Mythreindeer wrote: »They wanted to mitigate potential damage output not amplify it.
Zodiarkslayer wrote: »Agree on the main point, but I think the keys is lowering passive power, while diversifying and extending slottable nodes.
The less power passive nodes give, the more important player skill becomes.
This is the way!
I think everyone is missing the point here. I never talked about raising the ceiling. What I am saying is that more slottable nodes should be added to the game and their should be a cost/benefit to not taking some nodes over others. Thaumaturge, Deadly Aim and Fighting Finesse are REQUIRED if you want to hit the best DPS numbers. This leaves one node which is usually taken by wrathful strikes. Leaving virtually no options worth taking outside of niche PvP builds.master_vanargand wrote: »The ceiling should be low.
MindOfTheSwarm wrote: »Zodiarkslayer wrote: »Agree on the main point, but I think the keys is lowering passive power, while diversifying and extending slottable nodes.
The less power passive nodes give, the more important player skill becomes.
This is the way!
All I am saying is that slottable nodes are the same for everyone. Everyone slots Thaumaturge and everyone slots Deadly Aim as well as Fighting Finesse now that Crit Chance was nerfed. So where is the diversity?
Zodiarkslayer wrote: »MindOfTheSwarm wrote: »Zodiarkslayer wrote: »Agree on the main point, but I think the keys is lowering passive power, while diversifying and extending slottable nodes.
The less power passive nodes give, the more important player skill becomes.
This is the way!
All I am saying is that slottable nodes are the same for everyone. Everyone slots Thaumaturge and everyone slots Deadly Aim as well as Fighting Finesse now that Crit Chance was nerfed. So where is the diversity?
It is because they are best in "slot". 😂
But you are thinking too narrow, too focused on the damage dealing role. There are stars for each role and you can choose to or not to use them. There are some to supplement and some to specialize.
Fact is there are not enough build types in ESO. Hybrids and other off Meta builds are still not in peoples heads.
And the content is still not forcing DPS to slot mitigation CPstars. For example we do not have healing checks, that are only completable if all 12 group members are healing simultaneously, not just the 2 healers.
With all the changes in U29 and U30, most DPS have become glass cannons. And they still get through with it. That is the problem.
Everest_Lionheart wrote: »...actually learning how to play and knowing what to do...