Is the horse stamina ACTUALLY bugged?

DeanGrey_ESO
I remember reading somewhere that it was purposely made to be able to continue going at running speed even with an empty bar but many are saying it is a bug. Can anyone give a link to proof either way? It feels like everyone is talking out of their backside.

I am looking to purchase my mount and this is important to the decision. I may just make my pack horse for now to see how things play out if it is a bug, I am a provisioner after all.
  • Sarenia
    Sarenia
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    I'm fairly confident it's a bug.

    You can sprint permanently right now, so long as you don't run into anything or fall a long distance on the horse. If sprinting permanently on a horse were intended, they wouldn't have a stamina bar at all I imagine.

    So probably safe not to plan around this bug.
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  • DeanGrey_ESO
    Sarenia wrote: »
    I'm fairly confident it's a bug.

    You can sprint permanently right now, so long as you don't run into anything or fall a long distance on the horse. If sprinting permanently on a horse were intended, they wouldn't have a stamina bar at all I imagine.

    So probably safe not to plan around this bug.

    The stamina bar as is works to show when you will be knocked off, 0 stamina will knock you off with one hit. There are three mods of speed with just moving, moving while holding shift, and moving while taping shift. It seems very intentional but with that said it seems to make the stamina horse useless in the only area where it could matter, PvP.
  • Shimond
    Shimond
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    If it was not a bug there'd be no reason for the stamina bar nor feeding it to increase stamina. It's pretty safe to say it's not working as planned at this point.
  • PBpsy
    PBpsy
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    No no bug no ... you are imagining things no infinite sprint here shhhhh
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  • Xithian
    Xithian
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    First... Maybe it's just me but I'm pretty sure my horse moves slightly slower after the bar hits zero. Still moving good, but there is a little lurch.

    Secondly, as said above, that bar doubles as an HP bar for your horse. The idea is that you can either ride normal speed and have a buffer before getting knocked off, or go all out and get knocked off by a level 1 mob looking at you the wrong way.

    I haven't heard anything to contradict this. I think they just did a bad job of explaining horse stamina.
  • Shimond
    Shimond
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    Xithian wrote: »
    First... Maybe it's just me but I'm pretty sure my horse moves slightly slower after the bar hits zero. Still moving good, but there is a little lurch.

    I have not noticed this behavior at all.
  • Moyana
    Moyana
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    I don't think it is bugged. I think that people have just assumed that: "Because you need stamina to run - you must need it on the horse to gallop and therefore it is not used for anything else"

    What I have experienced is that the stamina bar, while slowly emptying when galloping does not appear to relate to the ability the gallop, more so the chance of being knocked off.

    From my experience and testing -

    With a full stamina bar and beginning a gallop, it takes a couple of hits (to lower the horse stamina bar) before I get knocked off.

    With an empty stamina bar, I can continue to gallop, but the first hit I recieve knocks me off the horse.

    Edited by Moyana on April 25, 2014 1:13PM
  • Kyosji
    Kyosji
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    The Stamina bar represents the amount of damage you can take while being hit on your horse before you're thrown off. Test this. If your Stamina bar is empty, a single hit will throw you from your horse. It is much more difficult to knock you off when your bar is full. It makes sense to think of it this way, as your stamina bar is instantly full if you throw out a fresh horse.

    Just try it, you'll see that it really has nothing to do with the distance it can run.
  • Eris
    Eris
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    Yes, it is probably a bug. It is probably a low priority bug right now so they will wait until you are used to it, squash it, and people will have another reason to level their forum badges! :)
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  • Kyosji
    Kyosji
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    I don't think it's a bug. I think everyone is just looking at it wrong.
  • Eris
    Eris
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    Kyosji wrote: »
    I don't think it's a bug. I think everyone is just looking at it wrong.

    Even if you look at it as an unintended feature, it still makes expanding stamina unnecessary for the stable system which means it is likely that unintended feature will get nerfed in order to make stable stamina increases more impactful in PVP. ;)
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  • Shimond
    Shimond
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    Kyosji wrote: »
    The Stamina bar represents the amount of damage you can take while being hit on your horse before you're thrown off. Test this. If your Stamina bar is empty, a single hit will throw you from your horse. It is much more difficult to knock you off when your bar is full. It makes sense to think of it this way, as your stamina bar is instantly full if you throw out a fresh horse.

