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Is the Blackwood zone a bit underwhelming?

  • RedSwallow
    RedSwallow
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    Yes
    I also often don't see logic in mobs placed around the zone: here is a river troll, alone, then pretty far off of him but not too far a spriggan, alone, then you see a second spriggan around the same distance away, then a hackwing, alone again... Everyone is placed so far off I don't feel like there is a particular area where there's a reason for any of them to be. Like, a nest? A source of magic?

    They just feel random.
    Edited by RedSwallow on June 7, 2021 2:03PM
  • Bradyfjord
    Bradyfjord
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    No
    Some of what you describe might be because there are so many of us killing the mobs. I have only found one world boss up and ready to go when I got there. It's what I hope it is, anyway.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    I still haven't bought Blackwood.

    I have had some exchanges with some friends about it on discord (some who took a break then came back in for BW)
    Their main complaint about it is that it feels empty and lifeless (no NPC immersion etc)

    Here are some screenshots this person sent me when I asked:
    Screenshot_20210606_205953.png
    Screenshot_20210606_210238.png
    Screenshot_20210606_210305.png

    Is it really that empty outside of players?
    Edited by Celephantsylvius_Bornasfinmo on June 7, 2021 2:11PM
  • Deter1UK
    Deter1UK
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    No
    I'm enjoying it a lot. Yes some of the dialogue could do with refining in flow and style; Having said that I have enjoyed the side quests that I have done so far and been entertained by the twists and turns in the various stories.

    I'm an Oblivion fan (more than Skyrim) and it's been great fun coming across delves and ruins that I recognise and remember.

    Not finished the map or the main quest yet as I'm deliberately not rushing it, been taking companions on undaunted/mage/fighters daily quests with alts as well.

    So, yes, so far an enjoyable experience.
  • siddique
    siddique
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    No
    Absolutely not. I think they did a wonderful job designing this zone. Considerably better than any of there chapters since maybe Morrowind or something.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • xSurge
    xSurge
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    Yes
    I think the zone looks cool, I think it would be nice to have a zone that offered more to do in a chapter at some point. It's always a new questline, then some variation of what Dolmens were. Harrowstorms, the weird summerset orbs, now oblivion portals. Would just be nice to have another type of activity to do in the zones. I like the story, I like the way the zone looks, but I'd like to see something new in the overland group play department.
  • magnusthorek
    magnusthorek
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    No
    Not only Leyawiin and Gideon are beautiful cities — and I'd risk saying two of the most beautiful in the game, along with Alinor — but, besides the main story, some of the quests were very well written. Couldn't finish them all yet since ZOS keeps throwing constant maintenances during my playtime (do the deified primetimers get interrupted? Noooooo....), but quests like "The Face of Change" in Farmer's Nook and "An Abundance of Stibbons" in Glenbridge Xanmeer were very entertaining. I wasn't expecting the ending of the former (and was very pleased with it) while the latter had a very interesting concept for a delve-like, reminding of Tomb Raider puzzles.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • etchedpixels
    etchedpixels
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    No
    It is quiet and a bit emptier, but that actually feels better to me and more in keeping with every other Elder Scrolls game except ESO. It's nice to be able to walk 30 feet without having to dodge gratuitous wildlife.

    The storylines are mostly good, there are some lovely Oblivion references including the fan and the vampire on the Bastian quest. Companions are a bit meh, but it's only one feature and may well improve over time. The dungeons that came before it were also good - the cauldron in particular is a bit more lively than most dungeons. Not yet tried the trial.

    The downsides are actually not the new zone but the rest - the green CP tree is still unusably full of pointless slottables, and the changes to proc sets have been so badly overdone that combined with the last mess there is now only one thing that matters and thus only one set of gear that is worth wearing.

