lichmeister wrote: »100% yes.
the economy is really all over the place because the players cant at a glance figure out what a fair value is.
currently zone chats in EVERY zone are flooded with people trying to sell stuff. why? because the guild stores are simply not working well enough!
no - trading in a sample of 500 (or even 2k if in 4 trade guilds) is keeping the prices at least half reasonable. an AH would trivialize the best crafted gear in seconds. I for one would like oldschool asia-grinder market booths rather then any guild store ^^sydanyoneb18_ESO wrote: »
For the first time since years we have an in-guild economy (without gold) where the products of guild members are actually not just littering up bank space, but are wanted by others. there is too much gold in the game anyway, so i dont even have a clue why anyone would NEED an AH fist of all.
It seems to me that with an auction house, those that wish to stick to their ideal of guild stores can still do so, no? So why would anyone wish for someone to not have something when it costs them absolutely nothing to allow it?
If your answer is "because if there was an AH, then no one would use the guild stores," then you should further analyze what that thought means.
It seems to me that with an auction house, those that wish to stick to their ideal of guild stores can still do so, no? So why would anyone wish for someone to not have something when it costs them absolutely nothing to allow it?
If your answer is "because if there was an AH, then no one would use the guild stores," then you should further analyze what that thought means.
...
This game must X because this game has X is not a compelling argument.
Anyone in the business world who constantly evaluates their competitors products and spends time keeping their own product competitive with robust feature sets that will attract and keep consumers, would fall out of their chair laughing at your statement. Of COURSE the competition is always compelling...ALWAYS...and relevant. This argument of yours is as ridiculous and unsupportable as your status quo argument, which you also abandoned. I say that without malice...it really is the way things are, though. You need to think about it and I think you will come around. Companies are continuously doing market research, competitive product comparisons, and in some cases corporate espionage, all in order to gain or maintain competitive advantages with their products or services. That is the way things work, and a product's competition is never irrelevant - to include its features. So yes, actually...saying that ESO needs a feature because it has become more or less standard in the MMO space, and is liked and expected by many players, is ONE OF THE MORE compelling arguments you could POSSIBLY have.
We have a fundamental disagreement about what products, competition, and a marketplace mean. You're on the wrong side of economics and basic business theory, my friend. Again, ESO is NOT in a vacuum, it is not some special product that its developers believe is immune to competition from other MMOs...its players are not in a vacuum, with no exposure to other games and other ideas. Think about that...
Also, you need to respond to my previous post and think about these related issues...especially #2, as no one has even come close to overriding the basic economic argument as to why large markets are better...they are.
1) Competitive products have it, and other players, like the ones here asking for one, have played with the feature and liked it. This product, ESO, is not alone or in a vacuum. AH's are pretty much standard in themepark mmos, pretty much for 11 years now, especially large AAA ones.
2) What we have now is many many small markets with the guild store system. Any economist will tell you that small markets are generally less efficient with their supply/demand/price curves than larger markets. The more sellers and buyers you bring together, the more rationale and efficient the curves will be.
3) Zeni is the one producing a product in a competitive market against other products with other features. THE BURDEN IS ON THEM to provide a feature rich product that is competitive with the features customers have grown to expect...especially QoL features...as THEY are the ones asking for OUR MONEY. The burden it NOT on the customers that want the feature that is now more or less an industry standard, and EXPECTED. The burden is on them to explain why they haven't delivered on it. They have not done it, but its probably because of tech difficulty with the megaservers.
danreckerpreub18_ESO wrote: »Personally, I rather dislike the current system. I am in one semi PVP / PVE guild, and four trade guilds, the interface for guild stores is limited (Really? No searching? Looking for what I want is time consuming. I shouldnt have to repeat the search 5 times for each item, relogging several times to make the UI work, spamming /reloadui between each listing I attempt to make, etc etc etc.
I understand wanting to get away from a global economy for the reasons depicted in the buyman / sellman turpen fiasco outlined above, i've seen it more often then most. When standing in the bank spamming 'selling stuff x, wanting to buy stuff y!' is more efficient, cheaper, and less risky then listing something in the provided guild store, something is seriously wrong.
I am not selling my turpen, i'm not buying anyone else's. I am storing it for when I, personally, want to use it. I'll perhaps yell about wanting to sell an item when I find it, but that's about it. The current system isnt a system at all. Sorry shiny 2h axe I just found, I cant find out if anyone wants you or not. Pretty Robes of purpley goodness +42? Nope, no one in my immediate vicinity cared. Happy birthday to the ground.
When looking at the LISTING COST of a purple robe that appears to be worth around 2,000 gold gives me sticker shock...? Posting it in a guild store basically ensures that you will be loosing money. If no one sees it, no one can buy it... and you have now lost a significant % of that item's cost in listing fees. When trying to SELL things COSTS you money, why bother? I'll deconstruct it and make something I actually want to use later on.
