Hello,
I would like to propose the following idea regarding Sorcerer Daedric Summoning Skill Line.
The entire skill line does not feel or match the Sorcerer, or better put does not compliment the other skill lines.
It feels like something a summoner class should have or focus on.
So that's why I propose a revamp to the entire skill line in terms of visual not so much of mechanics or passives.
1. Summon Unstable Familiar > Summon Earth Elemental, and here we have a melee variant (stam) that can tank stuff and a range variant (mag)
2. Daedric Curse > Elemental Curse this can stay the same, only the visual could change.
3. Summon Winged Twilight > Summon Air Elemental, and here we can have a range damage dealer (mag\stam) that works much like Tormentor, and the Matriarch transforms in a non damage air elemental that channels mag/stam to you (a small amount) and when you press it you get a heal.
4. Conjured Ward > Elemental Ward much like the existing one but with different visuals.
5. Bound Armor > Elemental Armor same as the above, only visuals change.
6. All passives stay the same but new names.
7. The ultimate is already in this style so not much work to do here, it can stay exactly as it is.
I think this new skill line will fit better with the Sorcerer class and also it allows the deves to create a pure Summoner Class where the focus are the summons.
I had a more complicated version written down but i think that version needs more work and will never be implemented, but this one is just a reskin of the existing skill line with some minor modifications.
Please please please please do this