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Mirri - Companion Rapport

drkfrontiers
drkfrontiers
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I don't think that having a negative rapport associated with collecting resources is a very good game design choice.

Every time I gather inspect parts like butterflies, thorax or fishing parts etc Mirri complains, and my rapport with her goes down.

Besides being incredibly annoying after the first 50 interactions, its pretty counter-productive.

Mirri says she likes wine. Is there anyway I can get her to binge drink so she won't notice?
Edited by drkfrontiers on June 6, 2021 9:26AM
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche
  • Sarannah
    Sarannah
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    Honestly, ZOS should remove rapportdecreases entirely. With how slow rapport is moving, there is no reason to negatively impact certain in-game activities.

    Right now we have only two companions, this issue will become much worse when there are even more companions added to the game. So yeah, rapportdecreases should be removed entirely.
  • FlopsyPrince
    FlopsyPrince
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    I would like to know how much it goes down compared to how much it can go up. And when are they just talking and when is it really changing (even a single point)?

    Does harvesting help since she mostly complements it? That is completely unclear.

    And no, I can't find butterfly wings for alchemy except on butterflies, even though she claims otherwise!
    PC
    PS4/PS5
  • ectoplasmicninja
    ectoplasmicninja
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    @FlopsyPrince The LootDrop Reborn addon will give you numbers for rapport increases and decreases. I believe Superstar also does something similar.
    PC NA, CP2200+. Character creation is the true endgame.
  • redlink1979
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    I don't think that having a negative rapport associated with collecting resources is a very good game design choice.(...)
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.
    Sarannah wrote: »
    Honestly, ZOS should remove rapportdecreases entirely. (...)
    That makes no sense.
    (...) Does harvesting help since she mostly complements it? That is completely unclear.(...)
    You get a notification on screen when an activity increases or decreases the rapport. Be aware that rapport increasing (at least) has a cooldown timer associated to it.
    Edited by redlink1979 on June 6, 2021 12:00PM
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  • Coatmagic
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    also, i think i saw it go down immediately each same bug loot, but won't go up in the same manner? (up has cool down on same thing)
    that's hardly fair.
  • Mythreindeer
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    Mirri the staunch environmentalist. Go figure.
  • Sarannah
    Sarannah
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    Sarannah wrote: »
    Honestly, ZOS should remove rapportdecreases entirely. (...)
    That makes no sense.
    Yes it does... it is a game, negatively impacting some parts of the game seems unwise. Besides, the grind to gain rapport seems to take so long, it would be better to only have it receive rapportincreases. So players only have to worry about how slow rapport moves up, and not have us worry about what makes rapport go down.
  • FlopsyPrince
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    Sarannah wrote: »
    Sarannah wrote: »
    Honestly, ZOS should remove rapportdecreases entirely. (...)
    That makes no sense.
    Yes it does... it is a game, negatively impacting some parts of the game seems unwise. Besides, the grind to gain rapport seems to take so long, it would be better to only have it receive rapportincreases. So players only have to worry about how slow rapport moves up, and not have us worry about what makes rapport go down.

    It makes no sense when it is such a slow grindy part of the game. It could have value if implemented better, but it doesn't now. It is just her griping. I have not seen ANY onscreen notifications for any rapport change. They may have been there, but I have not seen them.
    PC
    PS4/PS5
  • Ravensilver
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    What does annoy me is that the rapport *de*creases immediately upon my picking up a butterfly, but doesn't *in*crease, even if I read an entire delve full of bookshelves...

    I think both should be in balance.
  • VarlaStreak
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    Is there a benefit of having companions' dispositions all the way into the red? Do they do more damage like a Sith Lord or something? My bug collection is growing and the Dunmer lady is fuming. I just think she's jealous.
  • maximusrex45
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    I don't think that having a negative rapport associated with collecting resources is a very good game design choice.(...)
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    Yes, people should Summon/Dismiss companions thousands of times a day to account for bad design. Wonder what kind of impact that would have on the servers...

  • Rudal
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    I've noticed that when you do something that your companion really approves you got that little notification about rapport increase.
    My Mirri constantly comment on me gathering stuff but I never seen that actually increase her rapport. She does like to travel though, I had her rapport increase a few times when we were travelling around Clockwork City.
    - And is your heart black and full of hate? - Black as midnight, black as pitch, blacker than the foulest witch... -
  • Rudal
    Rudal
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    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    What's the point of having a companion if you have to dismiss him/her everytime time you want to do something?

