@TwiceBornStar amongst many others have commented about having a dedicated spear line, however I do think that this would be a bit weird if it were spears only as great swords, great axes etc share a skill line between them. So I came up with a Pole Arm Skill Line as a suggestion. Its just an idea I put together in a spare hour I had. This would allow spears in the game as well as halberds and perhaps scythes. Important to note however I did not include scythes in the skill line I came up with as I couldn't figure out what bonuses they could offer.
Pole Arm Weapon Skill Line:
Ultimate: Cost: 100 Ultimate
Heart Seeker: Savagely leap forward at a target enemy piercing them with your pole arm, dealing 1200 Physical Damage. This attack deals 100% more damage against targets under 25% health.
Lance of Atrophy: Deals an additional 220 Disease Damage every second for 12 seconds. Applies Major Defile for the duration.
Battle Fervour: Gain Major Berserk for 6 seconds after casting.
Power Thrust: Thrust your spear forward with great strength dealing 1142 Physical Damage to an enemy. (0.8 seconds cast time.)
Penetrating Thrust: Affects all enemies in a straight line.
Vile Spear: Deals 1186 Disease Damage instead. Applies Diseased status on affected enemy.
Head Strike: Strike an enemy in the face with the backend of your pole arm dealing 305 Physical Damage and stunning them for 3 seconds.
Nosebleeder: Deal an additional 65 Bleed Damage every second for 8 seconds.
Jawbreaker: No longer stuns enemies. Instead Silence enemies for 1 second.
Gouge: Dig your pole arm into the guts of an enemy dealing 512 Physical Damage and afflicting them with Major Breach for 15 seconds.
Rupture: Deal an additional 800 Bleed Damage over 10 seconds.
Disembowel: Deals Disease Damage instead and also applies Minor Breach.
Wind Slash: Sweep your spear in front of you with blinding speed dealing 247 Physical Damage to all enemies in the area and snaring them for 50% for 1 second.
Cutting Winds: Always deals Critical Damage.
Toxic Vapors: Deals Disease Damage instead. Leave behind an area of foul air that deals 650 Disease Damage over 10 seconds.
Warcry: Raise your spear above your head and let out a passionate warcry, gaining Major Brutality and Major Sorcery for 20 seconds.
Revitalising Spirit: You also heal for 4000 Health over the duration.
Martial Spirit: You gain Minor Berserk for the duration.
Passives:
Defence Breaker:
Rank 1: Your attacks deal 4% more damage vs enemy damage shields and blocking targets.
Rank 2: Your attacks deal 8% more damage vs enemy damage shields and blocking targets.
Skill and Intellect:
Rank 1: Fully charged heavy attacks restore your highest resource and an additional 750 of your lowest resource.
Rank 2: Fully charged heavy attacks will restore your highest resource and an additional 1500 of your lowest resource.
Pole Arm Proficiency:
Grants a bonus based on the type of weapon equipped.
Rank 1: Spears increase the damage of your single target direct damage abilities by 6%.
Halberds increase the damage of your damage over time effects by 4%.
Rank 2: Spears increase the damage of your single target direct damage abilities by 12%.
Halberds increase the damage of your damage over time effects by 8%.
Charged Strikes:
Grants a bonus based on the type of weapon equipped.
Rank 1: Spear fully charged Heavy Attacks deal 5% more damage and ignore 5% of the target’s Armor.
Halberd fully charged Heavy Attacks deal area of effect damage and cause enemies to bleed for 350 Physical Damage over 10 seconds.
Rank 2: Spear fully charged Heavy Attacks deal 10% more damage and ignore 10% of the target’s Armor.
Halberd fully charged Heavy Attacks deal area of effect damage and cause enemies to bleed for 700 Physical Damage over 10 seconds.
Precision:
Grants a bonus based on the type of weapon equipped.
Rank 1: Spears increase your Weapon and Spell Penetration by 700.
Halberds increase your Critical Chance by 400 and Critical Damage and Critical Healing by 2%.
Rank 2: Spears increase your Weapon and Spell Penetration by 1400.
Halberds increase your Critical Chance by 800 and Critical Damage and Critical Healing by 4%.
* Spears can be equipped alongside a shield in which case they follow the One Hand and Shield skill line.