What we instead get are 5-10k DPS that die from agroing the most basic of NPCs while they come with gear and skillsystems that require alot of efford to improve them while they are unable to kill anything.
cyberjanet wrote: »Why does it cost five times more to furnish a house than to buy one?
guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
This is just the first iteration of companions. Breathe, people. Change may come slowly, but this game never ceases to evolve. I don't believe for a second that companions won't do so as well.
Nord_Raseri wrote: »Being companions get one-shot at first boss in nFG1 I don't think anything could make them op. Maybe player gear would make them slightly useful for the 5 seconds they're alive...
GrumpyDuckling wrote: »SteveCampsOut wrote: »GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
So let's say you put a lot of Pet gear on a companion and you wore your own. You'd have a Morkuldin' Sword floating around fighting for you and so would your companion! You'd have a Monster Helm combating Dremora pet summon and so would your companion. Starting to see the picture here?
And this... makes them overpowered? That sounds more like fun, and still far less effective than another competent player doing the same exact thing.
My main interest for new content is always the zone itself and the quests. But I was very much looking forward to customize the companions and put regular armor sets on them and take them into normal dungeons. So this is shaping up to a very disappointing feature. I hope the Endeavor system saves some grace.
It baffles me how disconnected the dev teams seems to be from the playerbase.
GrumpyDuckling wrote: »guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
If that's what you want then you can just roleplay companions as stubborn individuals who don't want to wear a helmet and prefer terrible gear.
No reason to prevent the rest of us from preferring the OPTION to give our companions a cool helmet and fun sets.
GrumpyDuckling wrote: »guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
If that's what you want then you can just roleplay companions as stubborn individuals who don't want to wear a helmet and prefer terrible gear.
No reason to prevent the rest of us from preferring the OPTION to give our companions a cool helmet and fun sets.
.GrumpyDuckling wrote: »guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
If that's what you want then you can just roleplay companions as stubborn individuals who don't want to wear a helmet and prefer terrible gear.
No reason to prevent the rest of us from preferring the OPTION to give our companions a cool helmet and fun sets.
I see a lot of people mention the "make it an option" compromise here on the forums. Let me ask you this...
Why should ZOS take time out from their development work to create an OPTION to show or hide the companion head gear? I mean, they clearly have a solid reason for not showing the head gear, even if equipped. If they add an option, this voids whatever reason they have for this limitation, and it becomes something that they should test for regressions from now until the end of the game. It costs them time and money to add the feature. It costs them time and money to test the feature, possibly with every patch and update.
Is showing companion head gear so important to the game that it demands this level of special attention?
AngryLorekeeper wrote: »Considering Mac players can't even have pets right now because of the crashes, having a companion is completely useless. ZOS is going to have to fix the problems that Mac players are currently having before I would even consider buying the new chapter.
VaranisArano wrote: ».GrumpyDuckling wrote: »guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
If that's what you want then you can just roleplay companions as stubborn individuals who don't want to wear a helmet and prefer terrible gear.
No reason to prevent the rest of us from preferring the OPTION to give our companions a cool helmet and fun sets.
I see a lot of people mention the "make it an option" compromise here on the forums. Let me ask you this...
Why should ZOS take time out from their development work to create an OPTION to show or hide the companion head gear? I mean, they clearly have a solid reason for not showing the head gear, even if equipped. If they add an option, this voids whatever reason they have for this limitation, and it becomes something that they should test for regressions from now until the end of the game. It costs them time and money to add the feature. It costs them time and money to test the feature, possibly with every patch and update.
Is showing companion head gear so important to the game that it demands this level of special attention?
ZOS' given reason isn't a technical one. Everything they've said is that it's an ideological reason designed to get us to identify with the specific characters. Add in a side note of getting to sell companions of other races later.
.GrumpyDuckling wrote: »guys you are not getting slaves. They are other people that over time become your friends. They don't have to do anything for you, including visuals.
If that's what you want then you can just roleplay companions as stubborn individuals who don't want to wear a helmet and prefer terrible gear.
No reason to prevent the rest of us from preferring the OPTION to give our companions a cool helmet and fun sets.
Why should ZOS take time out from their development work to create an OPTION to show or hide the companion head gear?
Don't mean to interject into a different thread, but what is this valid reason ZOS gave for not making the toggle helmet an option?
I am genuinely curious.
GrumpyDuckling wrote: »
Don't mean to interject into a different thread, but what is this valid reason ZOS gave for not making the toggle helmet an option?
I am genuinely curious.
For not having a toggle? I don't think they gave a reason. As @VaranisArano suggested, the reason for not showing the helmet is likely related to a "connection with the companion" goal that they have. I doubt it will change. By the third PTS drop, ZOS is usually entrenched like a tick on a dog.GrumpyDuckling wrote: »
What I figure is that this is nowhere near compelling enough for them to spend time making it happen. Nothing comes for free. Whatever reason kicks them off their pedestal and allows them to change the head gear will be compelling enough to justify whatever cost is associated with the change.
The ONLY thing I wanted a companion for was to have a duo partner for normal group dungeons, and someone who would stand on the pressure plate in Direfrost so I didn't have to PUG pledges anymore ever. ...
Don't mean to interject into a different thread, but what is this valid reason ZOS gave for not making the toggle helmet an option?
I am genuinely curious.
I don't know if they've elaborated on their reasons on Twitter or Reddit, but at least during the "Companions Developer Deep Dive" stream on Bethesda's twitch channel, lead systems designer Philip Draven answered a question about the headgear thing with:
< "You can equip helmets, but they're not going to display. This is again one of those elements of trying to balance the, letting you customize them to a larger degree, but still allowing them to maintain some identity so they're not kinda just armored, you know, automatons in the background." > (timestamp: 01:07:50 - 01:08:10)
The only thing I can't do solo, is split into pieces and stand on multiple plates. And ZOS is telling us they're giving us companions to help run things we maybe can't currently do. This ain't hitting the mark ZOS.
Even with all the negative nancies, I'm still super excited about companions. After reading many of these threads and others out there...
Anyway, I just wanted to add my two cents since this entire thread seems to be filled with negative opinions, so I wanted to be one of the few voices who are still very much looking forward to Companions.
GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
Agreed, I think this is another case of "someone at ZOS made a decision, and rather than listen to negative player feedback about that decision or explain any of their reasoning for the decision, which might help players understand and accept it, they're just sticking by it in stubborn silence."GrumpyDuckling wrote: »Don't mean to interject into a different thread, but what is this valid reason ZOS gave for not making the toggle helmet an option?
I am genuinely curious.
For not having a toggle? I don't think they gave a reason. As @VaranisArano suggested, the reason for not showing the helmet is likely related to a "connection with the companion" goal that they have. I doubt it will change. By the third PTS drop, ZOS is usually entrenched like a tick on a dog.
I doubt it's a "time" issue. Someone at ZOS made the decision to exclude the option for players to put helmets on companions -- and they likely just don't care about the feedback we're providing.