    I can understand when companion disapproves theft or murder but gathering resources (killing/"harvesting" bugs is a resource gathering) should be excluded from the rapport changes.
    - And is your heart black and full of hate? - Black as midnight, black as pitch, blacker than the foulest witch... -
  • Elsonso
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    I am not understanding the fascination with rapport.

    The only reason to pay any attention to rapport is to get the special quest and dialogs from high rapport, and to avoid being ghosted due to low rapport.

    Once you do the first, and get the quest, and manage to stay away from the second, does it really matter if it goes down a little every few times you pluck the wings off an insect?

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  • bridgetrose
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    I've had Bastian with me enough to get him to level 3. I paired him with my level 30 Warden. I find I think of him as just another bear.
  • Cireous
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    I would like to know how much it goes down compared to how much it can go up. And when are they just talking and when is it really changing (even a single point)?

    Does harvesting help since she mostly complements it? That is completely unclear.

    And no, I can't find butterfly wings for alchemy except on butterflies, even though she claims otherwise!
    Rapport - What Increases it and Decreases it - List here

    We've been working on figuring this all out since Blackwood hit the PTS :wink:

    Hope that helps.

  • josiahva
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    Sarannah wrote: »
    Sarannah wrote: »
    Honestly, ZOS should remove rapportdecreases entirely. (...)
    That makes no sense.
    Yes it does... it is a game, negatively impacting some parts of the game seems unwise. Besides, the grind to gain rapport seems to take so long, it would be better to only have it receive rapportincreases. So players only have to worry about how slow rapport moves up, and not have us worry about what makes rapport go down.

    Wait a minute. Aren't you the one always calling for tanks to be banned from swapping gear in group content? That is a huge negative impact for each and every tank out there....punishing all tanks in an attempt to stop some people from faking the role.

    As for the rapport on companions....most certainly it should go down if you perform actions they do not like. You know Mirri doesn't like you tearing wings off butterflies....so simply do not have her out if you are farming butterfly wings, etc. For myself I have zero interest in companions(I haven't even done the starter quest for them)...but for those people who do want them, its just another system to manage. Of course...I also can't stand pet classes, or even the non-combat pets. It just does not appeal to me to have a NPC following me everywhere and getting in my way.

    The rules for companions are pretty explicitly stated...maintain a good rapport or they will ghost you. In the end I honestly don't think this will matter...just wait until a different companion is released that has no problem with your insect torture.
    Rudal wrote: »
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    What's the point of having a companion if you have to dismiss him/her everytime time you want to do something?

    I can understand when companion disapproves theft or murder but gathering resources (killing/"harvesting" bugs is a resource gathering) should be excluded from the rapport changes.

    Whats the point of having a companion at all aside from RP purposes? The only content they would make a difference for me is arenas....and I can't take them there. Overland is so easy they simply aren't needed. The only conceivable use I can see for them is for those starting out soloing 4-man dungeons....or as a stand in for a tank that decides to leave a (non-DLC)dungeon halfway through.
  • Elsonso
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    josiahva wrote: »
    Rudal wrote: »
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    What's the point of having a companion if you have to dismiss him/her everytime time you want to do something?

    I can understand when companion disapproves theft or murder but gathering resources (killing/"harvesting" bugs is a resource gathering) should be excluded from the rapport changes.

    Whats the point of having a companion at all aside from RP purposes? The only content they would make a difference for me is arenas....and I can't take them there. Overland is so easy they simply aren't needed. The only conceivable use I can see for them is for those starting out soloing 4-man dungeons....or as a stand in for a tank that decides to leave a (non-DLC)dungeon halfway through.

    They are mainly for players lower on the ladder, which is why I think a lot of people in here don't like them. By the time you are routinely doing veteran content, the only thing they really provide is RP and Doll roles. It is fairly clear that the veteran combat people will find them useless. The people who would use them as dolls are not happy with the extent to which they can customize them, and rightfully so as they are definitely limited in this respect. I don't think I have heard any RP people weigh in on the subject.

    However, if the player is someone that does not find overland to be "easy", then they will find these more beneficial. A companion will also allow players to solo content that they cannot solo without them, but are pretty close to being able to solo without them. A companion is not going to carry someone through Skyreach, but will allow them to eventually kill some world bosses or solo the lower tier of dungeons before they are ready to do it alone.

