I, uh... well you're not wrongSupertonicbaker wrote: »Isn’t this game supposed to be a visual novel? Have I been playing wrong this whole time?
PurpleScroll wrote: »StevieKingslayer wrote: »PurpleScroll wrote: »StevieKingslayer wrote: »Game needs to be harder. Thats why people leave
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Hallothiel wrote: »This has been discussed repeatedly over the years with many many threads about the ‘difficulty’ of overland/stories.
Is overland too easy? For my CP1600 that I’ve played for over 5 years and has excellent gear, yes, yes it is. But it doesn’t bother me, as I enjoy the story & questing & prefer not to have easy travel across the open world not constantly disrupted by having to fight hard mobs.
But I do think that they could find a way to put the boss of the questline into a separate instance and give a normal or vet mode choice. Might help ameliorate some of the complaints.
Why do you care about quest story bosses? They are one and done. You can't go back and farm them and I call BS on the original OP as you never fight the giant guy just his minion. This has been discussed to death, if Zos had any data on people leaving in droves because overland is to easy it would be changed and in the last 5 years it hasn't. So go do some vet content for a challenge these threads are old and tiresome.
Why do you care about quest story bosses? They are one and done. You can't go back and farm them and I call BS on the original OP as you never fight the giant guy just his minion. This has been discussed to death, if Zos had any data on people leaving in droves because overland is to easy it would be changed and in the last 5 years it hasn't. So go do some vet content for a challenge these threads are old and tiresome.
Hallothiel wrote: »This has been discussed repeatedly over the years with many many threads about the ‘difficulty’ of overland/stories.
Is overland too easy? For my CP1600 that I’ve played for over 5 years and has excellent gear, yes, yes it is. But it doesn’t bother me, as I enjoy the story & questing & prefer not to have easy travel across the open world not constantly disrupted by having to fight hard mobs.
But I do think that they could find a way to put the boss of the questline into a separate instance and give a normal or vet mode choice. Might help ameliorate some of the complaints.
ThoughtRaven wrote: »People always argue that overland can't be made harder because it needs to remain doable by n00bs. There is some truth to that, but ESO has taken that philosophy to extremes.
Ever turn on your incoming damage numbers and just let overland mobs smack you for a bit? I am in light armor. I've seen numbers like 328, 126, even 47. I have 27k hp.
There's keeping overland doable, and there's making it so that mobs might as well just not fight back.
Hallothiel wrote: »This has been discussed repeatedly over the years with many many threads about the ‘difficulty’ of overland/stories.
Is overland too easy? For my CP1600 that I’ve played for over 5 years and has excellent gear, yes, yes it is. But it doesn’t bother me, as I enjoy the story & questing & prefer not to have easy travel across the open world not constantly disrupted by having to fight hard mobs.
But I do think that they could find a way to put the boss of the questline into a separate instance and give a normal or vet mode choice. Might help ameliorate some of the complaints.
I think instancing bosses would be a good idea. Mostly because there's nothing worse than when you're trying to take your time to enjoy the opening fight dialouge and a CP 1000 player comes through and annihilates em mid sentence.
Lucozade85 wrote: »ThoughtRaven wrote: »People always argue that overland can't be made harder because it needs to remain doable by n00bs. There is some truth to that, but ESO has taken that philosophy to extremes.
Ever turn on your incoming damage numbers and just let overland mobs smack you for a bit? I am in light armor. I've seen numbers like 328, 126, even 47. I have 27k hp.
There's keeping overland doable, and there's making it so that mobs might as well just not fight back.
IMO overland should get more difficult in certain areas. That way if you're just starting out and you run into a more difficult area, you turn around and come back to fight another day when you're strong enough.
The most difficult area(s) should be like every enemy is similar to a world boss. You'll need a team to get through!
zelaminator wrote: »Lucozade85 wrote: »ThoughtRaven wrote: »People always argue that overland can't be made harder because it needs to remain doable by n00bs. There is some truth to that, but ESO has taken that philosophy to extremes.
Ever turn on your incoming damage numbers and just let overland mobs smack you for a bit? I am in light armor. I've seen numbers like 328, 126, even 47. I have 27k hp.
There's keeping overland doable, and there's making it so that mobs might as well just not fight back.
IMO overland should get more difficult in certain areas. That way if you're just starting out and you run into a more difficult area, you turn around and come back to fight another day when you're strong enough.
The most difficult area(s) should be like every enemy is similar to a world boss. You'll need a team to get through!
That's how it was once, and people hated it.. So it got changed
Why do you care about quest story bosses? They are one and done. You can't go back and farm them and I call BS on the original OP as you never fight the giant guy just his minion. This has been discussed to death, if Zos had any data on people leaving in droves because overland is to easy it would be changed and in the last 5 years it hasn't. So go do some vet content for a challenge these threads are old and tiresome.