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This needs to be adressed

  • Coatmagic
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    Weirdly, there seem to be a few (not sure names but not quest story or bosses) of the new humanoid mobs that actually seem a tad ouchy and less squishy than the usual.

    Need to be more like that.
  • M_Volsung
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    Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times. :D
    There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.

    Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.

    There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.

    Please tell me that you're just running around with no pants on swinging wildly at whatever gets close enough, because the image that conjures up in my head is hilarious.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • CP5
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    Alurria wrote: »
    Why do you care about quest story bosses? They are one and done. You can't go back and farm them and I call BS on the original OP as you never fight the giant guy just his minion. This has been discussed to death, if Zos had any data on people leaving in droves because overland is to easy it would be changed and in the last 5 years it hasn't. So go do some vet content for a challenge these threads are old and tiresome.

    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke? I find it very hard to invest myself in a story when I know its all smoke and mirrors, at least in Elsweyr the dragons are an actual threat.
  • emilyhyoyeon
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    I think having a veteran toggle for just quest bosses, (especially if a complete overland veteran toggle would be way too much work for not enough benefit), would greatly help this kind of thing.
    + as someone else suggested, solo instanced quest bosses unless you're grouped with someone
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • Herr_Flocke
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    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)
  • dinokstrunz
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    Coatmagic wrote: »
    Weirdly, there seem to be a few (not sure names but not quest story or bosses) of the new humanoid mobs that actually seem a tad ouchy and less squishy than the usual.

    Need to be more like that.

    It's been like that for a long while, quest bosses should have vateshran/maelstrom veteran difficulties imo. The Greymoor final chapter boss was hilarious in terms of easiness, literally for me the fight ended in about 8 seconds, he barely got passed his opening dialogue, what a joke.
  • fizl101
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    Coatmagic wrote: »
    Weirdly, there seem to be a few (not sure names but not quest story or bosses) of the new humanoid mobs that actually seem a tad ouchy and less squishy than the usual.

    Need to be more like that.

    It's been like that for a long while, quest bosses should have vateshran/maelstrom veteran difficulties imo. The Greymoor final chapter boss was hilarious in terms of easiness, literally for me the fight ended in about 8 seconds, he barely got passed his opening dialogue, what a joke.

    He even has an annoying bug that sometimes if you kill him that quickly he gets stuck at around 5% or so health and you have to reset the fight and let him try out his mechanics
    Soupy twist
  • Amottica
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    Isn’t this game supposed to be a visual novel? Have I been playing wrong this whole time?

    The person that got me into MMORPGs years ago explained the story as being like a movie. I would suggest you are correct. While I cannot speak to how ESO was at launch, most MMORPGs I started at or near launch ended up nerfing the fights, especially story boss fights, shortly after launch. It would seem so that players can focus on this story instead of a fight since other areas of the game should have challenging fights already.
  • EmEm_Oh
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    6Kyojin6 wrote: »
    So I'm a few hours into Blackwood, and i just fought my first story boss, the 4 armed dude. It lasted 10 seconds. Literally. He ran to my companion, i swung my sword and he was dead. I was level 6, with 3 pieces of gear on. Like seriously, it actually really put me off bc it feels like i have no stake in it. I didn't even see a quarter of the mechanics the boss had before he died. It was anticlimactic and despite the story actually being good, *** like this ruins the entire atmosphere. Man its sad and I'm actually disappointed.

    This happens every DLC beginning. Then you'll get all your stuff and skills nerfed in a week or two.

    It's no longer an error. It's on purpose.
    Edited by EmEm_Oh on June 4, 2021 1:49PM
  • jaws343
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    Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times. :D
    There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.

    Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.

    There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.

    He was level 6...
    With how much time experience in the game and how much CP tied to the account?

    There is a huuuuge difference between a level 6 player who started the game yesterday and a level 6 player who is starting a new toon after months or years of experience. Players tend to hide behind their level when making these types of difficulty posts, as if their experienced player experience at level 6 is anywhere near comparable to a brand new player trying to do these story quests.
  • CP5
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    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
  • Alurria
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    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
  • sarahthes
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    Alurria wrote: »
    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    Don't sound so skeptical haha. It's totally possible to solo a dragon as long as you have good mechanics awareness and a self heal.

    Not everyone records their game sessions.

    Anyone who can clear vet Maelstrom or vateshran has the skillset to solo dragons.
  • CP5
    CP5
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    Alurria wrote: »
    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    Hard to solo on live servers since a active dragon icon is a dinner bell to other players but since I hold agro 9 times out of 10, just walk in a circle, dodge occasionally, and heal during soul tear. Dragon waste so much time turning or doing wing slaps that its nothing more than a damage sponge. The adds spice things up but the fights themselves are enjoyable, unlike every story quest boss who can be killed before they even finish their dialogue.
  • jaws343
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    sarahthes wrote: »
    Alurria wrote: »
    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    Don't sound so skeptical haha. It's totally possible to solo a dragon as long as you have good mechanics awareness and a self heal.