    Yes, I expect that if a player sticks around for long enough, they will outgrow Companions 1.0. At that point, they will be forgotten, or just some "friend" that tags along. We will see what ZOS comes up with in the future and if they address companion obsolescence.

    (Edit: as an experienced player, I have just enough customization on my account to create Outfits for them, so they can fill the "Doll" role for me, and I have some lower level characters and characters that solo dungeons that will benefit from the slight advantage that they give me.)
    Edited by Elsonso on June 7, 2021 1:12PM
    XBox EU/NA:@ElsonsoJannus
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  • generalmyrick
    generalmyrick
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    I don't think that having a negative rapport associated with collecting resources is a very good game design choice.

    Every time I gather inspect parts like butterflies, thorax or fishing parts etc Mirri complains, and my rapport with her goes down.

    Besides being incredibly annoying after the first 50 interactions, its pretty counter-productive.

    Mirri says she likes wine. Is there anyway I can get her to binge drink so she won't notice?

    are you serious!?

    this is kind of troubling, its been hard to find good news about companions, and now i learn you get negative rapport for picking nodes???
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  • Hippie4927
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    Mirri seems to be selective about what bothers her. I can pluck those little netches out of the air and she doesn't seem to care or comment.
    PC/NA/EP ✌️
  • Elsonso
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    I don't think that having a negative rapport associated with collecting resources is a very good game design choice.

    Every time I gather inspect parts like butterflies, thorax or fishing parts etc Mirri complains, and my rapport with her goes down.

    Besides being incredibly annoying after the first 50 interactions, its pretty counter-productive.

    Mirri says she likes wine. Is there anyway I can get her to binge drink so she won't notice?

    are you serious!?

    this is kind of troubling, its been hard to find good news about companions, and now i learn you get negative rapport for picking nodes???

    Mirri does not like you plucking the wings off insects.

    As a player, if you are going to do this, don't do it over time. Do it all at once in a field full of insects. There is a cooldown to this negative hit, or there was on PTS.
    XBox EU/NA:@ElsonsoJannus
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  • ectoplasmicninja
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    Just unsummon Mirri before you go frolicking through Rivenspire harvesting torchbugs and butterflies. What she doesn't know won't hurt her.

    Harvesting non-living nodes like wood, flowers, ore etc doesn't affect them one way or the other. They don't care about fishing. They don't care about attacking hostile enemies. They do care about killing innocents.

    If you're a murderhobo just do your murdering in private. If you had a goody two shoes friend who was easily offended you wouldn't crack crude jokes in front of them all the time and expect them not to be appalled - your companions have moral positions that you don't need to agree with, but if you want them to keep adventuring with you you need to show them your good side when they're with you.
    PC NA, CP2200+. Character creation is the true endgame.
  • drkfrontiers
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    Just unsummon Mirri before you go frolicking through Rivenspire harvesting torchbugs and butterflies. .

    I do but its just another micromanagement which can get annoying. What's the point of spawning her at all if you have to constantly spawn and de-spawn her every few meters.


    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • ectoplasmicninja
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    You don't have to spawn and despawn her every few meters. If you want to adventure with her and you want her rapport to be high, you can adjust your playstyle by not looting insects opportunistically and instead choosing a dedicated time period in which you dismiss her and actively farm for them. Or you can opt not to bother with her, because she gets moody about bugs and that's absurd in a world where torchbug thoraxes are ingredients. Companions are optional. If she cramps your style, don't use her.

    I have the same situation and choice with thieving and Bastian. Either my days of casually pocketing everything I see when people turn their back are gone, or I don't travel with Bastian because he doesn't like it when I swipe everything that isn't nailed down. I chose to stop stealing except on dedicated thieving runs, because I enjoy his company, but your mileage may vary.
    PC NA, CP2200+. Character creation is the true endgame.
  • Odovacar
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    Elsonso wrote: »
    josiahva wrote: »
    Rudal wrote: »
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    What's the point of having a companion if you have to dismiss him/her everytime time you want to do something?

    I can understand when companion disapproves theft or murder but gathering resources (killing/"harvesting" bugs is a resource gathering) should be excluded from the rapport changes.

    Whats the point of having a companion at all aside from RP purposes? The only content they would make a difference for me is arenas....and I can't take them there. Overland is so easy they simply aren't needed. The only conceivable use I can see for them is for those starting out soloing 4-man dungeons....or as a stand in for a tank that decides to leave a (non-DLC)dungeon halfway through.