    Too many toons not enough time
  • jssriot
    jssriot
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    No
    It does feel like they spread things out more than in older zones, but hey, people jump on here and whine about how they can't go 3 steps without aggro'ing some mob and how overwhelmed new players by being swamped by this and that quest giver. After having to do Bastian's quest on multiple toons who hadn't been tot he zone before so I had to port to the one unlocked wayshrine, it was nice to be able to run down to the quest area without fighting a dozen mobs. But when I went adventuring and getting quests, it seemed like there was plenty to do and see. Did some side quests, found some magician who warped me into a hulk for a few minutes, made Bastian happy by killing some mudcrabs, tried to pet every dog I came across and then went fishing. The zone seems fine to me.
    PC-NA since 2015. Tired and unimpressed.
  • MajThorax
    MajThorax
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    No
    For once we got a big ass region with almost no mountains and restrictions, full of medieval structures and ruins. It feels so tesiv
  • Klad
    Klad
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    A few thoughts

    It starts of good and just devolves into this gynocentric object lesson.

    The zones are dead...I don't mean Undead are roaming the land, I mean aside from a few Crocs very little is happening and there is zero replay value

    The expansion feels like a small extension of content that is already available..yeah we have Oblivion portals which are fun, but this is an a anemic version of what Oblivion brought to the table.

    I can safely say you should expect a numbers drop in subscriptions and crown purchases. Hopefully you will pull it out of the fire with the coming content this year.


    Edited by Klad on June 7, 2021 3:32PM
  • Iccotak
    Iccotak
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    It’s big in terms of landmass, but around 30% (or more) of that playable area is unpopulated with a handful of harvest nodes - gone are the days of finding quirky details in weird places like base game (e.g the skeleton banquet). The quests are bloated with repetitive dialog and waffle artificially buffing the time it takes to complete. There are two new enemies a toad and a critter-dog. The mythic leads are hilariously placed. Companions are a rush job... better than expected but still need a LOT of work to be anything other than a time sink. But it’s more content for the game you love, so... yeah.

    Also the New Daedra with Four Arms - so three new enemies
  • Iccotak
    Iccotak
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    What happened to the DLC and their corresponding expansion zones being so different from each other? Morrowind and Clockwork City. Summerset and Murkmire. Why have they started just kind of extending the existing DLC zones in their expansions????

    They said it was much harder on the team for that kind of work which is why there was a shift to "Chapters" and Year long stories so then there was a consistent theme over the course of the year. Much easier on the content pipeline for the content of the Year to share aesthetics and assets.

    Because some people actually did not care for Murkmire being so different from Summerset (i.e. completely unrelated)

    I like Murkmire - one of my favorite zones

    HOWEVER - Q4 DLC zone is Deadlands which will be Very different from the mostly bog and marsh of Blackwood
  • Iccotak
    Iccotak
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    RedSwallow wrote: »
    I also often don't see logic in mobs placed around the zone: here is a river troll, alone, then pretty far off of him but not too far a spriggan, alone, then you see a second spriggan around the same distance away, then a hackwing, alone again... Everyone is placed so far off I don't feel like there is a particular area where there's a reason for any of them to be. Like, a nest? A source of magic?

    They just feel random.

    Maybe one day we can get actual sandbox behavior from enemies
  • jedtb16_ESO
    jedtb16_ESO
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    No
    i love it. the architecture and furnishings are cool. the quests are enjoyable. and, hey... it's new stuff.
  • McMasterx
    McMasterx
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    RazielSR wrote: »
    Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.

    They confirmed during the Year-Long story reveal that the Quarter-4 Dlc will take place in the Deadlands itself. Mostly because they didnt want to repeat what they did last year and split the chapter into 2 zones (Skyrim/Blackreach)
    Pc/Na
  • Iccotak
    Iccotak
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    McMasterx wrote: »
    RazielSR wrote: »
    Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.

    They confirmed during the Year-Long story reveal that the Quarter-4 Dlc will take place in the Deadlands itself. Mostly because they didnt want to repeat what they did last year and split the chapter into 2 zones (Skyrim/Blackreach)

    Also in response to Fans saying that they don't like the Zones being so similar to eachother - that Q4 is just more of the same of what we get in Q2.

    on the note of zone design - my primary criticism is that Blackwood - lacks any feeling of being in the woods. The only point I feel like I am in a forest is in one of the Public Dungeons on the map (the one with the Daedric creeper plants)

    I hope that the next time ESO does a Forest/Jungle expansion that they actually make it feel like a forest, we got better tech now right?

