Would be interesting to see ZOS update that old information. Probably hasn't changed. I figure that as long as they have to support the old-gen consoles and lower end PCs, the furnishing limits will remain as they are.
B0SSzombie wrote: »Would be interesting to see ZOS update that old information. Probably hasn't changed. I figure that as long as they have to support the old-gen consoles and lower end PCs, the furnishing limits will remain as they are.
That insight is probably exactly why it hasn't been updated.
As long as someone can buy the game and "run" it on a Potato PC, even if they get no more than 2 frames per second, ZOS has to make sure that person can play the content.
There's the idea of "Well, make different quality Megaservers" but that will be extremely expensive and fracture the player base.
The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
B0SSzombie wrote: »Would be interesting to see ZOS update that old information. Probably hasn't changed. I figure that as long as they have to support the old-gen consoles and lower end PCs, the furnishing limits will remain as they are.
That insight is probably exactly why it hasn't been updated.
As long as someone can buy the game and "run" it on a Potato PC, even if they get no more than 2 frames per second, ZOS has to make sure that person can play the content.
There's the idea of "Well, make different quality Megaservers" but that will be extremely expensive and fracture the player base.
The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
Well, they have made that call in the past, when they dropped DX9 support on PC. It was not a universally popular decision, either. I expect that this could happen with the Sony and Microsoft soon-to-be-doorstops, given sufficient reason.
B0SSzombie wrote: »B0SSzombie wrote: »Would be interesting to see ZOS update that old information. Probably hasn't changed. I figure that as long as they have to support the old-gen consoles and lower end PCs, the furnishing limits will remain as they are.
That insight is probably exactly why it hasn't been updated.
As long as someone can buy the game and "run" it on a Potato PC, even if they get no more than 2 frames per second, ZOS has to make sure that person can play the content.
There's the idea of "Well, make different quality Megaservers" but that will be extremely expensive and fracture the player base.
The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
Well, they have made that call in the past, when they dropped DX9 support on PC. It was not a universally popular decision, either. I expect that this could happen with the Sony and Microsoft soon-to-be-doorstops, given sufficient reason.
It won't be remotely soon, since it's still nearly impossible to buy the new consoles at retail price, and it's estimated to stay that way well into 2022.
B0SSzombie wrote: »The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
AdamBourke wrote: »B0SSzombie wrote: »The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
I think they should be add multiple limits - the "Base Limit" would be the same as it is now, and then add a "High Performance Limit" which would some additional amount.
High Performance Limit would have two rules:
1) Only available on next-gen consoles or on PC with a quality setting.
2) Items stored against the High Limit would not have collision on them.
When someone on PS4 loads a house made on PS5, they only see the items in the base limit. (This is why collision is disabled in the high limit).
Some tools would need to be added to the housing system (Switch items between hi/low, for example, and preview house in low performance mode) - but I don't think that it would be very complicated to implement.
Since High Limit items wouldn't have collision info, they could even have it load the Base Limit items in a loading screen, and then pop-in the High-Performance ones as they are loaded, so loading screens wouldn't need to be longer either.
B0SSzombie wrote: »Would be interesting to see ZOS update that old information. Probably hasn't changed. I figure that as long as they have to support the old-gen consoles and lower end PCs, the furnishing limits will remain as they are.
That insight is probably exactly why it hasn't been updated.
As long as someone can buy the game and "run" it on a Potato PC, even if they get no more than 2 frames per second, ZOS has to make sure that person can play the content.
There's the idea of "Well, make different quality Megaservers" but that will be extremely expensive and fracture the player base.
The only viable option would be for the Devs to make a difficult call such as "PCs and consoles below X specifications will no longer be supported." And I can promise you that will not go over well.
Lady_Lindel wrote: »I've always felt they should add a new server. If they added one for pvp players only, that would solve a lot of problems for them. That would lower the stress on all servers and then they could increase the slots for housing. As Microsoft is a billion dollar company, there really in no excuse for us having to put up with the same slots for years. And , seriously now with the npc's we can place in our homes, they still only have 10 slots available.