    They are mainly for players lower on the ladder, which is why I think a lot of people in here don't like them. By the time you are routinely doing veteran content, the only thing they really provide is RP and Doll roles. It is fairly clear that the veteran combat people will find them useless. The people who would use them as dolls are not happy with the extent to which they can customize them, and rightfully so as they are definitely limited in this respect. I don't think I have heard any RP people weigh in on the subject.

    However, if the player is someone that does not find overland to be "easy", then they will find these more beneficial. A companion will also allow players to solo content that they cannot solo without them, but are pretty close to being able to solo without them. A companion is not going to carry someone through Skyreach, but will allow them to eventually kill some world bosses or solo the lower tier of dungeons before they are ready to do it alone.

    Yes, I expect that if a player sticks around for long enough, they will outgrow Companions 1.0. At that point, they will be forgotten, or just some "friend" that tags along. We will see what ZOS comes up with in the future and if they address companion obsolescence.

    (Edit: as an experienced player, I have just enough customization on my account to create Outfits for them, so they can fill the "Doll" role for me, and I have some lower level characters and characters that solo dungeons that will benefit from the slight advantage that they give me.)

    This is probably the best explanation imo. ^^

    After hearing about how weak they were during PC's PTS i vowed to not use them as they would serve no purpose to my game play, etc. Well I unlocked them anyhow for the sole purpose for a tag along while I'm out and about by myself.

    It's kind of of fun to have a little companion while lets say running through the desert alone at night chatting once in a while. They're not perfect and have their quirks but in a sense I don't hate their presence either they're just not useful in vet content that's all.
  • VaranisArano
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    Elsonso wrote: »
    josiahva wrote: »
    Rudal wrote: »
    Disable the companion and perform the activity that might decrease its rapport. Problem solved.

    What's the point of having a companion if you have to dismiss him/her everytime time you want to do something?

    I can understand when companion disapproves theft or murder but gathering resources (killing/"harvesting" bugs is a resource gathering) should be excluded from the rapport changes.

    Whats the point of having a companion at all aside from RP purposes? The only content they would make a difference for me is arenas....and I can't take them there. Overland is so easy they simply aren't needed. The only conceivable use I can see for them is for those starting out soloing 4-man dungeons....or as a stand in for a tank that decides to leave a (non-DLC)dungeon halfway through.

    They are mainly for players lower on the ladder, which is why I think a lot of people in here don't like them. By the time you are routinely doing veteran content, the only thing they really provide is RP and Doll roles. It is fairly clear that the veteran combat people will find them useless. The people who would use them as dolls are not happy with the extent to which they can customize them, and rightfully so as they are definitely limited in this respect. I don't think I have heard any RP people weigh in on the subject.

    However, if the player is someone that does not find overland to be "easy", then they will find these more beneficial. A companion will also allow players to solo content that they cannot solo without them, but are pretty close to being able to solo without them. A companion is not going to carry someone through Skyreach, but will allow them to eventually kill some world bosses or solo the lower tier of dungeons before they are ready to do it alone.

    Yes, I expect that if a player sticks around for long enough, they will outgrow Companions 1.0. At that point, they will be forgotten, or just some "friend" that tags along. We will see what ZOS comes up with in the future and if they address companion obsolescence.

    (Edit: as an experienced player, I have just enough customization on my account to create Outfits for them, so they can fill the "Doll" role for me, and I have some lower level characters and characters that solo dungeons that will benefit from the slight advantage that they give me.)

    I'm largely interested in Companions for the roleplay. There's a couple issues I have with it from that perspective.

    Their quests seem rather well done, but outside of that, they are just along for the ride. The rapport system doesn't make up for for the dearth of meaningful dialogue outside of the quests. I'm writing my way through Blackwood's quests, and while I came up with what I think are some good roleplay interactions for Varanis and Mirri, in terms of actual gameplay Mirri just trotted along and her commentary last night was banal stuff like "I was tired of walking" when we mounted up.

    The roleplaying is all one-sided outside of the few quests. ZOS chose to limit the customization of Companions to preserve their identity, but the result is that we end up conforming our behavior to their likes and dislikes, or else we have to take the rapport hit. Or we play the thoroughly unimmersive micromanagement minigame where we dismiss our Companions before doing something they dislike. Sure, we can change how our Companion fights, but there's no way to change how they act outside of combat. There's no give-and-take in the relationship, if that makes sense.

