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CP System was handled wrong.
First let me state that I agree that for the most part flattening the growth was the right move and making things ‘horizontal’ has made it it so the disparity between different cp levels is less extreme. I agree that this was a good move...
Now here comes the but...
Although for the most part reducing the bonuses across the board was generally a good decision I do feel that certain nodes should instead have maintained their higher bonuses but at the expense of being more expensive.
For example instead of Thaumaturge and its nearby nodes buffing by 10% and that’s it, why not instead have extra nodes that continue off from it.
In detail let’s take Thaumaturge, you out points into it and now a new node that is only connected to Thaumaturge is unlocked. This node increases your dot damage even further and by putting points into this node another node is unlocked which allows you to further buff dot damage. This would allow people to actually create builds but the expense would be they are not putting points into other things which creates diversity. Flattening these specialised nodes was the wrong move. They instead should have increased their buff and increased their costs or added off shoot nodes to allow people to refine their builds.