VaranisArano wrote: »I'm confused. Are you asking ZOS to release the Q4 DLC at the same time as the Chapter?
Well, time gating means any kind of content that is available, but artificially gated behind a schedule. I think content should be fully available once it is released. It is just that time gating does not work.
Maybe he means stuff like crafting motifs that don't come out for weeks after a dlc drops, what they did with the structural furniture blueprints the last two dlcs etc.
Well, time gating means any kind of content that is available, but artificially gated behind a schedule. I think content should be fully available once it is released. It is just that time gating does not work.
ESO doesn't do that.
Well, time gating means any kind of content that is available, but artificially gated behind a schedule. I think content should be fully available once it is released. It is just that time gating does not work.
ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
Yes, they should continue to tell the story over the course of the year, in quarterly installments. This presents a game that is actively being worked on and developed by the studio and keeps people around all year, rather than just a for a couple weeks following the one and only story drop.
I would prefer that they close the Crown Store, stop selling Crowns and loot boxes, and go to a full subscription model. This keeps the game from becoming more of a "Free to Play" game.
ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
trackdemon5512 wrote: »Also the “time gating” works in that players stay engaged and don’t leave the game.
trackdemon5512 wrote: »ESO doesn't do that.
It actually is time gating if you artificially tell a story over one full year instead of telling it fully at the start of a new story chapter. In that case, the stroy is time gated, no matter if new content is being added.
ZOS should really not try to make ESO+ subs matter longer, but instead focus on selling new DLCs via the crown shop, and add fully newly designed regions with new stories told in new DLCs every month or all 2 months. I would believe that is worth it. In the end, time gating just does not work, as people may stop playing just to return whenever those time gates are gone. It is just now that they may see the full story earlier, and i myself feel exploited if the only thing that is being added in one full month is just a small quest line, and nothing else.
If you, ZOS, want more customers, add more unique content. And do not time gate the stories told.
ZOS has never had story and zone content done well in a year ahead of release. Last year was proof where voice actors recorded their lines out of studio during the pandemic..
A rough plan is decided upon, teams then go to work on implementation with a four quarter schedule. Work is done on designing zones and such right up to each individual PTS in which you can assume that a build has gone from Alpha to Beta.
Also the “time gating” works in that players stay engaged and don’t leave the game. It used to be that players completed content quickly and then left, possibly to never return. Your idea of releasing new content every 2 months is basically impossible. Such a development schedule wouldn’t allow for zones to be created, tested, or certified.
Each DLC and console patch requires a certification and a cost. You would drastically drive up company costs and lower quality
trackdemon5512 wrote: »Each DLC and console patch requires a certification and a cost. You would drastically drive up company costs and lower quality.
Yes, they should continue to tell the story over the course of the year, in quarterly installments. This presents a game that is actively being worked on and developed by the studio and keeps people around all year, rather than just a for a couple weeks following the one and only story drop.
It does not work, for me and with me for example. If i run against a brick wall, i quit. Just to return when all the story content of an active story chapter is available. I do not really miss anything.
I would prefer that they close the Crown Store, stop selling Crowns and loot boxes, and go to a full subscription model. This keeps the game from becoming more of a "Free to Play" game.
I always book ESO+, yet i believe the DLC model is more fair, as it prevents time gating. Sub driven MMORPGs end in heavy uses of time gated content.
And you really like that?
You might as well be saying don’t release any content until every bit of content they EVER plan on making for ESO is complete.
Kiralyn2000 wrote: »You know, this thread reminds me of WoW back in the day. When there were actual "time gates" in the story releases - like "we're invading <zone>! Once the players complete enough Establish Beachhead dailies, the next stage of the invasion will unlock!"
trackdemon5512 wrote: »Each DLC and console patch requires a certification and a cost. You would drastically drive up company costs and lower quality.
But each DLC also bring in money from those who play the free version of the game. As they either sub to play the new DLC or buy the new DLC from the crown shop.
I think the DLC model is way more fair, as ZOS had no reason to articially stretch a story over a whole year. They could create a DLC for all their subbed players and for the free players for a crown shop price.
Those story chapters do not work. Players just play them at their end rather than at their start. Same outcome. The net content is only enough for a subbed month.
trackdemon5512 wrote: »There is no free version of the game. All players have to pay in order to access the base version of the game outside of the four trial weeks a year.
DLCs cost 1500 crowns for a dungeon pack, 2000 crowns for a small zone, and 3500 crowns for a chapter zone one year after release. That equates to roughly $15, $20, and $35 each respectively. Note that chapters once in the crown store often separate new features to be purchased separately like the Warden and Necromancer classes.
trackdemon5512 wrote: »I don’t understand how you think players are being screwed over by getting a subscription that they can cancel. Esp as the crowns awarded can easily be exchanged to own the content permanently if you decide to discontinue your membership. 1 month of subscription gets you full access and then after the month you can decide to purchase a dungeon DLC or cancel or leave. 2 months covers any zone DLC and likely an older chapter as they often go on sale and are even further discounted for ESO+ members.
trackdemon5512 wrote: »Your idea of how the game should parcel out content would only serve to hurt it.
You might as well be saying don’t release any content until every bit of content they EVER plan on making for ESO is complete.
No, i say that content should be split into smaller unique parts. For example the Elswyr chapter, it couild have been easily released as DLC content in two different DLCs in month 3 and month 9 of a year, with smaller unique DLCs inbetween. Yet, the stroy told would have beein available from start to end of every of those regions.
Time gating is, just like a Skinner box, no solution for a problem that is about "There is not enough content". If ZOS is not able to create enough content, they should at least try. As more content is available, as more players will play. As more skinner boxes and time gates they implement, as more players will burn out and finally quit.
If you are not as dumb as a horse who runs behind a carrot, you will easily manage to unsub just to return once all the time gating is gone, no matter if it really took ZOS that long to actually implement the content.
You might as well be saying don’t release any content until every bit of content they EVER plan on making for ESO is complete.
No, i say that content should be split into smaller unique parts. For example the Elswyr chapter, it couild have been easily released as DLC content in two different DLCs in month 3 and month 9 of a year, with smaller unique DLCs inbetween. Yet, the stroy told would have beein available from start to end of every of those regions.
Time gating is, just like a Skinner box, no solution for a problem that is about "There is not enough content". If ZOS is not able to create enough content, they should at least try. As more content is available, as more players will play. As more skinner boxes and time gates they implement, as more players will burn out and finally quit.
If you are not as dumb as a horse who runs behind a carrot, you will easily manage to unsub just to return once all the time gating is gone, no matter if it really took ZOS that long to actually implement the content.
“ i say that content should be split into smaller unique parts. For example the Elswyr chapter, it couild have been easily released as DLC content in two different DLCs in month 3 and month 9 of a year, with smaller unique DLCs inbetween.”
But isn’t this just... Time gating?
The chapter was done, they released it. When southern elsweyr was done, they released it.
They are releasing what they have finished (sometimes before it is finished) they are not time gating anything.