    It's really a system where you have to use your imagination to roleplay with Companions outside of their few quests. If you take the time to stop questing and think through what's happening, how your character and your companion might react to events and each other, then it can be really fun. If we flip the perspective and ask "What does Mirri/Bastian think of this weird player they've signed up with?", that makes for some interesting interactions...but all in your inagination.


    I really didn't expect all that much more from ZOS, to be honest. This isn't Serana, where we've got a whole DLC worth of quests tailored around their characters. Nor did I really expect ZOS to add Companion commentary for after old quests and a variety of content. They seem to have envisioned Companions more as customizable combat pets with just a few quests to make them relatable.
    Edited by VaranisArano on June 11, 2021 5:41PM
  • Elsonso
    Elsonso
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    I'm largely interested in Companions for the roleplay. There's a couple issues I have with it from that perspective.

    Their quests seem rather well done, but outside of that, they are just along for the ride. The rapport system doesn't make up for for the dearth of meaningful dialogue outside of the quests. I'm writing my way through Blackwood's quests, and while I came up with what I think are some good roleplay interactions for Varanis and Mirri, in terms of actual gameplay Mirri just trotted along and her commentary last night was banal stuff like "I was tired of walking" when we mounted up.

    The roleplaying is all one-sided outside of the few quests. ZOS chose to limit the customization of Companions to preserve their identity, but the result is that we end up conforming our behavior to their likes and dislikes, or else we have to take the rapport hit. Or we play the thoroughly unimmersive micromanagement minigame where we dismiss our Companions before doing something they dislike. Sure, we can change how our Companion fights, but there's no way to change how they act outside of combat. There's no give-and-take in the relationship, if that makes sense.

    It's really a system where you have to use your imagination to roleplay with Companions outside of their few quests. If you take the time to stop questing and think through what's happening, how your character and your companion might react to events and each other, then it can be really fun. If we flip the perspective and ask "What does Mirri/Bastian think of this weird player they've signed up with?", that makes for some interesting interactions...but all in your inagination.


    I really didn't expect all that much more from ZOS, to be honest. This isn't Serana, where we've got a whole DLC worth of quests tailored around their characters. Nor did I really expect ZOS to add Companion commentary for after old quests and a variety of content. They seem to have envisioned Companions more as customizable combat pets with just a few quests to make them relatable.

    I am not really in this game to roleplay, but my take on the companions for a roleplay subject was pretty grim.

    You cannot do anything with them. If you go to an inn, they won't sit, and they won't have an ale with you. They just do their own thing. I really can't imagine any serious role player using them for anything at all.

    I guess it is as you say... It's really a system where you have to use your imagination to roleplay with Companions. Is that satisfying across the roleplaying community?

    Honestly, for this being an MMORPG, ZOS really needs to find someone to guide them on that "RP" part. I think ZOS is under the impression that they role and we play.
    Edited by Elsonso on June 11, 2021 6:19PM
    XBox EU/NA:@ElsonsoJannus
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  • notachik
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    I grabbed a torch bug and found this out so I immediately crafted an “alcoholic” beverage and it went back positive..she also likes when u kill random snakes in the ground,goblins,and scrying.
  • vallisas
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    You aren't forced to conform to what your companions like at all. You CHOSE to do that. Companions and rep systems have been in video games for years and years, and are a staple in RPG games. They have never forced anyone to play a different way, if you do that, that's your choice not the fault of the companions.

    Furthermore they literally said they weren't just going to introduce companions and let it be at that. THIS is an mmo, they will get more content down the line as content continues to release. This isn't a single player game where the developer can write everything single thing for the character at retail. This is an ongoing game, they will develop as the content releases. And it's no different from every other mmo with companions, they get more development in future content.
  • Soulshine
    Soulshine
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    Odovacar wrote: »
    After hearing about how weak they were during PC's PTS i vowed to not use them as they would serve no purpose to my game play, etc. Well I unlocked them anyhow for the sole purpose for a tag along while I'm out and about by myself.

    It's kind of of fun to have a little companion while lets say running through the desert alone at night chatting once in a while. They're not perfect and have their quirks but in a sense I don't hate their presence either they're just not useful in vet content that's all.

    As a veteran player I would disagree they are totally useless in all vet content. I personally do not use mine for anything other than just the dailies to increase their rapport, but I did watch a live stream of a player who took Bastian to tank vDSA as a test of whether the companion could even do it or not, and he did just fine which I did not expect. Granted vDSA is not challenging anymore and he was getting regular heals from the group, but aside from some positioning issues now and then they completed the whole run with him - so they can be helpful for some people.
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