Games like everquest that had thousands of people gradually evolved player economies over time. When EQ 1 released, the only other option was Ultima online, so naturally... most everyone that wanted to MMO migrated over. It took 2-3 years for each server to evolve it's own 'trade zones' ... they were laggy, awkward, and time consuming to use. Eventually, an official 'trade zone' was eventually setup, where you could park your character in a stall, set prices, and become a vendor. It was laggy to the point where you needed to crouch, stare at the ground, and navigate by map.
The auction house was the next logical step - and it worked, and worked WELL... for a time. As goldfarmers, goldsellers, and market dominating *** began sucking up all the economy's gold via buying / relisting higher, the Auction House's dark side became painfully evident. That said, the solution is NOT to fire an armor piercing nerf cannon into it's core function. The solution is to attempt to fix the problem - scrapping a functional system is avoiding it, effectively punishing everyone for the actions of a few profiteers.
Something as simple as a new form of temporary BOE would work wonders. If any item you purchase becomes bind-on-buy for a given period of time (Say... 3-6 days) Buying and relisting would become much less common. (Items could be traded to other players, just not listed in the auction house. This trait would transfer when traded, and would be clearly marked on the item tooltip when linked)
As I mentioned in another post, zone-specific pawn shops would work as well - items posted in Auridon, as an example, would tend to be low level, and would be accessible to everyone who wants to look. Letting guilds post their own storefront would be nice as well. Guilds that wanted to stay private could do so, and those that wanted to offer their goods publicly could do so as well - the best of both worlds.
The current system is an elimination of player driven economy, not an enhancement. Something needs to change.
lichmeister wrote: »100% yes.
the economy is really all over the place because the players cant at a glance figure out what a fair value is.
currently zone chats in EVERY zone are flooded with people trying to sell stuff. why? because the guild stores are simply not working well enough!
Some people really enjoy this aspect of the game. I feel smart when I buy from the cheap guild and sell to the pricy one. I wish I wasnt limited to 30 items for auction though. I really have to be choosy about what I try to sell but maybe this is for the best. Also I dont mind at all the open trading in zone chat. It reminds me of EQ and I always enjoyed that part of the game.
I'm mixed on this, I think mostly due to the fact the current guild stores lack the functionality I need. I want to be able to search for specific things, not sift through 3 different shops to probably not find anything I need in the end. It takes too long, and is too inconvenient.
sevcik.miroslaveb17_ESO wrote: »Player shops instead of auction! :-)
I really want these.
One thing to remember here- inflation will occur in ESO. It occurs in every MMO that has any kind of currency over the life of the game.LadyInTheWater wrote: »At the end of the day, you haven't managed to post a single thing showing the devs how a global auction house can be incorporated and still maintain the value of the game's currency.
LadyInTheWater wrote: »Wow
It takes too long, and is too inconvenient.
It takes too long, and is too inconvenient.
the interface sucks, it has nothing to do with how the markets are organized. most mmos still require you visit a npc, and some have crappy interfaces on top.
I get it, you think gw2 is the pinnacle of game design, but why are you here then?
It takes too long, and is too inconvenient.
the interface sucks, it has nothing to do with how the markets are organized. most mmos still require you visit a npc, and some have crappy interfaces on top.
I get it, you think gw2 is the pinnacle of game design, but why are you here then?
It has everything to do with how the markets are organized. The horrid interface just complicates it further because it makes it take even longer to find out the Guild Stores don't have what you are looking for.
The Guild Stores are simply too small to meet demand. It's that simple. They are so pathetic they can't even supply me - a single person - with what I'm wanting to buy. Let alone others. So we need something more, else the economy on this game is going to continue to suck and more people are going to unsubscribe because of it.
So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
Guilds are not the be all and end all to an mmo experience and personally Zenimax should have said (Play the way you want as long as it my way). Zenimax you are stopping me from playing the way i want to which will end in you not getting my money anymore. everyone has there opinion and this was mine, if your in a guild and everything is fine that's great, i am happy for you, I am not in a guild so i am screwed basically.
It takes too long, and is too inconvenient.
the interface sucks, it has nothing to do with how the markets are organized. most mmos still require you visit a npc, and some have crappy interfaces on top.
I get it, you think gw2 is the pinnacle of game design, but why are you here then?
It has everything to do with how the markets are organized. The horrid interface just complicates it further because it makes it take even longer to find out the Guild Stores don't have what you are looking for.
The Guild Stores are simply too small to meet demand. It's that simple. They are so pathetic they can't even supply me - a single person - with what I'm wanting to buy. Let alone others. So we need something more, else the economy on this game is going to continue to suck and more people are going to unsubscribe because of it.
So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
more sellers means more buyers.
oh, and please keep the platitudes low, it doesn't really add anything.