Awww man, guess what guys? People abused the system so it gets changed, thats what happens when you cant respect what the developers give you. People were AE farming 3-4 group because their AEs hit every single target, this is what you would call abuse, you want them to stop making changes like this then stop abusing the system. It sucks but it is necessary and guess what, you will get over it or go play another game
There are a few skills that need to be addressed, sure I can admit that.
I also believe that the solution to AOEs lies right there in the name. Area of Effect. Area. Don't be clumped up in that area and you'll completely negate the usefulness of the spell. It isn't rocket science.
Oblongship wrote: »Awww man, guess what guys? People abused the system so it gets changed, thats what happens when you cant respect what the developers give you. People were AE farming 3-4 group because their AEs hit every single target, this is what you would call abuse, you want them to stop making changes like this then stop abusing the system. It sucks but it is necessary and guess what, you will get over it or go play another game
What a condescending way to get your point across.
Thats right man come yell at the people who didn't abuse it...I know I sure as heck have not.
Hope this made you feel like a real man...cause it sure didn't make you look like one lol
Oblongship wrote: »Malediktus wrote: »Current PVE is balanced for max. 4 people anyway, so 6 is plenty. Future trails have 12 players, so 2 healers will be requiered. Seems fine to me.
annnnnnnnnnnnnnnnnnnnnnnnd considering you can't target who to heal yep...hopefully the 6 you randomly heal will be the right one...
Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.
tonyglissonb14_ESO wrote: »This change to AOE will cause me to take my money elsewhere.
Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.
tonyglissonb14_ESO wrote: »This change to AOE will cause me to take my money elsewhere.
Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.
Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.
They should work with range, rather than object´s. If you have a 10 yard radius for an ability, then it should not matter how many players are in those 10 yards.
If 100 players stand on one spot, then they deserve to burn. If they spread out, then they wont burn
I remember that wow also started with those limit´s, I felt it was a bad change. To play a Healer and don't be able to use AOE as soon more than 6 players were wounded was silly. If you create a healing circle on the ground, then all who stand in it should be healed and not 6 random targets.
Would you rather they nerf all the aoe abilities? Or would you rather they limit the number if affected targets which is actually normal in games to have a limiter in place. Sorry but in this case you cannot have your cake and eat it too.
They should work with range, rather than object´s. If you have a 10 yard radius for an ability, then it should not matter how many players are in those 10 yards.
If 100 players stand on one spot, then they deserve to burn. If they spread out, then they wont burn
I remember that wow also started with those limit´s, I felt it was a bad change. To play a Healer and don't be able to use AOE as soon more than 6 players were wounded was silly. If you create a healing circle on the ground, then all who stand in it should be healed and not 6 random targets.
tonyglissonb14_ESO wrote: »This change to AOE will cause me to take my money elsewhere.
Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.
I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.
tonyglissonb14_ESO wrote: »This change to AOE will cause me to take my money elsewhere.
Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.
I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.
I hate to say it but maybe for many of you posting in this thread, a constantly evolving game world is not for you. Seems you prefer a more static world. Offline seems to be your best fit.
tonyglissonb14_ESO wrote: »This change to AOE will cause me to take my money elsewhere.
Lol then obviously you are not the type of player that ZOS should try to keep if you run at this change.
I doubt anyone would leave over a single change, but there is always the straw that breaks the camels back. If this change goes live I won't personally quit over it, but it will cause me to completely change the spec path I built my Templar around which will really disappoint me. If I can't find another spec that I enjoy I can tell you that the chances of me sticking around will be slim.
I hate to say it but maybe for many of you posting in this thread, a constantly evolving game world is not for you. Seems you prefer a more static world. Offline seems to be your best fit.
Constantly evolving world ? I'm in. Stupid rule changes ? Not so much.
There is a huge difference between a nerf to some OP abilities and a blanket rule change that is affecting gameplay in a very negative manner. You can be for the change all you want, but stop saying that people who are against should not play a MMO.
Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.
Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.
Oblongship wrote: »Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.
If you believe it was a "mistake" that this made it past a year of closed beta, weekend stress and this far into live then I have a bridge in New York to sell you.
Exactly, these changes are not final which is why people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.
Anywho. Like i said,until somone can come in with hard facts saying this is bad and show why....majority of people's concerns in a game is based on opinion and fluid as opinions change day to day. Should they change their position every day because people change theirs (sorry but I hope we don't have politicians running this game or we are screwed).
I understand you don't like the changes but considering those that are on the PTS realm have had little to no long term experience with the change, developers will be less inclined to take people's opinions as the data won't be there to back it up.
Oblongship wrote: »Its normal for powers to get adjusted during the first few months of an MMO development cycle, specially the ones that get overused. Now according to that text the OP cited, it was a actually a mistake that the AOE could hit every single target in the area, or at least that is how I understood it.
If you believe it was a "mistake" that this made it past a year of closed beta, weekend stress and this far into live then I have a bridge in New York to sell you.
Just going through the text: "Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets."
I didn't said I believed it.
Have to agree it makes it harder to defeat a zerg in pvp now, if its that limited.
Why do I get the feeling that OP was one of the innumerous people that just spammed impulse?
On reevaluation I am not sure how I feel about it; AoE in general was overpowered but the affect this will have in PvP will be great.
Exactly, these changes are not final which is why
people who are opposed to it MUST post about how and why they are opposed to it. Feel free to disagree with them and post on why the changes should be kept, but stuff like "Grow up little boy" and "this is not a game for you" is out of place.
Anywho. Like i said,until somone can come in with hard facts saying this is bad and show why....majority of people's concerns in a game is based on opinion and fluid as opinions change day to day. Should they change their position every day because people change theirs (sorry but I hope we don't have politicians running this game or we are screwed).
I understand you don't like the changes but considering those that are on the PTS realm have had little to no long term experience with the change, developers will be less inclined to take people's opinions as the data won't be there to back it up.
AoE cap has been done in many game and PvP failed miserably, mostly because of indestructible zerg groups. Bombs groups being hugely succesful is good for the game since it will break the zerg in multiple, smaller and more managable groups once people figure out that they get wiped by that, making the fights much better.