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PTS: AoE Ability Cap 6 Targets Max

  • tw1jaysin
    tw1jaysin
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    Haduis wrote: »
    Dubah wrote: »
    Awww man, guess what guys? People abused the system so it gets changed, thats what happens when you cant respect what the developers give you. People were AE farming 3-4 group because their AEs hit every single target, this is what you would call abuse, you want them to stop making changes like this then stop abusing the system. It sucks but it is necessary and guess what, you will get over it or go play another game

    There are a few skills that need to be addressed, sure I can admit that.

    I also believe that the solution to AOEs lies right there in the name. Area of Effect. Area. Don't be clumped up in that area and you'll completely negate the usefulness of the spell. It isn't rocket science.

    Lol this guy gets it. It's like they're rewarding players who can't freakin move out of said area.
  • Auric_ESO
    Auric_ESO
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    Oblongship wrote: »
    Dubah wrote: »
    Awww man, guess what guys? People abused the system so it gets changed, thats what happens when you cant respect what the developers give you. People were AE farming 3-4 group because their AEs hit every single target, this is what you would call abuse, you want them to stop making changes like this then stop abusing the system. It sucks but it is necessary and guess what, you will get over it or go play another game

    What a condescending way to get your point across.

    Thats right man come yell at the people who didn't abuse it...I know I sure as heck have not.

    Hope this made you feel like a real man...cause it sure didn't make you look like one lol

    I rad over dubah's post several times. I dont see the condescension . It might be both of us is interpreting his language in difference ways since we cant see tone or body language.
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Zarec
    Zarec
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    Oblongship wrote: »
    Malediktus wrote: »
    Current PVE is balanced for max. 4 people anyway, so 6 is plenty. Future trails have 12 players, so 2 healers will be requiered. Seems fine to me.


    annnnnnnnnnnnnnnnnnnnnnnnd considering you can't target who to heal yep...hopefully the 6 you randomly heal will be the right one...

    You have obviously never played healer or you would notice that majority of the healers skills target low health people first in the priority.
  • Vordar
    Vordar
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    Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.
  • Oblongship
    Oblongship
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    Vordar wrote: »
    Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.

    If you believe it was a "mistake" that this made it past a year of closed beta, weekend stress and this far into live then I have a bridge in New York to sell you.
  • Zarec
    Zarec
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    Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.
  • tonyglissonb14_ESO
    tonyglissonb14_ESO
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    This change to AOE will cause me to take my money elsewhere.
  • Dorgon
    Dorgon
    If a man stands in a fire he will burn, be it one man or twenty.
    Jekhar Mokhan - Altmer Sorcerer of the Aldmeri Dominion
    Tamriel Fisherman's Guild
    http://www.youtube.com/user/JekharM/videos
  • Zarec
    Zarec
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    This change to AOE will cause me to take my money elsewhere.

    Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.

  • Zarec
    Zarec
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    Dorgon wrote: »
    If a man stands in a fire he will burn, be it one man or twenty.

    Not true....there are things such as hotspots and areas where you can be surrounded by fire but not burn.
    Edited by Zarec on April 26, 2014 2:09AM
  • Audigy
    Audigy
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    Zarec wrote: »
    Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.

    They should work with range, rather than object´s. If you have a 10 yard radius for an ability, then it should not matter how many players are in those 10 yards.

    If 100 players stand on one spot, then they deserve to burn. If they spread out, then they wont burn ;)

    I remember that wow also started with those limit´s, I felt it was a bad change. To play a Healer and don't be able to use AOE as soon more than 6 players were wounded was silly. If you create a healing circle on the ground, then all who stand in it should be healed and not 6 random targets.
  • Etori
    Etori
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    Zarec wrote: »
    This change to AOE will cause me to take my money elsewhere.

    Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.

    I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.
  • Oblongship
    Oblongship
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    Audigy wrote: »
    Zarec wrote: »
    Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.

    They should work with range, rather than object´s. If you have a 10 yard radius for an ability, then it should not matter how many players are in those 10 yards.

    If 100 players stand on one spot, then they deserve to burn. If they spread out, then they wont burn ;)

    I remember that wow also started with those limit´s, I felt it was a bad change. To play a Healer and don't be able to use AOE as soon more than 6 players were wounded was silly. If you create a healing circle on the ground, then all who stand in it should be healed and not 6 random targets.

    Best suggestion yet.
  • Zarec
    Zarec
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    Audigy wrote: »
    Zarec wrote: »
    Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.