    Not everyone records their game sessions.

    Anyone who can clear vet Maelstrom or vateshran has the skillset to solo dragons.

    I can and do do both of those things and dragons are one shot. Unless you are running a horribly DPS optimized tank, you are going to be one shot.
  • sarahthes
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    jaws343 wrote: »
    sarahthes wrote: »
    Alurria wrote: »
    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    Don't sound so skeptical haha. It's totally possible to solo a dragon as long as you have good mechanics awareness and a self heal.

    Not everyone records their game sessions.

    Anyone who can clear vet Maelstrom or vateshran has the skillset to solo dragons.

    I can and do do both of those things and dragons are one shot. Unless you are running a horribly DPS optimized tank, you are going to be one shot.

    That's probably what they're doing. It'd be slow but it would work.
  • whitecrow
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    I find the one-shot claim difficult to believe but I do wish they would beef up these end-chapter mini-bosses. I've started avoiding using my skills just to make the fight last longer.
  • Dragonredux
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    Alurria wrote: »

    I have never seen a dragon soloed

    Technically you can, I used to do it from time to time on the PTS or on live til people joined, but people are saying it's easier than it is in reality to do.

    The red and gray dragons are the easiest to do since they aren't as threatening like the frost and storm dragons are. My proc tank take like 15 minutes on average to do it but it's the safest method. A dps toon has to avoid getting hit by kiting around them in circles and if they do you have to heal and shield because the bleed will kill you (unless you fight a frost dragon because they cheat). This not counting for the real killer of dps toon, the undead shout. If more than one bone goliath spawn, it's basically game over due to being mobs than hit as hard as the dragon and having to deal with the dragon at the same time most likely.

    So yeah it's doable but it's either safe and slow or quick and risky. And before someone say companions can tank, they die in 1-2 bites...just no.
  • Jameson18
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    Alurria wrote: »
    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    4 of my toons have been soloing dragons since about CP300. Some far earlier. Haven't bothered with the others. Got bored with it.

    It takes a while, but its actually not that hard. Its also rare to get the chance to do it. Has to be during off hours, otherwise someone always runs in on it.

    I started playing March 2020. Not sure if they were harder prior to that? Came in on a greymoor collection pre-order.
  • StevieKingslayer
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    M_Volsung wrote: »
    Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times. :D
    There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.

    Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.

    There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.

    Please tell me that you're just running around with no pants on swinging wildly at whatever gets close enough, because the image that conjures up in my head is hilarious.

    Actually because of the lack of challenge our group has decided to start tanking vet dlc dungeons pantless so to answer you...yes honestly.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • StevieKingslayer
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    Alurria wrote: »
    CP5 wrote: »
    CP5 wrote: »
    Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
    for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?

    If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ? :)

    Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.

    I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.

    I have seen someone solo a dragon. Didnt record tho, I was curious and watched, it took a while but they did it. Was the fire one. I have two manned the ice and fire dragons, lightening one almost but a zerg came LMAO
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • relentless_turnip
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    I would really enjoy quests if I felt even some mild threat of peril while playing them. I can't enjoy the otherwise excellent stories for this reason.
  • Sarousse
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    All new content is boring because I just never feel threatened. NEVER. Even naked with no weapons and no CP at lvl 3.

  • hands0medevil
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    Making basic content accessible for everyone is one thing but rewarding players for laziness, lack of creativity and lack of involvement is terrible move. Of course I don't expect story bosses fights to be similar to dark souls, but it can't be designed like you treat new players like they are few years old kids smashing random buttons. Players, especially in MMO, should be forced to develop their characters and gaming skills as the progression is part of the genre.

    Lowering difficulty to the ground is a very lazy way of encouraging new players to stay and play the game.
  • Tandor
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    kalimar44 wrote: »
    [Quoted post was removed]

    That's certainly one way to turn a market success into a commercial disaster. Another approach would be to say that those who don't like such a critical aspect of the game should find a better one and leave, but good luck finding one that caters to the hardcore gamers because they (the hardcore gamers) aren't numerous enough to make such a game commercially viable.

    In any event, turning all of Tamriel into the old-style Craglorn would necessitate forced grouping throughout the entirety of a quest-based game and ignores the very reason why Craglorn was changed in the first place, so good luck with that one!
    Edited by ZOS_ConnorG on June 7, 2021 1:27PM
  • kalimar44
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    Tandor wrote: »
    kalimar44 wrote: »
    [Quoted post was removed]

    That's certainly one way to turn a market success into a commercial disaster. Another approach would be to say that those who don't like such a critical aspect of the game should find a better one and leave, but good luck finding one that caters to the hardcore gamers because they (the hardcore gamers) aren't numerous enough to make such a game commercially viable.

