Just make tanks and healers as fun to play as a dd. Then the dungeon queues issues will solve themselves.
Tanks and healers qol keeps getting gutted, so there is no wonder there is a shortage.
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points.Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
Add a 30k dps check to dds and we have a deal
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
Just to get you right, iam a tank and your solution to your healer problem is that i should be locked into tank for all eternaty without the ability to run something as a DD from time to time? I guess you notice yourself how bad an idea that is.
This is the 3rd thread within a week suggesting a "solution" against a faker problem that would result in negative impact for actual support players. Just like the other ppl before you didnt spend not a second thinking about the impact it has.
BrownChicken wrote: »You probably know that even the most difficult dungeons can be completed without a healer. Finder is used by many people to get 600 wpd / spd and experience / geode. By introducing any restrictions on the role, you will strike at experienced players who can play without a healer.
My suggestion to counter fake healers in PUG dungeons:
Slot a self heal.
Just make tanks and healers as fun to play as a dd. Then the dungeon queues issues will solve themselves.
Tanks and healers qol keeps getting gutted, so there is no wonder there is a shortage.
My suggestion to counter fake healers in PUG dungeons:
Slot a self heal.
Most dd´s have a self heal onboard, which isn´t a problem, good to in a "uuuups" situation. The problem starss, when fake roles startss carry low end dd´s not learning to stand on their own feet and build for their role.
Playing with a healer and tank they need to or at least stand on their own feet instead of spaming heals like there is no tomorrow.
My suggestion to counter fake healers in PUG dungeons:
Slot a self heal.
Most dd´s have a self heal onboard, which isn´t a problem, good to in a "uuuups" situation. The problem starss, when fake roles startss carry low end dd´s not learning to stand on their own feet and build for their role.
Playing with a healer and tank they need to or at least stand on their own feet instead of spaming heals like there is no tomorrow.
at that point the only reasonable solution ( which would add to the wait time btw if that is something you are willing to sacrifice ) is to only group people of similar level. To reduce the amount of carrying or overpowered players queuing as tank and just rushing everything.
So a level 50 player would never be paired with a level 20 player in the random queue. However that would add to the wait time in the queue BUT it might also get people to learn the roles and maybe even try on the healer and tank roles.
LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
healing doesnt need to have effective HPS, for most it is enough to keep single HoT skill with occasionally burst heal when its really bad or just that moment for this, healer is more usefull with addiing buffs to group and debuffs to enemies than overhealing 24/7
for holding agro it is also no problem whiel having slotted jsut inner rage from undaunted avaible for everyone with every weapon
and it amuses me how DD role was not mentioned here to also have test for its DPS to show it is actually DD, not an healer or tank doing 5k-10k dps on fake DD role just for fun or trolls
Most dd´s have a self heal onboard, which isn´t a problem, good to in a "uuuups" situation. The problem starss, when fake roles startss carry low end dd´s not learning to stand on their own feet and build for their role.
BrownChicken wrote: »You probably know that even the most difficult dungeons can be completed without a healer. Finder is used by many people to get 600 wpd / spd and experience / geode. By introducing any restrictions on the role, you will strike at experienced players who can play without a healer.
?? um no
PullaStormy wrote: »Then make it permanent unless you refund all your skill points, attributes and champion points.Or, make healer only available as a role if you have restoration staff opened and equipped, as well as light armor. Same goes for tank, heavy armor and 1h + shield and/or ice staff equipped.
EVERY dungeon can be completed on Vet without a healer. Every single one. If you want to build a trial style DPS character with all attacks and no self heals (I’m not even considering the pale order ring) that’s on you.
EVERY dungeon can be completed on Vet without a healer. Every single one. If you want to build a trial style DPS character with all attacks and no self heals (I’m not even considering the pale order ring) that’s on you.
It's not about what is possible or not. For some people, it is possible to solo vet hm dlc dungeons. What people do when they are with their buddies is not the question.
The question is, whether or not it is ok to fake a role in a PUG, where you might run into people who are completely new to the game and expect everyone to be on par with your level of skill and knowledge.
EVERY dungeon can be completed on Vet without a healer. Every single one. If you want to build a trial style DPS character with all attacks and no self heals (I’m not even considering the pale order ring) that’s on you.
It's not about what is possible or not. For some people, it is possible to solo vet hm dlc dungeons. What people do when they are with their buddies is not the question.
The question is, whether or not it is ok to fake a role in a PUG, where you might run into people who are completely new to the game and expect everyone to be on par with your level of skill and knowledge.
LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
LettuceBrain wrote: »LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
healing doesnt need to have effective HPS, for most it is enough to keep single HoT skill with occasionally burst heal when its really bad or just that moment for this, healer is more usefull with addiing buffs to group and debuffs to enemies than overhealing 24/7
for holding agro it is also no problem whiel having slotted jsut inner rage from undaunted avaible for everyone with every weapon
and it amuses me how DD role was not mentioned here to also have test for its DPS to show it is actually DD, not an healer or tank doing 5k-10k dps on fake DD role just for fun or trolls
The reason I did not mention a DD test was because the problem mentioned in the thread is specifically about healers and tanks. I don't have any malicious intent towards the DD role here.
Edit: typo
LettuceBrain wrote: »I just came up with an idea that is probably utter garbage. How about each role has to meet a certain requirement or they can't queue as that role until, I don't know, 30 minutes later or something? For example, healer has to get 300k HPS (I don't know what the number should actually be, this is just an example) and if they don't meet that standard in their first dungeon they cannot queue as healer for another 30 minutes (again, that number is just an example). For tanks it would be aggro time or a certain number of taunts (or something else if anyone has better ideas for tank requirements).
Just make tanks and healers as fun to play as a dd. Then the dungeon queues issues will solve themselves.
Tanks and healers qol keeps getting gutted, so there is no wonder there is a shortage.
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
BrownChicken wrote: »You probably know that even the most difficult dungeons can be completed without a healer. Finder is used by many people to get 600 wpd / spd and experience / geode. By introducing any restrictions on the role, you will strike at experienced players who can play without a healer.
?? um no
um yes? as Im not running in hardcore endgamers community yet I know few players capable of, have done triples with 3dd and tank on dungs like stone garden, moongrave etc
Im myself close to them but still need a bit more epxerience toward such hard dung triples but already all triples from all other dungs I was doing with group without healer