The new armor system would be better if there were any actual choice in determining best weight for your build. But, as it currently stands, specs focused on more Magicka have next to no use for Medium and specs focused on Stamina have next to no use for Light, due to the armor weights continuing to provide benefits exclusive to each stat.
The solution is actually quite simple, and builds off of changes ZOS themselves made a few patches ago when updating 2H and DW passives. Light Armor passives should be changed to provide Offensive Penetration and Critical Chance and Medium Armor passives changed to provide Weapon&Spell Damage and Critical Chance, effectively hybridizing offensive benefits of each weight. That way, Armor choice becomes more about the trade-offs of each type and less about whether the player allocates more points into Magicka or Stamina.
master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
What a clunky demagogyUrzigurumash wrote: »I think most agree the changes to armor passives were overall a success and have been a positive improvement.
What is "long range advantage" in a game where charges have no cooldown and any stamina user can use a bow that has longer range ? Also form their kit mPlars, mNB and mDK are MELEE and even paywall classes vastly outclassed by their stamina counterpartsmaster_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
master_vanargand wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
"bow / bow"?
Do you seriously think "bow / bow" is strong?
"bow / bow" is pretty weak.
master_vanargand wrote: »RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
You should try it.
You can't understand how weak it is until you actually use it.
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
the1andonlyskwex wrote: »The argument about damage shields isn't much better. Everyone has defensive skills and Annulment isn't all that much better than Vigor, for example (not to mention that LA's poor mitigation actually makes damage shields less effective than their tooltips would imply to someone used to MA or HA mitigation levels).
In CP PvP, armour is really well balanced. I play less no-cp so couldn't say for sure if it's the same.
Andre_Noir wrote: »What a clunky demagogyUrzigurumash wrote: »I think most agree the changes to armor passives were overall a success and have been a positive improvement.What is "long range advantage" in a game where charges have no cooldown and any stamina user can use a bow that has longer range ? Also form their kit mPlars, mNB and mDK are MELEE and even paywall classes vastly outclassed by their stamina counterpartsmaster_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Based on who? The couple forumblades here who literally refuse to spec for even a little bit of defense? There were plenty of people who played medium before the armor changes, and on classes that don't have the crutch known as shadowy disguise, they would just get the tankiness they lost by forgoing heavy with a combination of running nord + allocating some points into health + a defensive set.Before the updated rules, medium armour was massively underperforming.
It was underperforming because ESO is a game that naturally rewards, encourages and requires min-maxing yourself into a specialist niche.
Medium armour was a middle ground option and therefore was underpowered.
The problem of medium armor was never its passives, it was the medium sets themselves: for some reason ZOS decided to make almost all the best weapon damage sets heavy.
RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
RedFireDisco wrote: »RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
Which scale from health NOT stamina
Big difference
So NO stamina based shield
master_vanargand wrote: »RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
You should try it.
You can't understand how weak it is until you actually use it.
They both scale on health. I've already used and still use them in pvp.
Joy_Division wrote: »FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
Wearing medium gives you all that plus speed.
RedFireDisco wrote: »RedFireDisco wrote: »the1andonlyskwex wrote: »master_vanargand wrote: »Don't ignore Magicka build's long range attack advantage.
Remember that Magicka build have a very powerful Shield skill.
Don't try to be immortal.
All players should die in PvP.
Tell me more about this range advantage my magDK has over a bow/bow stamBlade.
To be fair, only now have this as opposed to all staff users
...and no Stam shield
Bone shield. Sword and board shield.
Which scale from health NOT stamina
Big difference
So NO stamina based shield
They still use stamina, and health based is even easier to use. There's also brawler which actually scales off stam, but it's also spammable.
RedFireDisco wrote: »The fact of the matter is, light armor should not have the lowest rating and take an extra damage penalty