Sorry to be "that guy" and suggest something you didn't list, but I'd recommend stam sorc (storm knight, if you will, that's how I think of mine) for what you are suggesting.
Stamplar is pretty wack, you are literally spamming jab and LA weaving. A lot of clicking. The warden pet is very strong which will compensate somewhat for your disability. My Stamden bear auto attack alone is 18k+ and the Ultimate is very cheap. I was actually kind of shocked when I started using it at how much damage it does in general.
El_Borracho wrote: »Stamplar is pretty wack, you are literally spamming jab and LA weaving. A lot of clicking. The warden pet is very strong which will compensate somewhat for your disability. My Stamden bear auto attack alone is 18k+ and the Ultimate is very cheap. I was actually kind of shocked when I started using it at how much damage it does in general.
LOL. I was going to suggest the stamplar as its nearly impossible to die with all the heals, puts out decent damage without a solid rotation, and is the ultimate overland casual class. Plus, since its all jabs jabs jabs, I would think it would be less physically stressful for OP.
I actually dislike the stamden. Think the attacks are clunky and delayed. And that bear. Yeesh
But to each their own. Play the way you want to play. Can always create new characters and alternates so try out a bunch of them
tsaescishoeshiner wrote: »I would double on stamsorc. The reason is that their Surge skill heals you once per second when you deal critical damage, so it's like a constant passive heal if you use Hurricane and 1-2 more damage-over-time abilities. They can also be built for high recovery, which can help you sustain in long fights without using heavy attacks if those are hard on your wrist. The downside is that their class spammable relies on light attacking, so you'd have to be okay using Brawler or Uppercut (2H), Power Bash (shield), or Silver Shards (Fighters Guild).
Then again ... I think I see where your friend was coming from by suggesting Necro. Ruinous Scythe is a weaker spammable that heals you like Brawler does, so I would consider Necro if you want to play shield. They have a more complicated rotation than the other classes you mentioned, where your recovety suffers if you don't cast your skills at the right times. But they have two really powerful ultimates. Necro and Warden also make good tanks and healers for group content, if you're into that.
I'd also consider binding block and bash to somewhere on the keyboard, maybe left Alt or Control, so you can avoid damage easier. I'm not sure if ESO lets you bind light and heavy attack to a key.
And as far as group content, tanks rely less on light attacking, but still have to block and bash constantly. Healers depend on light attacking the least of all 3 roles IMO. Like yeah, it improves their damage, but most groups will be happy with a healer who just heals, provides synergies, and helps with boss mechanics.
El_Borracho wrote: »Stamplar is pretty wack, you are literally spamming jab and LA weaving. A lot of clicking. The warden pet is very strong which will compensate somewhat for your disability. My Stamden bear auto attack alone is 18k+ and the Ultimate is very cheap. I was actually kind of shocked when I started using it at how much damage it does in general.
LOL. I was going to suggest the stamplar as its nearly impossible to die with all the heals, puts out decent damage without a solid rotation, and is the ultimate overland casual class. Plus, since its all jabs jabs jabs, I would think it would be less physically stressful for OP.
I actually dislike the stamden. Think the attacks are clunky and delayed. And that bear. Yeesh
But to each their own. Play the way you want to play. Can always create new characters and alternates so try out a bunch of them
Well, funny you mention that. I have been playing the stamden now for a few days, level 30, and I have to agree with you. It just doesn't feel right. It seems like the moves are not very good. The bear seems weak as all heck. I use the ulti and I see the same damage number as if he auto attacked it. They are slow. Can't seem to get a good ratio of single target/aoe/heal/defense at all like I could using builders for the other classes. Forced to pick some of the mag morphs instead of stam. So I don't know, I am kinda not liking it now.
FrancisCrawford wrote: »It's unfortunate that you don't like playing magicka characters, as they are the easiest to play, especially for folks with any kind of limitations. That said, you sound like one of the few players for whom the new companion system will be seriously helpful, as it can give you additional healing and buffs (or damage). And in fairness, the fact that everybody can now get Vigor at Level 10 makes stamina builds a lot more accessible.
Among your choices, I'd lean to warden. As long as you cast the "Shalks" skill more or less on its 6-second cooldown, you'll be doing some nontrivial damage. Green Lotus, when you unlock it, is a nice passive self-heal. The "Fetcherflies" skill is a second class AoE skill. The speed boost can be fun (and one version buffs your damage). The Netch is a nice passive skill. The bear is of course strong, especially for players with limitations.
Overall, I find that for casual play, wardens just do a little more damage than most other lasses, all tankiness benefits even aside.
Disability or not, you'll want to play with two weapons when you can (Level 15), but using your backbar just for long-running buffs will be fine.
And by the way, the Logitech G300 series of mice are inexpensive and give you a couple of extra buttons. I always use the most accessible one to make barswapping very easy. Also remember that you can reprogram the keyboard to make things more comfortable as you choose. You can even have two adjacent keys do the same thing if you have a habit of mishitting, as I do with the "5" and "6" keys.
Finally -- this game isn't really set up well for stamina-based group healing, but if you want to insist on trying, warden is the best chance.
El_Borracho wrote: »El_Borracho wrote: »Stamplar is pretty wack, you are literally spamming jab and LA weaving. A lot of clicking. The warden pet is very strong which will compensate somewhat for your disability. My Stamden bear auto attack alone is 18k+ and the Ultimate is very cheap. I was actually kind of shocked when I started using it at how much damage it does in general.
LOL. I was going to suggest the stamplar as its nearly impossible to die with all the heals, puts out decent damage without a solid rotation, and is the ultimate overland casual class. Plus, since its all jabs jabs jabs, I would think it would be less physically stressful for OP.
I actually dislike the stamden. Think the attacks are clunky and delayed. And that bear. Yeesh
But to each their own. Play the way you want to play. Can always create new characters and alternates so try out a bunch of them
Well, funny you mention that. I have been playing the stamden now for a few days, level 30, and I have to agree with you. It just doesn't feel right. It seems like the moves are not very good. The bear seems weak as all heck. I use the ulti and I see the same damage number as if he auto attacked it. They are slow. Can't seem to get a good ratio of single target/aoe/heal/defense at all like I could using builders for the other classes. Forced to pick some of the mag morphs instead of stam. So I don't know, I am kinda not liking it now.
I felt the same way so I made my stamwarden into a tank. Some people absolutely love the warden class for DPS, primarily PVP. I do mostly PVE DPS and never liked it, opting instead for nightblades and sorcs. Its just a personal preference thing.
Have fun in the game. Good call taking it slow, there's a lot of content out there
EDIT: BTW, all characters will be weak, ineffective noodles until you hit Level 160 to Level 300. Its just the way the game is. You'll be fine doing overland content and normal non-DLC dungeons until then. So keep the warden on the shelf if you want and level up that stamsorc. The way alternates work in this game is once your alternate hits Level 50, it automatically gains the level of your highest character. Plus, your alternate gains access to CP points the instant your highest character reaches the CP level. For instance, I'm CP 1290, so if I made a new character it would be Level 1 but have 1290 CP points available for use. Its why you might see a fellow Level 30 running around melting everything in sight. Its not their class or armor, its because that Level 30 has a ton of CP points you can't see.
New characters are prohibited from using armor above Level 1 and are constrained by their level until hitting Level 50, when it would convert into a CP 1290 character. Its really the only restrictions placed on new characters. So keep that warden around in case you want to give it another go once you become more familiar with how the game works in terms of combat, tanking, and healing.