Lord_Bashu wrote: »Adding features like npcs's and taking away 24 man groups.
ThoughtRaven wrote: »Lord_Bashu wrote: »Adding features like npcs's and taking away 24 man groups.
Wait...when did npc's have to be added to the game? This isn't Fallout 76.
The game is not broken, it's buggy. ALL games are buggy, no software is perfect.
Like I've told others, if you think you can do better, apply for a job.
ThoughtRaven wrote: »The game is not broken, it's buggy. ALL games are buggy, no software is perfect.
Oh come on. Sure all games have some bugs, but lets not act like ESO's performance issues aren't all kinds of out of proportion with its status as a supposedly AAA title.Like I've told others, if you think you can do better, apply for a job.
Perhaps the least useful type of response to criticism. Like telling someone they better be a chef with at least one Michelin star before they criticize someone's food, or a member of the screen writers' guild before they express disdain for GoT season 8.
Last year was the year of performance improvements though...
trackdemon5512 wrote: »Last year was the year of performance improvements though...
Here's the thing, ZOS seriously committed to performance improvements last year and they made serious headway on it. A lot of players won't recognize that though because they complain the game doesn't seem improved. The reason for that was that as soon as some problems were found, new ones crept up.
Make no mistake, a lot of the behind the scenes code was redone and unnecessary assets were removed. And A LOT of work was done to make Cyrodiil function better. It was more than halfway through the year though they learned that the coding wasn't the problem. The problem was specifically the nature of combat and how it evolved over the course of several years. Players with unlimited sustain in battle, unlimited AOE attacks, and heals constantly ticking needing to be calculated in battle.
For those who argue it wasn't always like that they're correct. When the game was in its infancy sustain didn't allow for such play and the servers could handle the constant checks. Now they're constantly overwhelmed by larger numbers of players and overlapping calculations. Consider all of the different buffs and heals and damage being calculated in a single siege by the server. It's an insane amount for a small area and to be expectedly done instantaneously.
So the solution was to finish addressing the CP system which enabled this in the first place. And furthermore to audit and correct the combat system. Merging of buffs and the elimination of duplicitous casts. Breach took the jobs of both breach and fracture. Resolve buffing all resistances. And that helped.
And then we got the Cyrodiil live tests. Reduction of group sizes. Heals being limited to groups. No proc sets. All of these had a beneficial effect and were in the way of performance improvements or at least moving in that direction.
So it's not fair as to characterize ZOS as doing nothing.
ThoughtRaven wrote: »
trackdemon5512 wrote: »Last year was the year of performance improvements though...
Here's the thing, ZOS seriously committed to performance improvements last year and they made serious headway on it. A lot of players won't recognize that though because they complain the game doesn't seem improved. The reason for that was that as soon as some problems were found, new ones crept up.
Make no mistake, a lot of the behind the scenes code was redone and unnecessary assets were removed. And A LOT of work was done to make Cyrodiil function better. It was more than halfway through the year though they learned that the coding wasn't the problem. The problem was specifically the nature of combat and how it evolved over the course of several years. Players with unlimited sustain in battle, unlimited AOE attacks, and heals constantly ticking needing to be calculated in battle.
For those who argue it wasn't always like that they're correct. When the game was in its infancy sustain didn't allow for such play and the servers could handle the constant checks. Now they're constantly overwhelmed by larger numbers of players and overlapping calculations. Consider all of the different buffs and heals and damage being calculated in a single siege by the server. It's an insane amount for a small area and to be expectedly done instantaneously.
So the solution was to finish addressing the CP system which enabled this in the first place. And furthermore to audit and correct the combat system. Merging of buffs and the elimination of duplicitous casts. Breach took the jobs of both breach and fracture. Resolve buffing all resistances. And that helped.
And then we got the Cyrodiil live tests. Reduction of group sizes. Heals being limited to groups. No proc sets. All of these had a beneficial effect and were in the way of performance improvements or at least moving in that direction.
So it's not fair as to characterize ZOS as doing nothing.
If sustain is part of the problem, why did the up regen buffs?
It befits the "game is broken" statement.
Useful responses should follow useful criticism.
We didn't get any of that here.
Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.
ThoughtRaven wrote: »It befits the "game is broken" statement.
Useful responses should follow useful criticism.
We didn't get any of that here.
Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.
So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".
In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?
ThoughtRaven wrote: »It befits the "game is broken" statement.
Useful responses should follow useful criticism.
We didn't get any of that here.
Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.
So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".
In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?
Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.
The game needs some work but it isn't broken.
Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.
The game needs some work but it isn't broken.
ThoughtRaven wrote: »Lord_Bashu wrote: »Adding features like npcs's and taking away 24 man groups.
Wait...when did npc's have to be added to the game? This isn't Fallout 76.
Disregarding the possible intent of a joke, OP means Companions.
The game is not broken, it's buggy. ALL games are buggy, no software is perfect. They never promised to solve issues like lag, only to continue working to alleviate it the best they can. Like I've told others, if you think you can do better, apply for a job. Otherwise you need to either just deal with what we have and hope for better days ahead, or stop playing.
ThoughtRaven wrote: »Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.
The game needs some work but it isn't broken.
All of ESO's problems are equivalent to a single tire being "a little low on air"?🤣
More like only goes up to half speed when driving down certain roads at certain times. The brakes sometimes need to be pressed multiple times before they work. The headlights randomly turn off. The mechanic has no idea what is going on and keeps disabling random features in the hopes it will increase performance. And despite going in for maintenance (which usually takes longer than estimated) about every two weeks, nothing ever improves.
ThoughtRaven wrote: »It befits the "game is broken" statement.
Useful responses should follow useful criticism.
We didn't get any of that here.
Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.
So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".
In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?
Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.
The game needs some work but it isn't broken.
For people that play for the PvP, It is very much broken. It ain't tires little low on air, but 2 of them are entirely out of air, you can still theoretically ride the PvP car, but during prime time get ready for a bumpy ride.
they just milk you, they will never improve something, but new world will kill this game, or i hope so, tired of this crap!
ThoughtRaven wrote: »Lord_Bashu wrote: »Adding features like npcs's and taking away 24 man groups.
Wait...when did npc's have to be added to the game? This isn't Fallout 76.
Disregarding the possible intent of a joke, OP means Companions.
The game is not broken, it's buggy. ALL games are buggy, no software is perfect. They never promised to solve issues like lag, only to continue working to alleviate it the best they can. Like I've told others, if you think you can do better, apply for a job. Otherwise you need to either just deal with what we have and hope for better days ahead, or stop playing.