lack of communication when ZOS has already communicated. ZOS stated they didn't want to add helmet option because they wanted the companions to maintain their identities. Just because you don't like it, doesn't mean they didn't communicate their reason.
I wonder why people on this forum make these huge sweeping announcements that they won't play X or participate in Y
Are they e-famous or something?
No one gives two figs if I play or not...why dose everyone think that their voice carries weight?
Mr. Klad...Mr Klad!!!
Can I have your autograph? It' not for me,...it's for a friend
strange world.
Aren't you assuming weight to your voice in your post?
HackTheMinotaur wrote: »I know many are disappointed that companions can’t use player sets. This is likely done to avoid both game balance and performance issues. However there are plenty of unique builds that can be made still through combining specific gear traits (9 traits) and companion skills (40 per companion). I’ve managed my expectations to know that companions will not fundamentally change the game and will have a relatively small impact on it compared to players. It’s fine. Here are just a couple build options I’ve tested so far:
https://youtu.be/DNirnovMHSI
Hack, I believe content creators like yourself putting a good spin on companions is why they aren't getting fixed. You showed they are viable by putting them in HIGHLY CONTROLLED circumstances, in the best gear and traits and are like "see they work". Totally ignoring in those videos that unless you can afford that gear and have the skill to solo those bosses and KEEP THEM ALIVE, user results will vary. Wouldn't it have been better to show the results with high random aoe bosses with lots of adds, in mixed gear? That way people could see what they are truly getting.
Please show us viable videos with the companions in varying degrees of level, with varying grades and traits of gear that most of us will be running with. Then I will believe they are viable. These look like they were played against easier bosses in easier dungeons in controlled scenarios that most of us will not be able to achieve. We need better AOE mitigation on companions that stand in AOEs, or better AI to walk out of AOEs. Without that, most of us will have dead companions. Please makeI wonder why people on this forum make these huge sweeping announcements that they won't play X or participate in Y
Are they e-famous or something?
No one gives two figs if I play or not...why dose everyone think that their voice carries weight?
Mr. Klad...Mr Klad!!!
Can I have your autograph? It' not for me,...it's for a friend
strange world.
Aren't you assuming weight to your voice in your post?
I suppose you could look at it like that...or you could view it as a sarcastic observation of the narcissism that is so abundant these days.
If you can't tell by the post, sarcasm is actually my native language 😉. I appreciate it when I see others from the motherland.
I wonder why people on this forum make these huge sweeping announcements that they won't play X or participate in Y
Are they e-famous or something?
No one gives two figs if I play or not...why dose everyone think that their voice carries weight?
Mr. Klad...Mr Klad!!!
Can I have your autograph? It' not for me,...it's for a friend
strange world.
Darian_Rath wrote: »
This isn't the only reason, but is a major contribution to why I refunded my pre-order of BW today.
Wait? We can refund? How?
Darian_Rath wrote: »
This isn't the only reason, but is a major contribution to why I refunded my pre-order of BW today.
Wait? We can refund? How?
For sure you can if you preordered it on consoles. Check my post history, I've put some links on this process.
TelvanniWizard wrote: »
GrumpyDuckling wrote: »TelvanniWizard wrote: »
I'd really love the opportunity to ask the specific person at ZOS-- who made the decision that companion faces couldn't be covered -- why they think it's a good idea for the game to force everyone to see the same two faces.
It just seems like a no-brainer to me to give players the option to give their companions a helmet.