We are used to cp being important. I do not think they want it to be for much longer.
xylena_lazarow wrote: »
validifyedneb18_ESO wrote: »First time doing some propper theorycrafting on the new CP system this PTS, and I just find it way more complicated than the last system with no real reason why it needs to be.
validifyedneb18_ESO wrote: »As a die hard theorycrafter that really wanted to come back to the game, this system honestly feels like its pushing me away. It doesnt want me to play unless I spend hours of my life getting my head around the numbers with a spreadsheet, not to find some new interesting build, but just to find the optimal setups for builds that ive already done the work making.
What theorycrafring the old system offered? Oh yes, put points into everything, get all passives and all effects and done, just plain and dumb powercreep. The new system, while imperfect, allows for far more interesting options and build variantions.
validifyedneb18_ESO wrote: »I think the point for me was it didnt really get in the way of theory crafting. It was fairly simple, I could estimate a fairly optimal setup for testing or use a calculator to get the optimal setup. .
validifyedneb18_ESO wrote: »I think the point for me was it didnt really get in the way of theory crafting. It was fairly simple, I could estimate a fairly optimal setup for testing or use a calculator to get the optimal setup. .
then what you want is not theorycrafting, you want simple options that don't involve much testing/calculation/innovation when making the builds, the exact opposite of what theory crafting is.
- Absolute horizontal progression is reached when you have enough for 4 slottables. The only benefit is no fee - an underwhelming one-off milestone. After that point you're not actually making any more progress, horizontal or otherwise.validifyedneb18_ESO wrote: »So for the most part the feedback is this:
Bad:
- 2.0 is just more confusing and requires more micromanagement for things that really shouldnt need to be managed