    Just try it, you'll see that it really has nothing to do with the distance it can run.

    That's an interesting theory at least. So adding stamina isn't about making your mount sprint for longer but letting you take more hits before falling off (i.e. if you're going to run through a bunch of mobs you want to not have been sprinting).

    That certainly seems counter-intuitive with how stamina works in general for our characters, but it's entirely possible you're right.
    Edited by Shimond on April 25, 2014 1:31PM
  • Xithian
    Xithian
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    Eris wrote: »
    Kyosji wrote: »
    I don't think it's a bug. I think everyone is just looking at it wrong.

    Even if you look at it as an unintended feature, it still makes expanding stamina unnecessary for the stable system which means it is likely that unintended feature will get nerfed in order to make stable stamina increases more impactful in PVP. ;)

    Really? Being able to run past a group of enemy players in PvP and not get dismounted is useless? Increasing the stamina of your horse lets you take more damage without getting knocked off. If you level up your horse's stamina and still run around at zero stamina...well, you're doing it wrong and should probably be riding a speed horse instead anyway.
  • Kyosji
    Kyosji
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    On the subject of horses, I have a question. I was checking out the horse merchant and noticed the subtle differences between them (speed, stamina, carrying) and I see they are based on bar graphs. Each one is proportional to the next, so to me, it looks like when all is said and done and everything is fully trained, there is actually no difference whatsoever between any of the horses. Is this true? What i mean is this, the common horse for 17,200 gold has 15% speed, 10 stamina, and 0 carry. The light horse for 42,700 gold has 25% speed, 10 stamina, and 0 carry. The difference between the 2 is 10 days worth of training and 2,500 gold. You are only basically paying 15,500 more gold to have a horse at 25% speed right away than if you were to level your standard to the same point.

    So, from what I can tell, ALL of the horses, once fully fed, will run at the same speed, have the same carry capacity, and same stamina. Am I wrong?
  • Shimond
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    Isn't there only 50 levels available for training, regardless of horse?
  • Moyana
    Moyana
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    I may be wrong Kyosji, but I thought that the limitation of horse training was its level, each point you put into an area gives 1 level, and I assume like everything else it's capped at 50.

    If this is the case then it'd indicate to me, that players could customise their horses, so one could be a pack mule and be slow, another could be quick but carry very little.

    If this is the case, then the 42000~ gold horse gives you 10 'free' points before hitting the level 50 cap, implying that instead of having say 49 points of upgrades before the cap, you have (technically) 59, giving you a (slightly) better horse.
    Edited by Moyana on April 25, 2014 2:07PM
  • Kyosji
    Kyosji
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    Ah. Good to know. Thanks
  • DeanGrey_ESO
    Shimond wrote: »
    Kyosji wrote: »
    The Stamina bar represents the amount of damage you can take while being hit on your horse before you're thrown off. Test this. If your Stamina bar is empty, a single hit will throw you from your horse. It is much more difficult to knock you off when your bar is full. It makes sense to think of it this way, as your stamina bar is instantly full if you throw out a fresh horse.

    Just try it, you'll see that it really has nothing to do with the distance it can run.

    That's an interesting theory at least. So adding stamina isn't about making your mount sprint for longer but letting you take more hits before falling off (i.e. if you're going to run through a bunch of mobs you want to not have been sprinting).

    That certainly seems counter-intuitive with how stamina works in general for our characters, but it's entirely possible you're right.
    It isn't just an interesting theory, it is an accurate one. That is how the system works and I am almost certain it is intentional. I am eagerly awaiting someone to release numbers on how hits with horse stamina works.

    I wonder if it is a fixed amount of hits per points put into stamina, which would mean DOT would be the best way to dismount someone or if horses stamina actually has a number and damage numbers are directly impacting this like they do health bars. I am inclined to think that it is the first.
  • Lalai
    Lalai
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    I would say it's probably a bug only because if you try to start running (say you hit something, or accidentally let off the key) while your stam bar is still empty, you can't. In my mind you'd still be able to start a sprint with no stamina if it was only for when you get knocked off purposes.

    I don't know for sure though.. so just throw me in with the rest making theories :)
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  • Mercurio
    Mercurio
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    I also feel like there is a 3rd speed between sprinting and regular speed (walking? trotting?); when your stamina runs out but you still have shift pressed.
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