StevieKingslayer wrote: »Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times.
There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.
Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.
There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.
Why do you care about quest story bosses? They are one and done. You can't go back and farm them and I call BS on the original OP as you never fight the giant guy just his minion. This has been discussed to death, if Zos had any data on people leaving in droves because overland is to easy it would be changed and in the last 5 years it hasn't. So go do some vet content for a challenge these threads are old and tiresome.
for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
Weirdly, there seem to be a few (not sure names but not quest story or bosses) of the new humanoid mobs that actually seem a tad ouchy and less squishy than the usual.
Need to be more like that.
dinokstrunz wrote: »Weirdly, there seem to be a few (not sure names but not quest story or bosses) of the new humanoid mobs that actually seem a tad ouchy and less squishy than the usual.
Need to be more like that.
It's been like that for a long while, quest bosses should have vateshran/maelstrom veteran difficulties imo. The Greymoor final chapter boss was hilarious in terms of easiness, literally for me the fight ended in about 8 seconds, he barely got passed his opening dialogue, what a joke.
Supertonicbaker wrote: »Isn’t this game supposed to be a visual novel? Have I been playing wrong this whole time?
So I'm a few hours into Blackwood, and i just fought my first story boss, the 4 armed dude. It lasted 10 seconds. Literally. He ran to my companion, i swung my sword and he was dead. I was level 6, with 3 pieces of gear on. Like seriously, it actually really put me off bc it feels like i have no stake in it. I didn't even see a quarter of the mechanics the boss had before he died. It was anticlimactic and despite the story actually being good, *** like this ruins the entire atmosphere. Man its sad and I'm actually disappointed.
StevieKingslayer wrote: »Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times.
There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.
Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.
There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
Don't sound so skeptical haha. It's totally possible to solo a dragon as long as you have good mechanics awareness and a self heal.
Not everyone records their game sessions.
Anyone who can clear vet Maelstrom or vateshran has the skillset to solo dragons.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
Don't sound so skeptical haha. It's totally possible to solo a dragon as long as you have good mechanics awareness and a self heal.
Not everyone records their game sessions.
Anyone who can clear vet Maelstrom or vateshran has the skillset to solo dragons.
I can and do do both of those things and dragons are one shot. Unless you are running a horribly DPS optimized tank, you are going to be one shot.
I have never seen a dragon soloed
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
StevieKingslayer wrote: »Yeah but this a problem tho. He was level 6 with 3 pieces of gear on, he should have at least had to hit it 5 times.
There is make it easier for the newer people coming in to get them accustomed, and then there is spoon feeding it to the point you can take your hands off the keyboard and your pets can do all the work. Its ridiculous.
Im all for newer players having it easier than veterans, because of course you dont want to scare them off. But you can't just let them one hit and quit and thats a problem. People are coming over from other games, feeling like god's at lower levels, they get into one veteran and get absolute smacked and either quit or reroll low level characters forever. It's sad.
There is NO in between. I don't understand how people don't see others leaving because of this fact. I know 21 people personally who have left for other games since Blackwood launched simply because of how boring the game is for them because nothing is a middle ground challenge. It's all or nothing.
Please tell me that you're just running around with no pants on swinging wildly at whatever gets close enough, because the image that conjures up in my head is hilarious.
Herr_Flocke wrote: »for one, because the story is somehow entertaining. Then there's an achievement most likely, some shiny title and a flashy new color to play around with. What else would you want from a story quest ?Why should I care about doing any story when the big bad being hyped up to be a threat over the course of an entire year is nothing but a joke?
If you want a challenge for your playing skills, there is lots of content to beat that is actually made for being a challenge. Start with vMA (maybe with a little desync thrown in...), solo group dungeons, solo vet group dungeons, solo dlc group dungeons.... see the pattern ?
Dragons are soloable if you know how to walk in a circle, can self heal, and deal with the occasional wave of adds. When I do a story line I want it to feel like it somewhat matters. Dragons are dangerous, even if stupid, and the main quest there while rushed felt like it was warranted. Haven't bothered with Skyrim's because I know full well the quest will be nothing but running from point A to B 8 times, only to have the big bad safe behind an invisible wall at least once, the npcs around me waxing about it being the end of the world, only for the final fight to fall flat on its face. What threat, what sense of purpose, a long way around being the garbage collector if the threat you're facing is nothing more than trash.
I have never seen a dragon soloed please include a link to where you soloed the dragon, if it's a link to another player who isn't in this thread then why say it? I am curious how may times have you soloed a dragon CP5? What level were you? What cp rank are you? For a true level 6 to swing their sword and the bad guy is dead is to me a exaggeration.
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That's certainly one way to turn a market success into a commercial disaster. Another approach would be to say that those who don't like such a critical aspect of the game should find a better one and leave, but good luck finding one that caters to the hardcore gamers because they (the hardcore gamers) aren't numerous enough to make such a game commercially viable.
In any event, turning all of Tamriel into the old-style Craglorn would necessitate forced grouping throughout the entirety of a quest-based game and ignores the very reason why Craglorn was changed in the first place, so good luck with that one!
[Quoted post was removed]
That's certainly one way to turn a market success into a commercial disaster. Another approach would be to say that those who don't like such a critical aspect of the game should find a better one and leave, but good luck finding one that caters to the hardcore gamers because they (the hardcore gamers) aren't numerous enough to make such a game commercially viable.
In any event, turning all of Tamriel into the old-style Craglorn would necessitate forced grouping throughout the entirety of a quest-based game and ignores the very reason why Craglorn was changed in the first place, so good luck with that one!
Supertonicbaker wrote: »Isn’t this game supposed to be a visual novel? Have I been playing wrong this whole time?