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Game is just plain old broken

Lord_Bashu
Lord_Bashu
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This is game is broken, and its never going to get fixed.

Adding features like npcs's and taking away 24 man groups.

Promises of Lag getting fixed.. and it never does..
  • ThoughtRaven
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    Lord_Bashu wrote: »
    Adding features like npcs's and taking away 24 man groups.


    Wait...when did npc's have to be added to the game? This isn't Fallout 76.
  • ArchMikem
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    Lord_Bashu wrote: »
    Adding features like npcs's and taking away 24 man groups.


    Wait...when did npc's have to be added to the game? This isn't Fallout 76.

    Disregarding the possible intent of a joke, OP means Companions.

    The game is not broken, it's buggy. ALL games are buggy, no software is perfect. They never promised to solve issues like lag, only to continue working to alleviate it the best they can. Like I've told others, if you think you can do better, apply for a job. Otherwise you need to either just deal with what we have and hope for better days ahead, or stop playing.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • blkjag
    blkjag
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    Last year was the year of performance improvements though...
  • ThoughtRaven
    ThoughtRaven
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    ArchMikem wrote: »
    The game is not broken, it's buggy. ALL games are buggy, no software is perfect.

    Oh come on. Sure all games have some bugs, but lets not act like ESO's performance issues aren't all kinds of out of proportion with its status as a supposedly AAA title.
    Like I've told others, if you think you can do better, apply for a job.

    Perhaps the least useful type of response to criticism. Like telling someone they better be a chef with at least one Michelin star before they criticize someone's food, or a member of the screen writers' guild before they express disdain for GoT season 8.
    Edited by ThoughtRaven on May 19, 2021 2:31AM
  • kargen27
    kargen27
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    ArchMikem wrote: »
    The game is not broken, it's buggy. ALL games are buggy, no software is perfect.

    Oh come on. Sure all games have some bugs, but lets not act like ESO's performance issues aren't all kinds of out of proportion with its status as a supposedly AAA title.
    Like I've told others, if you think you can do better, apply for a job.

    Perhaps the least useful type of response to criticism. Like telling someone they better be a chef with at least one Michelin star before they criticize someone's food, or a member of the screen writers' guild before they express disdain for GoT season 8.

    Going along those lines if you don't like the food go to a different restaurant and we are always free to go play a better game if you can find one.
    and then the parrot said, "must be the water mines green too."
  • ThoughtRaven
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    kargen27 wrote: »
    Going along those lines if you don't like the food go to a different restaurant and we are always free to go play a better game if you can find one.

    The ole "love it or leave it" argument. Also not a useful response to criticism.
    Edited by ThoughtRaven on May 19, 2021 2:58AM
  • jrgray93
    jrgray93
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    blkjag wrote: »
    Last year was the year of performance improvements though...

    There are times I miss the laugh react.
    EP: Slania Isara : Harambe Was an Inside Job
  • trackdemon5512
    trackdemon5512
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    blkjag wrote: »
    Last year was the year of performance improvements though...

    Here's the thing, ZOS seriously committed to performance improvements last year and they made serious headway on it. A lot of players won't recognize that though because they complain the game doesn't seem improved. The reason for that was that as soon as some problems were found, new ones crept up.

    Make no mistake, a lot of the behind the scenes code was redone and unnecessary assets were removed. And A LOT of work was done to make Cyrodiil function better. It was more than halfway through the year though they learned that the coding wasn't the problem. The problem was specifically the nature of combat and how it evolved over the course of several years. Players with unlimited sustain in battle, unlimited AOE attacks, and heals constantly ticking needing to be calculated in battle.

    For those who argue it wasn't always like that they're correct. When the game was in its infancy sustain didn't allow for such play and the servers could handle the constant checks. Now they're constantly overwhelmed by larger numbers of players and overlapping calculations. Consider all of the different buffs and heals and damage being calculated in a single siege by the server. It's an insane amount for a small area and to be expectedly done instantaneously.