    The only place that actually felt like a real forest in ESO was Selene's Web dungeon.....
  • guarstompemoji
    guarstompemoji
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    No
    New favorite zone. My only sadness is that the furnishings were not more of a blend of argonian + Imperial, with some updates to Murkmire styles (and no more "argonian chimneys" oh dear). I had wanted to see that.

    However, it is a gorgeous area, with interesting npcs. I've rehomed all of my characters to there.
  • Lerozain
    Lerozain
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    No
    I absolutely love the new zone. It's expansive, the "climate" / weather effects and new music are great. It's not a royal pain to navigate like Elsweyr.

    Leyawiin is *chef's kiss*. Crafting area is super close to the turn-in boxes. Public dungeons, delves and other POI locations were really well done.

    I've seen that some folks think it feels too empty, but I actually like that there's some separation between towns / encampments and the wilderness is actually wilderness.
    Edited by Lerozain on June 7, 2021 4:05PM
  • khyrkat
    khyrkat
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    No
    I love it. Finished storyline on my main already and I still hang in there because it just looks amazing. At least this ZOS does extremely well, graphics, music, atmosphere, ambience.

    uJGxht9.jpg


  • RedMuse
    RedMuse
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    No
    One word, Yisara. She alone could make up for a lot, I'm definitely in love.

    But on the whole I've been enjoying myself. Of course I haven't been rushing, nor have I been obsessively grinding or framing something. On the whole I've found this a nice expansion. I was a little worried because I was kinda hyped for it and that always leaves room for being majorly disappointed, but on the whole so far it's been living up to it.
  • Commander_Kjlp
    Yes
    Its kind of shocking that most responses are about 'look'. That shows the audience they are targeting, 'it looks nice' crowd. Even the 'looks nice' crowd is mostly saying the actual content is pretty bad though. A lot of work goes into these but the content is not good. I can't pretend at 1000+ CP that its this epic quest when everything dies in seconds, and no i don't want to make myself weaker (boring). The empy Oblivion portal runs are also something strange. How much work was to put everything in place for such empty, boring content? Also shows the state of the game where the boss needs 5 immunity triggers to not evaporate in 3 seconds - worse than Dolmens released 8 years ago, atleast those have farming value to them.

    The main mythic item forced to be farmed by BOT like activity of standing in one place for DAYS - the droprate has to be below 1% on this specific lead, everything else in the entire game you get very quickly in compariso. The absolute worse way to farm it, BOT like activity, and you make that one the hardest to get? For paid content? That just can't be right. Daily'''maintance'''' for EU is also great bonus - another one just announced, cool.
    Another zone (17th) for low level players when all i see are sped up high CPs. I believe there is many more high level players than new players at this point and yet the content is not reflecting that at all. Craglorn was released 2014 and it was quite difficult zone for everyone at that time. First new zone released was difficult, infact still might be more difficult than stuff we get in 2021, something went wrong here.

    [snip] Overall another update for the phantom new players that surely exist i'm just not seeing them on my screen.

    [Edited post to remove bashing]
    Edited by ZOS_Bill on June 7, 2021 7:51PM
  • TacoMasters(PS4)
    TacoMasters(PS4)
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    No
    I wouldn't say it's underwhelming. But the Oblivion portals? Now that's underwhelming.

    It would've been a lot better if ZOS just made it so that players fought a highlighted group of mobs in the overworld, a portal opens up, THEN players enter and traverse the deadlands together.

    That would eliminate the disconnect that I (and I'm assuming most other people) experience.
    PS4 NA | Vet 2 | Reguard Dragonknight | Tacomasters
  • Seravi
    Seravi
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    Yes and No.

    I am just getting started in the zone but traveled around getting the lay of the land as I do before questing. The zone seems empty as far as random trolls, wolves, etc. I felt like I had entered the PVP zone.

    I was very disappointed the portals are a pub dungeon. The first boss wiped most of the players in there. It was a long and irritating fight that left Mirri dead minutes into the fight, most of the players dead and a few of us trying to keep going so it wouldn't reset. I left after the first boss. May run it later after I finish questing.

