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Idea for Stamina Cleave/AoE Damage

Izaki
Izaki
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Make Class Ground Based AoEs (Path of Darkness, Winter's Revenge, Spear Shards, Boneyard, Lightning Splash, Ash Cloud) scale with the highest offensive stats and deal the type of damage based on these same stats (i.e. Twisting Path deals either Magic or Physical damage, etc.). The cost should also be determined by the highest offensive stats to preserve the morph diversity, at least in an ideal world. I guess separate morphs could be made for each instead too, but that might require a pretty big overhaul of these abilities in general. This would also address the problem of Stamina DDs not having any real synergies in their kits.

Stamina DDs already use these skills even though they cost magicka and scale with everything magical.

Boom. Stamina AoE/Cleave damage buffed, PvP not affected.

Also, nerf or change Relequen, it deals way too much DPS for a set and prevents any real balancing of Magicka and Stamina damage dealing. This set is pretty much singlehandedly the reason why Stamina DDs deal more single target damage than their Magicka counterparts.

Just an idea.
@ Izaki #PCEU
#FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
#MoreDPSthanYou
#Stamblade
  • Flaaklypa
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    off topic, but i saw ur status on the forums i remember french kiss. :) wrathstone-patch was the best patch and such a shame you guys stopped : *(
    Edited by Flaaklypa on May 3, 2021 7:54PM
  • Raegwyr
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    Do stamina really have problems with aoe when they have access to master 2h? The biggest problem with stam cleave is that best st set is rele which dont give you anything except single target.
    Also caltrops are back.
    Agreed on not enough stam synergies tho
  • Izaki
    Izaki
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    Raegwyr wrote: »
    Do stamina really have problems with aoe when they have access to master 2h? The biggest problem with stam cleave is that best st set is rele which dont give you anything except single target.
    Also caltrops are back.
    Agreed on not enough stam synergies tho

    Compare that to: Magicka Detonation, Shock Staff Impulse both of which scale with the number of enemies hit WITHOUT the need for a Master Weapon. And consider the fact that the Master's Destruction Staff exists and can is a massive DPS-enabling tool. And of course Destruction Staff ultimate.

    Relequen is definitely a problem because it provides more DPS than most DoTs in the game and it is the only reason for stamina doing more DPS than magicka in single target situations. So that set needs to be changed so that actual balance changes could happen around abilities themselves.

    I really think that Class based AoEs being stamina would definitely help cleave damage a lot without making it go overboard though.

    Caltrops is meant to be the equivalent of Orbs. You can use both Orbs and Class AoEs on Magicka, why not on Stamina? And you can never have enough cleave haha
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Raegwyr
    Raegwyr
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    Izaki wrote: »
    Raegwyr wrote: »
    Do stamina really have problems with aoe when they have access to master 2h? The biggest problem with stam cleave is that best st set is rele which dont give you anything except single target.
    Also caltrops are back.
    Agreed on not enough stam synergies tho

    Compare that to: Magicka Detonation, Shock Staff Impulse both of which scale with the number of enemies hit WITHOUT the need for a Master Weapon. And consider the fact that the Master's Destruction Staff exists and can is a massive DPS-enabling tool. And of course Destruction Staff ultimate.

    Relequen is definitely a problem because it provides more DPS than most DoTs in the game and it is the only reason for stamina doing more DPS than magicka in single target situations. So that set needs to be changed so that actual balance changes could happen around abilities themselves.

    I really think that Class based AoEs being stamina would definitely help cleave damage a lot without making it go overboard though.

    Caltrops is meant to be the equivalent of Orbs. You can use both Orbs and Class AoEs on Magicka, why not on Stamina? And you can never have enough cleave haha

    Tbh what stamina needs in raids is better range options and more utility, damage wise it looks really good. There was a time when bow bow builds were a real deal and we saw a lot stam groups in vAS and vCR. Range builds also helps with harder trashes.
    Oh and range of all melee attacks in pve should be 8m. 5m in game is really uncomfortable and on some bosses you just feel useless because all aoes that prevent you to come closer. And because of that many players dont like stamina in raids, too clunky to use
  • Izaki
    Izaki
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    Flaaklypa wrote: »
    off topic, but i saw ur status on the forums i remember french kiss. :) wrathstone-patch was the best patch and such a shame you guys stopped : *(

    Anw thanks! Yeah its a real shame... Some of us are still playing/coming back like me though, so maybe we might get something back together :wink::smiley:
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • ke.sardenb14_ESO
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    I'd argue that stamina lack itemization. When we look at organizationed raid comps. Typically the lion share of support sets are magic based. I think more sets like kinras would be a step in the right directions.
  • remosito
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    Talking of sta aoe/cleave. Give non dk tank pull to one of the undaunted range taunt morphs.

    So they can use fighters guild sta aoe too without respecc when not tanking.
    Edited by remosito on May 6, 2021 9:17AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • ResidentContrarian
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    Better idea: move entire game towards hybrid direction so stacking one stat isn't everything and players can slot whatever class skills/weapon skills they have available. That would solve almost every problem in PvE and PvP.

    Doing it half-way will only only result in poor balance every time because the game itself is fundamentally unbalanced.
  • ealdwin
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    Better idea: move entire game towards hybrid direction so stacking one stat isn't everything and players can slot whatever class skills/weapon skills they have available. That would solve almost every problem in PvE and PvP.

    Doing it half-way will only only result in poor balance every time because the game itself is fundamentally unbalanced.

    Agreed. Magicka and Stamina pools were originally intended to be the balancing mechanic that was used instead of cooldowns (compared to other MMOs), where each pool determined the frequency at which one could cast/perform different actions in combat. Magicka governed spells (mainly class abilities), and Stamina governed combat feats (weapon abilities and "movement" such as sprinting and dodge-rolling).

    Since then, Magicka vs. Stamina has become more about which almost-parallel scaling mechanic players choose to opt into with their build. The resource one chooses dictates almost everything else about their build—armor, weapon, sets, CP, etc. And, as more previously exclusively Magicka-cost abilities have become Stamina-cost, the differences that used to exist in what each pool enabled have become less, with those few differences becoming more pronounced. Consider that Mag and Stam specs both have general access to decent self-healing and shields/wards, meaning that the differences in armor weight and access to mobility greatly affect the survivability of one over the other.

    A more hybrid approach—in my mind—would mean a migration from the current system of almost-parallel scaling mechanics for Mag and Stam, and towards one where once more, Magicka and Stamina govern the frequency at which one can perform certain actions in combat.

    After all, why should investing in Magicka mean that holding a sword and wearing medium armor is significantly less effective than light armor and a stave? Or investing in Stamina mean inefficiency with a staff? In the Elder Scrolls universe, where an entire game was made around the Battlemage Academy (Battlespire), that seems almost insulting. The individual choices of resource, armor weight, weapon type, etc. should come down to the individual trade-offs each of those choices provides to the build, not about whether they are for the "blue" play-style or the "green" one. There would still have to be care in balancing, but the build diversity options would drastically open up.
    Edited by ealdwin on May 6, 2021 1:42PM
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