Darkstorne wrote: »The combat is undeniably awful, but most players will compare it to decade-old MMOs and cite literally any improvement over those as a sign that it’s in a good place. The fact that animation cancelling still causing damage before an animation connects has now been labeled a “feature” shows that combat is never going to change though. Yet again, a lot of players embrace that as a good thing, because they think “fixing” animation cancelling means removing the ability to cancel animations altogether rather than adjusting the point in an animation that damage is dealt.
bulbousb16_ESO wrote: »No. People hate the "weave" nonsense. It's an annoying gimmick that the game would be better without.cpuScientist wrote: »This game is popular because of the weave/rotation system most fluid combat in an MMORPG that's worth playing. People leave when they burn out playing way to much and blame on the game.
Seriously, do we want combat to be based around intelligent use of skills and situational awareness, or manual dexterity in mindless button pressing?
I literally have no idea what the OP is talking about.
When you hit and do damage there should be a change to the animation. Your sword shouldn't just whoosh through the target's body like you missed. Also, if you cancel an animation it should cancel the attack the animation was representing. Don't lock you into an animation if you need to cancel to block or dodge, but also don't allow the previous attack to finish if you didn't give it the time to finish.
Most likely not. There is nothing "fluid and dynamic" about mindlessly pressing buttons in a regular rotation without any thought to the situation on the ground. Perhaps you are some kind of AI?Then I mustn't qualify as a person, because I, for one, enjoy how fluid and dynamic weaving and animation cancelling makes the combat system.
I literally have no idea what the OP is talking about.
It appears he's talking about clipping animations but he may just be on about the animations in general not being up to standard.
He also said that "you'll find plenty of people on Reddit and other gaming forums saying that they like ESO but cannot stand its combat and have stopped playing because of it." which honestly, doesn't surprise me as they are literally bottom of the barrel players in terms of comprehension.
If we ever took Reddit forum ESO'ers seriously then we'd all be riding around in sunflowers and there would be no combat at all, only hand holding and dialogue.
I literally have no idea what the OP is talking about.
It appears he's talking about clipping animations but he may just be on about the animations in general not being up to standard.
He also said that "you'll find plenty of people on Reddit and other gaming forums saying that they like ESO but cannot stand its combat and have stopped playing because of it." which honestly, doesn't surprise me as they are literally bottom of the barrel players in terms of comprehension.
If we ever took Reddit forum ESO'ers seriously then we'd all be riding around in sunflowers and there would be no combat at all, only hand holding and dialogue.
I agree about Reddit, yet they are not wrong at this. If you talk to any ex-ESOplayer as to why they left, its almost always the Combat, sometimes the CP-System.
I've heard this from MMO players outside the ESO community, such as Kira TV on YouTube. He used the same word, "floaty". Can you please explain what you mean by that? I have yet to find anything of substance on this notion, anyone who has defined what "floaty" means or why they dislike the combat. Unfortunately I don't play other MMOs, so it would be great if you could explain this without referencing another game. If you're using another game as an example, then please explain what it actually is that makes the combat feel different.I've played for hundreds of hours in ESO, mostly in the first couple of years after the PC launch. After stopping for a while, I've always continued to follow the game's updates and expansions, planning to return at one point or another since I like most of the game's core mechanics and I have enjoyed exploring the various regions.
However, there is one system that kept me from coming back for good and that is combat. The game's clunky and disappointing combat (mostly due to poor animations) has been the source of constant complaints ever since the beta, but the developers never really did focus on making it substantially better even if it's the single most important activity in the game, whether you are doing PvE content or PvP content. Whenever there is a public announcement of a new DLC and expansion, such as Elsweyr, you'll find plenty of people on Reddit and other gaming forums saying that they like ESO but cannot stand its combat and have stopped playing because of it.
I've always hoped the time would come when they'd address this open issue, but they haven't so far, which is a bit surprising to me since several MMORPGs did something similar over time, improving their combat systems (I'm not talking about balance here, mind you). Meanwhile, I ask you how important this would be for you personally. Hopefully, we can get a more accurate snapshot of how much this issue is truly felt in the community.
kmontywrwb17_ESO wrote: »It is the biggest thing holding the game back. The world itself is beautiful.
I've heard this from MMO players outside the ESO community, such as Kira TV on YouTube. He used the same word, "floaty". Can you please explain what you mean by that? I have yet to find anything of substance on this notion, anyone who has defined what "floaty" means or why they dislike the combat. Unfortunately I don't play other MMOs, so it would be great if you could explain this without referencing another game. If you're using another game as an example, then please explain what it actually is that makes the combat feel different.