    So the solution was to finish addressing the CP system which enabled this in the first place. And furthermore to audit and correct the combat system. Merging of buffs and the elimination of duplicitous casts. Breach took the jobs of both breach and fracture. Resolve buffing all resistances. And that helped.

    And then we got the Cyrodiil live tests. Reduction of group sizes. Heals being limited to groups. No proc sets. All of these had a beneficial effect and were in the way of performance improvements or at least moving in that direction.

    So it's not fair as to characterize ZOS as doing nothing.
  • Narvuntien
    Narvuntien
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    PVP is broken the rest of the game seems fine to me.

    I am sort of used to the brokenness of PVP, its almost a feature, chances of lagging out 90% okay then I'll compensate for the existence of that lag and also not take it seriously because it's a joke.

    I think it is pretty clear there is something completely messed up in the way the game is coded and I don't think they know how to fix it, without just burning it all down and starting from scratch.
  • NettleCarrier
    NettleCarrier
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    Since Bashu is strictly a PvP player you aren't going to convince him otherwise... I can't imagine playing this game for just PvP at this point.
    GM of Gold Coast Corsairs - PCNA
  • Crash427
    Crash427
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    blkjag wrote: »
    Last year was the year of performance improvements though...

    Here's the thing, ZOS seriously committed to performance improvements last year and they made serious headway on it. A lot of players won't recognize that though because they complain the game doesn't seem improved. The reason for that was that as soon as some problems were found, new ones crept up.

    Make no mistake, a lot of the behind the scenes code was redone and unnecessary assets were removed. And A LOT of work was done to make Cyrodiil function better. It was more than halfway through the year though they learned that the coding wasn't the problem. The problem was specifically the nature of combat and how it evolved over the course of several years. Players with unlimited sustain in battle, unlimited AOE attacks, and heals constantly ticking needing to be calculated in battle.

    For those who argue it wasn't always like that they're correct. When the game was in its infancy sustain didn't allow for such play and the servers could handle the constant checks. Now they're constantly overwhelmed by larger numbers of players and overlapping calculations. Consider all of the different buffs and heals and damage being calculated in a single siege by the server. It's an insane amount for a small area and to be expectedly done instantaneously.

    So the solution was to finish addressing the CP system which enabled this in the first place. And furthermore to audit and correct the combat system. Merging of buffs and the elimination of duplicitous casts. Breach took the jobs of both breach and fracture. Resolve buffing all resistances. And that helped.

    And then we got the Cyrodiil live tests. Reduction of group sizes. Heals being limited to groups. No proc sets. All of these had a beneficial effect and were in the way of performance improvements or at least moving in that direction.

    So it's not fair as to characterize ZOS as doing nothing.

    If sustain is part of the problem, why did the up regen buffs?
  • kargen27
    kargen27
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    kargen27 wrote: »
    Going along those lines if you don't like the food go to a different restaurant and we are always free to go play a better game if you can find one.

    The ole "love it or leave it" argument. Also not a useful response to criticism.

    It befits the "game is broken" statement.

    Useful responses should follow useful criticism.

    We didn't get any of that here.

    Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.

    and then the parrot said, "must be the water mines green too."
  • trackdemon5512
    trackdemon5512
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    Crash427 wrote: »
    blkjag wrote: »
    Last year was the year of performance improvements though...

    Here's the thing, ZOS seriously committed to performance improvements last year and they made serious headway on it. A lot of players won't recognize that though because they complain the game doesn't seem improved. The reason for that was that as soon as some problems were found, new ones crept up.

    Make no mistake, a lot of the behind the scenes code was redone and unnecessary assets were removed. And A LOT of work was done to make Cyrodiil function better. It was more than halfway through the year though they learned that the coding wasn't the problem. The problem was specifically the nature of combat and how it evolved over the course of several years. Players with unlimited sustain in battle, unlimited AOE attacks, and heals constantly ticking needing to be calculated in battle.

