I've done three dungeon groups so far, all via the dungeon finder queue. Two were classic role layout with a tank grabbing agro on a boss and keeping it locked down with stable facing; ie. they made it really easy to DPS as a newbie -- just find the back of the boss and work your rotation. The third group was awful; someone was grabbing agro, but then they'd kite all over the boss arena making it nearly impossible to DPS. Then they'd die or loose agro and it would turn on me and I'd die.
Is this kite-style of grouping normal? I wanted to start a vote to kick whoever queued as tank -- it's atrocious play by grouping standards of any other MMO -- but I'm waaaay too new here to know if this is normal for ESO or not. And, uh, I don't know how to check the UI to find out who queued as tank or how to kick (I'm assuming it's a r.click drop-down from the name on the group panel).
Also, I'm curious if ESO has a method where you can prevent someone from joining your group or you from joining theirs via the finder. Blacklisting/ignoring works for that in some other games. Does it work here, too? If there's a serious problem child in a group (eg. non-tank/heal queuing as tank/heal), I'd like to be able to permanently punt them from at least my game -- ie. never grouping with me again via finder.
Unfortunately Ignoring someone does not bar them from being put into the same group as you. It really doesn't do anything but keep you from seeing their chat posts.
Integral1900 wrote: »It just means it’s someone so lazy and incompetent that they cannot be bothered to slot a taunt. If you queue as a tank you should have to at least have one slotted, if not, then the tank role should be blocked, failure to fix this problem is entirely ZOS’s fault.
Integral1900 wrote: »It just means it’s someone so lazy and incompetent that they cannot be bothered to slot a taunt. If you queue as a tank you should have to at least have one slotted, if not, then the tank role should be blocked, failure to fix this problem is entirely ZOS’s fault.
II suspect the player did have a taunt. They weren't doing any DPS. They'd run in, grab agro, then off to the races. I swapped to bow at first on seeing this, but I would eventually pull agro and die doing that. I'm CP 130 in a mix of white CP10 & CP70. My tiny newbie DPS should not have been anywhere near sufficient to pull agro. I did manage my first in-combat res of another, though (a fellow dps that experienced a similar agro-pull death). Interesting mechanic; might need to bind a less cumbersome key as it's a press-and-hold.
TBH, I don't care if they have the traditional tools of tanking or not. If they think they can do the job without them, I'm happy giving them a try. It's when they don't even try to do the job that I'd take issue. Strategically speaking, a tank with high DPS is far preferable to one with none. 'Dunno if that style works here or not, but I've walked that line in other MMOs; it's a lot of fun if you can pull it off -- both watching a good one in group or playing as one.
Integral1900 wrote: »It just means it’s someone so lazy and incompetent that they cannot be bothered to slot a taunt. If you queue as a tank you should have to at least have one slotted, if not, then the tank role should be blocked, failure to fix this problem is entirely ZOS’s fault.
II suspect the player did have a taunt. They weren't doing any DPS. They'd run in, grab agro, then off to the races. I swapped to bow at first on seeing this, but I would eventually pull agro and die doing that. I'm CP 130 in a mix of white CP10 & CP70. My tiny newbie DPS should not have been anywhere near sufficient to pull agro. I did manage my first in-combat res of another, though (a fellow dps that experienced a similar agro-pull death). Interesting mechanic; might need to bind a less cumbersome key as it's a press-and-hold.
TBH, I don't care if they have the traditional tools of tanking or not. If they think they can do the job without them, I'm happy giving them a try. It's when they don't even try to do the job that I'd take issue. Strategically speaking, a tank with high DPS is far preferable to one with none. 'Dunno if that style works here or not, but I've walked that line in other MMOs; it's a lot of fun if you can pull it off -- both watching a good one in group or playing as one.
Your response prompted me to google agro for ESO and I found that it's the "S" in DPS, not the "D"; it's frequency combined with inactivity on the part of the current target. Here's the original post. It's a great read.Threat doesn't exist in this game.
You can not pull agro from doing dps or hold it with dps.
Your response prompted me to google agro for ESO and I found that it's the "S" in DPS, not the "D"; it's frequency combined with inactivity on the part of the current target. Here's the original post. It's a great read.Threat doesn't exist in this game.
You can not pull agro from doing dps or hold it with dps.
The implications of the data in that post are that you could indeed hold agro without a taunt. Not by doing the most, but via first-in plus constant action (heal or harm). I'd want a taunt anyway as a tank because I'm not perfect, but it certainly looks possible. It also explains why experienced/good DPS "hold" agro -- they do their rotations quickly and automatically even under pressure.
My tiny newbie DPS should not have been anywhere near sufficient to pull agro. .
The implications of the data in that post are that you could indeed hold agro without a taunt. Not by doing the most, but via first-in plus constant action (heal or harm). I'd want a taunt anyway as a tank because I'm not perfect, but it certainly looks possible. It also explains why experienced/good DPS "hold" agro -- they do their rotations quickly and automatically even under pressure.
Your response prompted me to google agro for ESO and I found that it's the "S" in DPS, not the "D"; it's frequency combined with inactivity on the part of the current target. Here's the original post. It's a great read.Threat doesn't exist in this game.
You can not pull agro from doing dps or hold it with dps.
The implications of the data in that post are that you could indeed hold agro without a taunt. Not by doing the most, but via first-in plus constant action (heal or harm). I'd want a taunt anyway as a tank because I'm not perfect, but it certainly looks possible. It also explains why experienced/good DPS "hold" agro -- they do their rotations quickly and automatically even under pressure.
First in will not hold indefinitely.
It's not even 100% guaranteed to actually set the mobs on the first in.
The dps aren't really holding threat, it's all chance.
Rng gives and it takes away, the dps may run in to something not taunted and hold the boss the entire time, it may run in and 3s later this boss is running this way and that changing targets.
Play a tank for a month you will see the countless flaws presented.
If *nobody* is taunting, how does aggro work? Since "taunt" naturally overrides anything else - except for those mobs that cannot be taunted (e.g. Drodda of Icereach) or have a non-tauntable attack which goes for a random player even if a tank is properly holding taunt (e.g. one of The Whisperer's big hit attacks in veteran mode.)