    In any event, turning all of Tamriel into the old-style Craglorn would necessitate forced grouping throughout the entirety of a quest-based game and ignores the very reason why Craglorn was changed in the first place, so good luck with that one!

    Ok, so I was a little harsh.😁 How about doing overland content like today's Craglorn? Where parts of the zone is doable as a single player and parts of the zone need a group? Anyone remember the days of EverQuest being a new player fighting in a low level zone and be pummeled by a Giant? Yes it sucked, but at the same time was fun. It gave you the sense of danger, and you had to be aware of your surroundings at all times. Overall ESO is a decent game, but definitely needs work done to the difficulty of overland mobs.
    Edited by ZOS_ConnorG on June 7, 2021 1:27PM
  • GreenHere
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    Tandor wrote: »
    kalimar44 wrote: »
    [Quoted post was removed]

    That's certainly one way to turn a market success into a commercial disaster. Another approach would be to say that those who don't like such a critical aspect of the game should find a better one and leave, but good luck finding one that caters to the hardcore gamers because they (the hardcore gamers) aren't numerous enough to make such a game commercially viable.

    In any event, turning all of Tamriel into the old-style Craglorn would necessitate forced grouping throughout the entirety of a quest-based game and ignores the very reason why Craglorn was changed in the first place, so good luck with that one!

    The thing that always strikes me about this kind of issue is just how primitive a stage in video games we seem to be stuck in. I can't help but imagine that in 10+ years people will be looking back at static, fixed, "one-size-fits-most" difficulty as an inadequate relic.

    I'm not saying that I have the perfect answer in my back pocket or anything, but it sure seems like a more elegant and creative solution to making content that's engaging for everyone (or WAY closer to it than we get these days) should be entirely possible.

    Even if there's not some magical way to directly finagle "difficulty" (as nebulous a term as that is) to suit a wider audience of people, it really doesn't seem like too much to ask here and now that games bring more to the table in terms of making most players feel like what they're doing is worthwhile.

    For instance; whether you're the type of player who can skip and frolic through Veteran HM Falkreath Hold, or the type of player that struggles mightily to make it through Normal Fungal Grotto 1, it can be a bit disappointing that these encounters are the exact same ... every single time you go there. And regardless of how you feel about the quality or creativity of such content from a story perspective, they all can get a little same-y after a while -- which makes them less engaging as time goes on. Devs make (questionable) attempts to address this part of it with dungeon- or enemy-specific mechanics and gimmicks and such, but those bandaids turn off as many players as they turn on, I reckon.

    Point is, even if the entire game were too easy for literally everyone somecrazyhow, it'd be a lot easier to tolerate if the content itself were made more interesting in other ways that don't relate directly to difficulty or challenge. But it is what it is.


    Back on Difficulty itself: One of the best suggestions to address this problem that I've seen floating around the forums is to introduce food/drinks that DEbuff you to various degrees rather than buff you. This is a really elegant solution because you can in-effect get "custom-ish" difficulty in any content you like, and if challenge for challenge's sake is all you're truly after then this gets you there without having to change anything else about your character setups at all (or rely on ZOS to go through content and rebalance it or add new modes that suit your personal tastes, which they're unlikely to even do). And if your allies consume the same foods, you can all play on the same "mode" quite easily. Best of all, because this solution only affect players on an individual level, there's little to no risk of alienating anyone on either end of the difficulty curve!

    But to my knowledge, no one from ZOS has so much as acknowledged the idea. Or that the current difficulty options we have are feeling inadequate for many of us, for that matter. So I'm not exactly holding my breath on any "fixes" for difficulty coming our way any time soon.
    Edited by ZOS_ConnorG on June 7, 2021 1:27PM
  • generalmyrick
    generalmyrick
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    Isn’t this game supposed to be a visual novel? Have I been playing wrong this whole time?

    never heard that term associated with this game, but that would be cool to approach it like that! mmmmm
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Everstorm
    Everstorm
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    Balancing 70-80% of your game around brand new players is just disrespecting your loyal player base. But I'm sure newer players are more likely to buy shinies from the crown store so here we are.
  • Chaquinho89
    Chaquinho89
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    This game is built to appeal to it's majority player base, the roleplayers.
    Personally I don't really mind it, the faster I can get those achievements done the faster I can get to do actual fun content.
    PC / NA.

    "Each event is preceded by Prophecy. but without the Hero, there is no Event." -- Zurin Arctus, the Underking.
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