    They should work with range, rather than object´s. If you have a 10 yard radius for an ability, then it should not matter how many players are in those 10 yards.

    If 100 players stand on one spot, then they deserve to burn. If they spread out, then they wont burn ;)

    I remember that wow also started with those limit´s, I felt it was a bad change. To play a Healer and don't be able to use AOE as soon more than 6 players were wounded was silly. If you create a healing circle on the ground, then all who stand in it should be healed and not 6 random targets.

    Majority of our skills (as a healer) however have a priority system in place based on remaining health of the targets. Not to mention this only affects groups larger than six. Considering how many people take an aoe skill the change will only be noticeable to those individuals who try to take on a Zerg by themselves and expect to come out on top.
    Edited by Zarec on April 26, 2014 6:08AM
  • Zarec
    Zarec
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    Etori wrote: »
    Zarec wrote: »
    This change to AOE will cause me to take my money elsewhere.

    Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.

    I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.

    I hate to say it but maybe for many of you posting in this thread, a constantly evolving game world is not for you. Seems you prefer a more static world. Offline seems to be your best fit. Let me guess, for many of you you have played a lot of mmo style games but never stick around longer than six months to a year. Every little change you find fault with in some way or every little choice or something is not fixed fast enough to your standards and you come to the forums to gripe or express your displeasure about how they need to work to your time table.

    Little boy....grow up.
    Edited by Zarec on April 26, 2014 2:17AM
  • Artighur
    Artighur
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    Zarec wrote: »
    Etori wrote: »
    Zarec wrote: »
    This change to AOE will cause me to take my money elsewhere.

    Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.

    I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.

    I hate to say it but maybe for many of you posting in this thread, a constantly evolving game world is not for you. Seems you prefer a more static world. Offline seems to be your best fit.

    Constantly evolving world ? I'm in. Stupid rule changes ? Not so much.

    There is a huge difference between a nerf to some OP abilities and a blanket rule change that is affecting gameplay in a very negative manner. You can be for the change all you want, but stop saying that people who are against should not play a MMO.
  • Zarec
    Zarec
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    Artighur wrote: »
    Zarec wrote: »
    Etori wrote: »
    Zarec wrote: »
    This change to AOE will cause me to take my money elsewhere.

    Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.

    I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.

    I hate to say it but maybe for many of you posting in this thread, a constantly evolving game world is not for you. Seems you prefer a more static world. Offline seems to be your best fit.

    Constantly evolving world ? I'm in. Stupid rule changes ? Not so much.

    There is a huge difference between a nerf to some OP abilities and a blanket rule change that is affecting gameplay in a very negative manner. You can be for the change all you want, but stop saying that people who are against should not play a MMO.

    You miss the point...with a constantly evolving game world comes all kinds of changes. Some we like some we don't. And you can bet those will change again. Evolve means change.

    Also these changes are not final as a mod has pointed out

    And to point out...your opinion is not based in fact. Bring hard data to the conversation that this type of change will hurt the game and the devs will in all probability listen very closely. But if you bring opinion only, opinion cannot be measured and is therefore subjective.
    Edited by Zarec on April 26, 2014 2:25AM
  • Artighur
    Artighur
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    Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.
  • Oblongship
    Oblongship
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    Artighur wrote: »
    Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.

    Well said man...Well said!
  • Zarec
    Zarec
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    Artighur wrote: »
    Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.


    Actually I said "Little boy...grow up".

    Anywho. Like i said,until somone can come in with hard facts saying this is bad and show why....majority of people's concerns in a game is based on opinion and fluid as opinions change day to day. Should they change their position every day because people change theirs (sorry but I hope we don't have politicians running this game or we are screwed).

    I understand you don't like the changes but considering those that are on the PTS realm have had little to no long term experience with the change, developers will be less inclined to take people's opinions as the data won't be there to back it up.
  • Zarec
    Zarec
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    I would honestly rather they put limits on how many targets are effected as that limits the abilties overall power. If it effects unlimited targets and it does a total of 1k damage or heals to affected targets that skill has unlimited growth.

    But if it can only effect up to six targets, then that ability has limitations and requires players to build to the situation rather than what is the best build for everything. Going against a large group....more people that have aoe abilties the better chance of success...rather than just sending in two people to aoe nuke the area to wipe it clear.
  • Dragos
    Dragos
    I am vehemently opposed to this change. There have been various good reasons stated already in this thread as to why this is a terrible decision. All im gonna say is that i chose a templar healer despite their shortcomings precisely because of his powerful burst aoe heals.