    For those who argue it wasn't always like that they're correct. When the game was in its infancy sustain didn't allow for such play and the servers could handle the constant checks. Now they're constantly overwhelmed by larger numbers of players and overlapping calculations. Consider all of the different buffs and heals and damage being calculated in a single siege by the server. It's an insane amount for a small area and to be expectedly done instantaneously.

    So the solution was to finish addressing the CP system which enabled this in the first place. And furthermore to audit and correct the combat system. Merging of buffs and the elimination of duplicitous casts. Breach took the jobs of both breach and fracture. Resolve buffing all resistances. And that helped.

    And then we got the Cyrodiil live tests. Reduction of group sizes. Heals being limited to groups. No proc sets. All of these had a beneficial effect and were in the way of performance improvements or at least moving in that direction.

    So it's not fair as to characterize ZOS as doing nothing.

    If sustain is part of the problem, why did the up regen buffs?

    It’s much more difficult to sustain now than it was pre CP 2.0. Adjustments are still being made in order to balance it but running out of resources is definitely a thing now. And if you build towards endless resources your ability to dish out damage is also being addressed. No more Omni builds with tanks who can hit crazy hard, sustain forever, and have massive health. That’s the goal. It won’t be done in one pass but it’s moving in that direction.
  • ThoughtRaven
    ThoughtRaven
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    kargen27 wrote: »
    It befits the "game is broken" statement.

    Useful responses should follow useful criticism.

    We didn't get any of that here.

    Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.

    So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".

    In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?
    Edited by ThoughtRaven on May 19, 2021 4:59AM
  • kargen27
    kargen27
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    kargen27 wrote: »
    It befits the "game is broken" statement.

    Useful responses should follow useful criticism.

    We didn't get any of that here.

    Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.

    So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".

    In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?

    Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.

    The game needs some work but it isn't broken.
    and then the parrot said, "must be the water mines green too."
  • zvavi
    zvavi
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    kargen27 wrote: »
    kargen27 wrote: »
    It befits the "game is broken" statement.

    Useful responses should follow useful criticism.

    We didn't get any of that here.

    Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.

    So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".

    In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?

    Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.

    The game needs some work but it isn't broken.

    For people that play for the PvP, It is very much broken. It ain't tires little low on air, but 2 of them are entirely out of air, you can still theoretically ride the PvP car, but during prime time get ready for a bumpy ride.
  • ThoughtRaven
    ThoughtRaven
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    "kargen27 wrote: »
    Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.

    The game needs some work but it isn't broken.

    All of ESO's problems are equivalent to a single tire being "a little low on air"?🤣

    More like only goes up to half speed when driving down certain roads at certain times. The brakes sometimes need to be pressed multiple times before they work. The headlights randomly turn off. The mechanic has no idea what is going on and keeps disabling random features in the hopes it will increase performance. And despite going in for maintenance (which usually takes longer than estimated) about every two weeks, nothing ever improves.
  • Soraka
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    My car keeps shutting down on the highway during prime time.
  • Silent84
    Silent84
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    ArchMikem wrote: »
    Lord_Bashu wrote: »
    Adding features like npcs's and taking away 24 man groups.


    Wait...when did npc's have to be added to the game? This isn't Fallout 76.

    Disregarding the possible intent of a joke, OP means Companions.

    The game is not broken, it's buggy. ALL games are buggy, no software is perfect. They never promised to solve issues like lag, only to continue working to alleviate it the best they can. Like I've told others, if you think you can do better, apply for a job. Otherwise you need to either just deal with what we have and hope for better days ahead, or stop playing.

    hey minion, you need a banana? this game has the worst servers i ever seen in 16 years of gaming, i got 100ping minimum, and all the other games, i got 20-40, i know they can't improve the engine, and the performance is crap, i don't need to work for them to get quality servers, so i can play the game that i pay for it, so mr fun boy, sush!
    Be kind whenever possible. It is always possible.
  • Silent84
    Silent84
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    "kargen27 wrote: »
    Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.

