I seriously think that current PTS formula is far from ideal.
Let's try to grasp what they tried to achieve:
1. Further pushing magica as "healer class" -- (reality) only removes proc sets from mages in PvE, forcing them to go for pure crit stat.
2. Further pushing stamina as "damage burst" -- (reality) stamina is already outperforming magica as burst damage
3. Remove HP-tanks stacking procs for free damage in PvP -- (reality) this is not working! You can stack HP independently from weapon damage.
I, personally, would like solution with scaling from max stamina / max magica. And here is why:
1. It reduces strength of stam in PvP compared to mag, which is nice -- (downside) is the same propagates to PvE
2. You can lower the bar for achieving current values, since going stats means you don't stack HP. It solves HP tanks with procs problem completely
3. Stamina/magica is buffed by horn. Nobody horns in PvP. Which means PvE will use those sets more effectively.
Anyway, what do you thing about scalings?
Waffennacht wrote: »Capped (individually decided amounts per set) with low requirements to get there
grumpy_pants95 wrote: »and with tanks 30% max health + 15% of each res
YandereGirlfriend wrote: »As much as I otherwise like the increasing trend toward hybridization, it might be a good idea to un-hybridize proc set scaling. Then you could tune the scaling to values that are appropriate for both specs at casual PvE levels while also disallowing Stamina characters from swooping in and getting better use out of Magicka sets than Magicka characters themselves.
The values could be set at something like:
Magicka Damage Sets: 3500 Spell Damage
Stamina Damage Sets: 4500 Weapon Damage
And then do a big old 50% Battle Spirit damage nerf on top of all of it.
That way, proc sets are unchanged for casual PvE'ers while being massively buffed for PvE min-max'ers. PvP'ers will attempt to min-max but the 50% Battle Spirit nerf will put a strong damper on how hard their procs will hit.
Remove them from the game. No Skill in procs.
PROCS MUST NOT SCALE !!!
...
MANA/10+ SPD (or) STAMINA/10+WPD >6000(7000) - to get full power of set.
YandereGirlfriend wrote: »As much as I otherwise like the increasing trend toward hybridization, it might be a good idea to un-hybridize proc set scaling. Then you could tune the scaling to values that are appropriate for both specs at casual PvE levels while also disallowing Stamina characters from swooping in and getting better use out of Magicka sets than Magicka characters themselves.
The values could be set at something like:
Magicka Damage Sets: 3500 Spell Damage
Stamina Damage Sets: 4500 Weapon Damage
And then do a big old 50% Battle Spirit damage nerf on top of all of it.
That way, proc sets are unchanged for casual PvE'ers while being massively buffed for PvE min-max'ers. PvP'ers will attempt to min-max but the 50% Battle Spirit nerf will put a strong damper on how hard their procs will hit.
Proc sets shouldnt scale with stats because stat sets also dont scale with stats. This will make it much more difficult to create a viable build. They should just nerf overperforming procc sets by 25%(zaan, crimson, vateshraan). Proc sets were no problem before greymoor and stonethorn although they didnt scale of stats.
Urzigurumash wrote: »Proc sets shouldnt scale with stats because stat sets also dont scale with stats. This will make it much more difficult to create a viable build. They should just nerf overperforming procc sets by 25%(zaan, crimson, vateshraan). Proc sets were no problem before greymoor and stonethorn although they didnt scale of stats.
Despite what many wanted, giving procs scaling wasn't just about nerfing them, it was about bringing them into line with skills. Essentially it would be impossible to permanently balance proc sets vs stat sets if procs had a fixed value, since skills do not have a fixed value, so proc sets were often either blatantly underpowered or blatantly overpowered, depending on the proc and the patch. If all procs are underpowered on live with the current scaling, it can be adjusted in a blanket way like they've done in PTS, rather than waiting for individual proc sets to get attention like we've had to in the past.
Poisons and enchantments still go without scaling, but they only need to be balanced against each other.
YandereGirlfriend wrote: »Urzigurumash wrote: »Proc sets shouldnt scale with stats because stat sets also dont scale with stats. This will make it much more difficult to create a viable build. They should just nerf overperforming procc sets by 25%(zaan, crimson, vateshraan). Proc sets were no problem before greymoor and stonethorn although they didnt scale of stats.
Despite what many wanted, giving procs scaling wasn't just about nerfing them, it was about bringing them into line with skills. Essentially it would be impossible to permanently balance proc sets vs stat sets if procs had a fixed value, since skills do not have a fixed value, so proc sets were often either blatantly underpowered or blatantly overpowered, depending on the proc and the patch. If all procs are underpowered on live with the current scaling, it can be adjusted in a blanket way like they've done in PTS, rather than waiting for individual proc sets to get attention like we've had to in the past.
Poisons and enchantments still go without scaling, but they only need to be balanced against each other.
I'm not sure that I agree with this.
It would be true if all proc sets followed identical damage standards (e.g. does X damage over Y seconds, single-GCD burst damage is limited to Z damage) but they don't.
All this change does is further bake in the discrepancies in power between the various proc sets since allowing sets to scale does nothing at all to address their preexisting imbalances.