It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
Dalsinthus wrote: »FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
This is nice in theory, but the reality is that classes like stamdens and stamcros get to have all three.
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
MindOfTheSwarm wrote: »Disagree. This was a good change. For too long mag builds have been too tanky. No shields = death as it should be. If you don’t like it run fortified brass in light.
MindOfTheSwarm wrote: »I am hearing all the points but no alternative solutions. Reversing or removing negative traits is not enough. A change on how they work might be better. Perhaps different armor types could have elemental weaknesses instead. Example:
Light Armor:
Reduces damage received from Shock, Magic and Disease Damage by 1% per piece.
Increases damage received from Frost and Physical Damage by 1% per piece.
Medium Armor:
Reduces damage received from Frost, Bleed and Poison Damage by 1% per piece.
Increases Damage received from Fire and Disease Damage by 1% per piece.
Heavy Armor:
Reduces damage received from Fire and Physical Damage by 1% per piece.
Increases Damage received from Shock and Magic Damage by 1% per piece.
Heavy Armor gets one less resistance as it already gets higher armor value.
This way all armor types only have to worry about 2 specific damage types as opposed to 4 currently.
FantasticFreddie wrote: »It's made it very difficult for my magDK to survive since wearing light is basically giving my enemies bonus damage against me. With all my buffs to resistances I have around 15k physical resistance. I'm basically a little less than an NPC and anyone running a basic stam DPS toon will probably over pen against me, which means basically wearing nothing and have bonus damage being applied against me.
Been forcing me in PVP to heal like crazy, run stage 3 vampire or higher, use mistform, and hold block and spam heals when a stam player decides I need to die. The bonus damage is rediculous at times, and I'm too stubborn to change out my gear since magDKs already have enough problems as it is with sustain.
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
I have got to say that in amongst the many rules changes unleashed in the last 12 months, the rebalancing of armour has been one of the greatest successes.
When I play in different weight classes, the game now feels different. Yes I can still crutch on dodge rolls in heavy if I build into it with Mythics and enchants but 9 times out of 10 it isn't worth it. Same, light armour is really reliant on shields for survivability in straight up toe to toe fights.
And medium is no longer gimped as it was before the changes. Everything has been calibrated around this middle path so that it no longer just a bad compromise choice in a game that only rewards min-max specialisation.
FantasticFreddie wrote: »
But this means it is working as intended.
You cannot have all 3-- damage, sustain, and defense. You have to choose, and choose wisely
Andre_Noir wrote: »
Andre_Noir wrote: »
You're in 5 light, you have shields as an option. If you don't have shields as an option you shouldn't be in five light. Balance.
Urzigurumash wrote: »What about changing this to Increased Martial Damage to Damage Shields only?
YandereGirlfriend wrote: »Urzigurumash wrote: »What about changing this to Increased Martial Damage to Damage Shields only?
That's an improvement but why have a penalty in the first place?
Why does Medium Armor get to skate on penalties while still being able to spam Roll-Dodge?
YandereGirlfriend wrote: »Andre_Noir wrote: »
You're in 5 light, you have shields as an option. If you don't have shields as an option you shouldn't be in five light. Balance.
This is such flawed reasoning.
Shields are fairly weak in many formats (such as non-CP...) and classes and being forced to stack into Max Magicka as well as use up 1-2 bar slots on expensive defensive skills should not be a requirement for being able to use the native armor type of your character. What build concessions are Stamina characters making these days in order to use Medium Armor? That's right... they don't make any... because it doesn't have any penalties. That sure sounds fair and balanced to me!
If damage penalties must remain then Light and Medium should directly counter each other while balancing Heavy with either mobility and/or damage reduction penalties.
Light armor ALREADY had lowest numbers of armorWhat they did was an elegant solution that is pretty hard to argue with: light offers less protection; heavy affords decreased mobility.
Here we goAlso, if we're talking PvP here and you're not stacking into max magicka, why are you using light armour?