    The game needs some work but it isn't broken.

    All of ESO's problems are equivalent to a single tire being "a little low on air"?🤣

    More like only goes up to half speed when driving down certain roads at certain times. The brakes sometimes need to be pressed multiple times before they work. The headlights randomly turn off. The mechanic has no idea what is going on and keeps disabling random features in the hopes it will increase performance. And despite going in for maintenance (which usually takes longer than estimated) about every two weeks, nothing ever improves.

    they just milk you, they will never improve something, but new world will kill this game, or i hope so, tired of this crap!
    Be kind whenever possible. It is always possible.
  • kargen27
    kargen27
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    zvavi wrote: »
    kargen27 wrote: »
    kargen27 wrote: »
    It befits the "game is broken" statement.

    Useful responses should follow useful criticism.

    We didn't get any of that here.

    Saying the game is broken is akin to saying this food is poison when in fact it might be just a bit over salted.

    So by your reasoning something needs to be completely and utterly unusable before it can be called broken? A watch with a cracked face might still tell time. A ruler that has been snapped in half might still be used to measure. Yet we'd still reasonably call either "broken".

    In your estimation how many bugs does a game need to contain, how bad does performance need to get, how many basic functions like banks and merchants need to require "workarounds" to use, and how many dungeons/quests/achievements/etc need to be uncompleatable, and for how long, before "broken" becomes a useful descriptor?

    Nope. I'm saying the game is not broken. Your car isn't broken just because one tire is a little low on air. You of course want to deal with the low air pressure in a timely manner.

    The game needs some work but it isn't broken.

    For people that play for the PvP, It is very much broken. It ain't tires little low on air, but 2 of them are entirely out of air, you can still theoretically ride the PvP car, but during prime time get ready for a bumpy ride.

    I agree PvP is broken. I've been avoiding Cyrodiil for about two months now. I'm thinking about going back in for a bit though.
    and then the parrot said, "must be the water mines green too."
  • Wolfpaw
    Wolfpaw
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    Performance in PS GH tonight was actually great, 2/3/3 factions, big fights, scrolls, hammer, etc...& just the other night skills wouldn't fire, no bar swap, rubberbanding?

    One night it's the best mmorpg largescale pvp out there, & the next unplayable?

    I dont get it.
    Edited by Wolfpaw on May 19, 2021 7:33AM
  • ThoughtRaven
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    Silent84 wrote: »
    they just milk you, they will never improve something, but new world will kill this game, or i hope so, tired of this crap!

    I really would not count on any project coming out of Amazon Game Studios being responsible for the death of anything other than Amazon Game Studios itself.
    Edited by ThoughtRaven on May 19, 2021 7:36AM
  • shimm
    shimm
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    PvP being broken is why proc sets were so powerful, you didn’t need to worry about the lag or a skill not firing…
  • regime211
    regime211
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    ArchMikem wrote: »
    Lord_Bashu wrote: »
    Adding features like npcs's and taking away 24 man groups.


    Wait...when did npc's have to be added to the game? This isn't Fallout 76.

    Disregarding the possible intent of a joke, OP means Companions.

    The game is not broken, it's buggy. ALL games are buggy, no software is perfect. They never promised to solve issues like lag, only to continue working to alleviate it the best they can. Like I've told others, if you think you can do better, apply for a job. Otherwise you need to either just deal with what we have and hope for better days ahead, or stop playing.

    "ALL GAMES ARE BUGGY" lol how many games have bugs like eso that make the game unplayable and have to have maintenance during prime time? How many games do you play that lag as bad as ESO? No other game can even compare to the way eso servers,lag,performance is.
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings everyone,

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