ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
Mythreindeer wrote: »ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
I’m going to go out on a limb and say you’re issue with “time gating” is a relatively tiny percent of the player base and the vast majority of us are happy to maintain our sub year round.
Mythreindeer wrote: »ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
I’m going to go out on a limb and say you’re issue with “time gating” is a relatively tiny percent of the player base and the vast majority of us are happy to maintain our sub year round.
I am forced to agree. What is happening here is that the bulk of the response is attempting to rebut an assertion or convince the OP that they are wrong. It seems unlikely that this will be successful, especially given the challenge of trying to dig down to the issue.
EvilAutoTech wrote: »As has already been mentioned, there is more to this game than questing.
How many players, do you think, play Trials?
If i could take a guess, it is not even a one digit percentage.
How many players, do you think, play PVP?
Probably a bit more, as you do not need a premade group to play it.
Same goes for group dungeons.
Fact is, that everything that needs a premade group, a guild and a schedule is played by a very few only. One of the main selling points of ESO is the great questing content, but surely not new trials.
That could change, if trials were available for solo players. Blackwood brings companions. Which is the best chance to allow players to customize that system to allow them to actually play trials without the need to join a rock hard scheduled trial guild.
This goes without saying, the chapters are most work, the dungeons least and the dlc zone in the middle.Well, time gating means any kind of content that is available, but artificially gated behind a schedule. I think content should be fully available once it is released. It is just that time gating does not work.
I would expect that Zos has not completed the DLC that is to follow the chapter. Gaming companies are often working on the next release up to the point it is to be released. At the same time, they are also working on future content for other releases. I expect Zenimax is already working on next year's stories if not even starting to hash out what comes after that.
This stuff is not tossed together in a few weeks or months. Heck, while I am new here I am excited that I do not have to wait a year or longer between significant updates like how most MMORPGs do this.