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Sorcerer Daedric Summoning Revamp

oahaha
oahaha
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Hello,

I would like to propose the following idea regarding Sorcerer Daedric Summoning Skill Line.

The entire skill line does not feel or match the Sorcerer, or better put does not compliment the other skill lines.
It feels like something a summoner class should have or focus on.
So that's why I propose a revamp to the entire skill line in terms of visual not so much of mechanics or passives.

1. Summon Unstable Familiar > Summon Earth Elemental, and here we have a melee variant (stam) that can tank stuff and a range variant (mag)
2. Daedric Curse > Elemental Curse this can stay the same, only the visual could change.
3. Summon Winged Twilight > Summon Air Elemental, and here we can have a range damage dealer (mag\stam) that works much like Tormentor, and the Matriarch transforms in a non damage air elemental that channels mag/stam to you (a small amount) and when you press it you get a heal.
4. Conjured Ward > Elemental Ward much like the existing one but with different visuals.
5. Bound Armor > Elemental Armor same as the above, only visuals change.
6. All passives stay the same but new names.
7. The ultimate is already in this style so not much work to do here, it can stay exactly as it is.

I think this new skill line will fit better with the Sorcerer class and also it allows the deves to create a pure Summoner Class where the focus are the summons.
I had a more complicated version written down but i think that version needs more work and will never be implemented, but this one is just a reskin of the existing skill line with some minor modifications.

Please please please please do this :wink:
  • oahaha
    oahaha
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    Also i forgot to add, they should not be double bar, I don't get this, it's old and even if you don't change the skill line as proposed above, atleast change this, why have them on both bars, they are not even close to warden ulti, so no reason.
  • tenryuta
    tenryuta
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    double bar summons are because of the passive bonuses(like most classes passives), and theyre passive damage once summoned, plus secondary skill.

    1.why not make this earth/air for melee tank/range dd based on morph.
    3.why not fire/water elemental for range dd-cc/dd-healing(your suggestion looks like mender only more annoying, reason i dont use matriarch, and tormenter should to be changed to <50% hp passive execute for x% at zos disgression)
    Edited by tenryuta on May 17, 2021 3:47PM
  • phaneub17_ESO
    phaneub17_ESO
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    No, I like my Puppy and Flappy just the way they are.
  • Ryuvain
    Ryuvain
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    Go ahead and replace the scamp. I like clanfear and twilight though. An earth/stone atronach morph would be cool, like the ones in moongrave.

    What if the stone atro was a stam morph for the storm atro ultimate? Could be tank and create earthquakes. Would be nice if both could move as well.

    Two side changes: make pets targetable in dungeons again but tankier, and being able to single bar would be cool. Having to resummon them with the long channel and them taking damage would be the balance downside to single barring.
    Edited by Ryuvain on May 18, 2021 6:45AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Anyron
    Anyron
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    No! What im going to do then? I almost get used to headache watching that bloody monster flapping right in front of my screen doing nothing but blocking my second bar space
    Edited by Anyron on May 20, 2021 8:45AM
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