    I will run the quests once but feeling this is going to be a zone where I won't quest all of my characters. Maybe the quests will make up for the disappointing feeling of how empty this zone seems.
  • Urvoth
    Urvoth
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    Yes
    Youyouz06 wrote: »
    I still haven't bought Blackwood.

    I have had some exchanges with some friends about it on discord (some who took a break then came back in for BW)
    Their main complaint about it is that it feels empty and lifeless (no NPC immersion etc)

    Here are some screenshots this person sent me when I asked:
    Screenshot_20210606_205953.png
    Screenshot_20210606_210238.png
    Screenshot_20210606_210305.png

    Is it really that empty outside of players?

    Yeah, it's even worse outside of the cities. It feels a lot like Cyrodiil, where there's a lot of "dead space" but in Cyrodiil that space is used for PvP.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    I generally like it but have been disappointed in the open world as there seems to be a lot more invisible walls than in other areas. Places where you could have climbed over to explore or discover as a shortcut in prior releases are inaccessible even though you can jump high enough to reach them. It isn't a game breaker but does take some of the fun out of just riding around to see what there is.
  • biovitalb16_ESO
    biovitalb16_ESO
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    Yes
    Overall yes, while I am enjoying it I also have a lot of issues with it.

    Should have just named it Murkmire 2.0. I'm not really sure what I was expecting but I just don't like swamp tile sets. Some of the terrain is really nice but too much swamp. The Doomvaults are amazing, Leyawiin city is fantastic
  • Urvoth
    Urvoth
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    Yes
    Iccotak wrote: »

    What happened to the DLC and their corresponding expansion zones being so different from each other? Morrowind and Clockwork City. Summerset and Murkmire. Why have they started just kind of extending the existing DLC zones in their expansions????

    They said it was much harder on the team for that kind of work which is why there was a shift to "Chapters" and Year long stories so then there was a consistent theme over the course of the year. Much easier on the content pipeline for the content of the Year to share aesthetics and assets.

    Because some people actually did not care for Murkmire being so different from Summerset (i.e. completely unrelated)

    I like Murkmire - one of my favorite zones

    HOWEVER - Q4 DLC zone is Deadlands which will be Very different from the mostly bog and marsh of Blackwood

    I wouldn't necessarily have a problem with that if they then used that saved time/effort to add new innovative features, systems, more trials, races, classes, skill lines, etc., but they don't. We haven't had a new combat skill line since psijic with Summerset (the vamp REWORK doesn't count as new content), no new pvp systems since Morrowind, only one trial a year, etc. ZOS hasn't even fixed a lot of the combat bugginess/issues with necro that came out 2 years ago.
  • Urvoth
    Urvoth
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    Yes
    Iccotak wrote: »
    McMasterx wrote: »
    RazielSR wrote: »
    Feels perfect to me and a lot better than Greymoor. its gonna be sad if we dont get more Cyro for next dlc.

    They confirmed during the Year-Long story reveal that the Quarter-4 Dlc will take place in the Deadlands itself. Mostly because they didnt want to repeat what they did last year and split the chapter into 2 zones (Skyrim/Blackreach)

    Also in response to Fans saying that they don't like the Zones being so similar to eachother - that Q4 is just more of the same of what we get in Q2.

    on the note of zone design - my primary criticism is that Blackwood - lacks any feeling of being in the woods. The only point I feel like I am in a forest is in one of the Public Dungeons on the map (the one with the Daedric creeper plants)

    I hope that the next time ESO does a Forest/Jungle expansion that they actually make it feel like a forest, we got better tech now right?

    The only place that actually felt like a real forest in ESO was Selene's Web dungeon.....

    I would really, really like an actual forest zone. You're 100% right that Selene's Web is the only place that feels like a real forest.
  • Jaimeh
    Jaimeh
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    Yes
    I haven't spent a long time there yet, but my first impression was that of an extended Murkmire. Just one more thing to add to the lackluster-ness of this chapter.
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