priestnall.andrewrwb17_ESO wrote: »It’s big in terms of landmass, but around 30% (or more) of that playable area is unpopulated with a handful of harvest nodes - gone are the days of finding quirky details in weird places like base game (e.g the skeleton banquet). The quests are bloated with repetitive dialog and waffle artificially buffing the time it takes to complete. There are two new enemies a toad and a critter-dog. The mythic leads are hilariously placed. Companions are a rush job... better than expected but still need a LOT of work to be anything other than a time sink. But it’s more content for the game you love, so... yeah.
SidraWillowsky wrote: »
What happened to the DLC and their corresponding expansion zones being so different from each other? Morrowind and Clockwork City. Summerset and Murkmire. Why have they started just kind of extending the existing DLC zones in their expansions????
RedSwallow wrote: »I also often don't see logic in mobs placed around the zone: here is a river troll, alone, then pretty far off of him but not too far a spriggan, alone, then you see a second spriggan around the same distance away, then a hackwing, alone again... Everyone is placed so far off I don't feel like there is a particular area where there's a reason for any of them to be. Like, a nest? A source of magic?
They just feel random.
Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.
Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.
They confirmed during the Year-Long story reveal that the Quarter-4 Dlc will take place in the Deadlands itself. Mostly because they didnt want to repeat what they did last year and split the chapter into 2 zones (Skyrim/Blackreach)
I still haven't bought Blackwood.
I have had some exchanges with some friends about it on discord (some who took a break then came back in for BW)
Their main complaint about it is that it feels empty and lifeless (no NPC immersion etc)
Here are some screenshots this person sent me when I asked:
Is it really that empty outside of players?
SidraWillowsky wrote: »
What happened to the DLC and their corresponding expansion zones being so different from each other? Morrowind and Clockwork City. Summerset and Murkmire. Why have they started just kind of extending the existing DLC zones in their expansions????
They said it was much harder on the team for that kind of work which is why there was a shift to "Chapters" and Year long stories so then there was a consistent theme over the course of the year. Much easier on the content pipeline for the content of the Year to share aesthetics and assets.
Because some people actually did not care for Murkmire being so different from Summerset (i.e. completely unrelated)
I like Murkmire - one of my favorite zones
HOWEVER - Q4 DLC zone is Deadlands which will be Very different from the mostly bog and marsh of Blackwood
Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.
They confirmed during the Year-Long story reveal that the Quarter-4 Dlc will take place in the Deadlands itself. Mostly because they didnt want to repeat what they did last year and split the chapter into 2 zones (Skyrim/Blackreach)
Also in response to Fans saying that they don't like the Zones being so similar to eachother - that Q4 is just more of the same of what we get in Q2.
on the note of zone design - my primary criticism is that Blackwood - lacks any feeling of being in the woods. The only point I feel like I am in a forest is in one of the Public Dungeons on the map (the one with the Daedric creeper plants)
I hope that the next time ESO does a Forest/Jungle expansion that they actually make it feel like a forest, we got better tech now right?
The only place that actually felt like a real forest in ESO was Selene's Web dungeon.....