    Im a pvp kinda guy, so 6 is pitifully low in my eyes. With this change, my templar healer, which is already considered gimped compared to a sorc healer, just lost his one big advantage.

    I dont really have a lot of time to play compared to most, so starting over and trying to play catch up with my friends is not an appealing choice to me.
  • Vordar
    Vordar
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    Oblongship wrote: »
    Vordar wrote: »
    Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.

    If you believe it was a "mistake" that this made it past a year of closed beta, weekend stress and this far into live then I have a bridge in New York to sell you.

    Just going through the text: "Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets."

    I didn't said I believed it.
  • Artighur
    Artighur
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    Zarec wrote: »
    Artighur wrote: »
    Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.

    Anywho. Like i said,until somone can come in with hard facts saying this is bad and show why....majority of people's concerns in a game is based on opinion and fluid as opinions change day to day. Should they change their position every day because people change theirs (sorry but I hope we don't have politicians running this game or we are screwed).

    I understand you don't like the changes but considering those that are on the PTS realm have had little to no long term experience with the change, developers will be less inclined to take people's opinions as the data won't be there to back it up.

    AoE cap has been done in many game and PvP failed miserably, mostly because of indestructible zerg groups. Bombs groups being hugely succesful is good for the game since it will break the zerg in multiple, smaller and more managable groups once people figure out that they get wiped by that, making the fights much better.
  • RedTalon
    RedTalon
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    Have to agree it makes it harder to defeat a zerg in pvp now, if its that limited.
  • Zarec
    Zarec
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    Vordar wrote: »
    Oblongship wrote: »
    Vordar wrote: »
    Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.

    If you believe it was a "mistake" that this made it past a year of closed beta, weekend stress and this far into live then I have a bridge in New York to sell you.

    Just going through the text: "Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets."

    I didn't said I believed it.

    In all likelihood it's prob on par with the coughhorsesprintbugcough. They had bigger fish to fry than deal with that bug...granted I betting they didn't expect the amount of inventive ways it's been abused.
  • Zarec
    Zarec
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    RedTalon wrote: »
    Have to agree it makes it harder to defeat a zerg in pvp now, if its that limited.

    Not necessarily. If any of you have ever played war games, a Zerg you can picture as a kindergarten class being let out for recess...no cohesion, everyone running in different areas screaming waving their arms.

    With a Zerg if you give them one area to focus on they concentrate their fire and are able to usually win in most cases.

    If you split their fire by three, their fire is not concentrated but yours is as a Zerg sees strength in numbers so will not spread out.

    This change requires players to actually use for thought when engaging rather then acting like you're being let out for recess.

  • Osi
    Osi
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    Why do I get the feeling that OP was one of the innumerous people that just spammed impulse?

    On reevaluation I am not sure how I feel about it; AoE in general was overpowered but the affect this will have in PvP will be great.
    Edited by Osi on April 26, 2014 2:56AM
  • Oblongship
    Oblongship
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    Osi wrote: »
    Why do I get the feeling that OP was one of the innumerous people that just spammed impulse?

    On reevaluation I am not sure how I feel about it; AoE in general was overpowered but the affect this will have in PvP will be great.

    I have never even equipped a destro staff so your feeling is very misplaced.
  • Zarec
    Zarec
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    Artighur wrote: »
    Zarec wrote: »
    Artighur wrote: »
    Exactly, these changes are not final which is why
    people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.

    Anywho. Like i said,until somone can come in with hard facts saying this is bad and show why....majority of people's concerns in a game is based on opinion and fluid as opinions change day to day. Should they change their position every day because people change theirs (sorry but I hope we don't have politicians running this game or we are screwed).

    I understand you don't like the changes but considering those that are on the PTS realm have had little to no long term experience with the change, developers will be less inclined to take people's opinions as the data won't be there to back it up.

    AoE cap has been done in many game and PvP failed miserably, mostly because of indestructible zerg groups. Bombs groups being hugely succesful is good for the game since it will break the zerg in multiple, smaller and more managable groups once people figure out that they get wiped by that, making the fights much better.

    Explain something for me....how say four sorc dropping a storm atro onto a Zerg group of 50 not break things up?

    4x6=24 there goes almost half the Zerg....are you saying your coordinated group is so weak they cannot follow up one move from four people to further break apart that now much smaller Zerg?
    Edited by Zarec on April 26, 2014 3:10AM
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