DarcyMardin wrote: »Are you saying they aren’t customizable
tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
RaddlemanNumber7 wrote: »I have spent plenty of time with the Companions on the PTS, and I have made a promise to myself never to use them on Live. I can find no use for them.
The companions are Mirri and Bastion, and it's impossible to escape from that by re-imagining them as anyone or anything else. They won't hide their faces and they won't shut up. It's like travelling with a nagging spouse, but without any of the possible benefits. I am not going to put up with that for even one more day.
Their progression is extremely grindy. Their equipment is as rare as hen's teeth, especially jewellery.
Since I don't do Trials, that only leaves the zone and story quests for me in this Chapter. So, I think I'll wait to go to Blackwood until the DLC drops and I can do this year's story all in one go. Maybe the Chapter will be on discount by then.
GrumpyDuckling wrote: »... seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
SydneyGrey wrote: »It would be too hard to balance the game if companions were able to use any armor sets they wanted to, I suspect.
I really hope they'll let us give them hats and helmets though, and allow us to change their hair. That's all I want right now.
Darian_Rath wrote: »
This isn't the only reason, but is a major contribution to why I refunded my pre-order of BW today.
SydneyGrey wrote: »It would be too hard to balance the game if companions were able to use any armor sets they wanted to, I suspect.
I really hope they'll let us give them hats and helmets though, and allow us to change their hair. That's all I want right now.
Balance it against what?
GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
Lord_Wrath wrote: »There were probably a lot of good ideas they intentionally leave out so in a future update they can be like "hey come back and play we added this feature!"
GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
VaranisArano wrote: »GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
Well, I for one would gear them out in sets that deal AOE damage when they take damage.
I mean, if Bastian is gonna just stand in stupid and take it, I'm going to kit him out with something like Storm Knight's Plate or Leeching Plate so he can deal it out too!
ZOS seems to have wanted to balance Companions for a relatively low level of combat, and I could see where separate Companion gear makes it easier. If you need to make them stronger or (heaven forbid) weaker, there are less variables in play.
Also, can you imagine the whining if a player set got nerfed because we figured out how to use it to make Companions perform better than desired? This way, ZOS avoids the problem.
SteveCampsOut wrote: »GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
So let's say you put a lot of Pet gear on a companion and you wore your own. You'd have a Morkuldin' Sword floating around fighting for you and so would your companion! You'd have a Monster Helm combating Dremora pet summon and so would your companion. Starting to see the picture here?
GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
I keep seeing the difficulty balancing argument and I don't get it. Companions can't be used in PVP so no one is getting an unfair advantage there. Even if you consider dungeons and , unless they really tuned up the AI, they still wouldn't be able to replace even a badly skilled player. The only place they would shine is helping someone soloing or a quick replacement while waiting for a fill. So what exactly is ZOS attempting to balance them against?