Kn1ghtmare wrote: »I mean isn't a vampire and werewolf its own species?
Nope, wouldn't make sense.Kn1ghtmare wrote: »Shouldn't you be giving up your set racial passives or even skills when you decide to follow one of these two paths?
Some people would call this an effective strategy. There is still downside, but it is reduced through careful planning.Kn1ghtmare wrote: »For balancing sake this good be a good method Zenimax, think about it for people that are exploiting their base class racial passives to nullify damage that would normally be given to vampire or werewolve for balancing, this in turn gives no downside in later game to being a WW or Vampire, eliminate the use of base racial passives or even skill trees when people decide to become vamp or WW.
Then why are you posting or reading a forum? Complaining is what these are about after all.Kn1ghtmare wrote: »And please I don't wanna hear people complain
Lol sounds like someone got owned in PVP by a dunmar vamp and is here crying about it.Kn1ghtmare wrote: »I mean come on the freakin Dummer racial should NOT assist with the vampires weakness.
ralurielb16_ESO wrote: »
ralurielb16_ESO wrote: »
They dont need to eat normal food and gain no actual nutrients from it, but many still enjoy the taste of food therefore eat it.
Plus it lets them blend in better.
Do vampires and werewolves in the eso lore still consider themselves a member of their race or not? I don't know the lore well enough to say for certain but in every single other book/film/game etc vampires and werewolves no longer consider themselves human once they have the disease so why would it be different here?
Kn1ghtmare wrote: »Well as it stands there is no downside to becoming a vampire, the "fighters" guild tree only accounts for that tree, skills that don't seem to make much difference when confronted in PVP, the fire weakness a problem? then roll Drummner while equipping the 1000 fire resist ring, boom weakness problem solved. You can't very well sit there and say that this isn't an issue, the exact same thing can be done with the weakness for WW, though its not needed as much.
Kn1ghtmare wrote: »I mean isn't a vampire and werewolf its own species?
No, it is a disease contracted by contact.Nope, wouldn't make sense.Kn1ghtmare wrote: »Shouldn't you be giving up your set racial passives or even skills when you decide to follow one of these two paths?Some people would call this an effective strategy. There is still downside, but it is reduced through careful planning.Kn1ghtmare wrote: »For balancing sake this good be a good method Zenimax, think about it for people that are exploiting their base class racial passives to nullify damage that would normally be given to vampire or werewolve for balancing, this in turn gives no downside in later game to being a WW or Vampire, eliminate the use of base racial passives or even skill trees when people decide to become vamp or WW.Then why are you posting or reading a forum? Complaining is what these are about after all.Kn1ghtmare wrote: »And please I don't wanna hear people complainLol sounds like someone got owned in PVP by a dunmar vamp and is here crying about it.Kn1ghtmare wrote: »I mean come on the freakin Dummer racial should NOT assist with the vampires weakness.
two races have traits which help: Dunmar for Vamps, Bosmer for WW. there is still the fighters guild which has the unavoidable damage moves.
If you really want balance then they should remove the fire/poison weaknesses all together. A Mage doesn't get a weakness, nor Fighter guild member, or even an undaunted... but for Vamp/WW they need a 50% weakness?
On top of that you want to nerf them even more by removing the racials?
If you want fairness, why not have a severe magic damage penalty for heavy armor and lightning? or piercing damage for medium armor? Light armor already bleeds all over the place so there wouldn't be a real difference there.
Vamps & WW are supernatural creatures with direct ties to the daedric prince they are cursed from. they should be stronger then the average mortal, and I feel the weakness should be removed entirely.
Nox_Aeterna wrote: »Wish the devs would FORCE on all players the vampire problems , then we would see if they would they would come here and say they are not an issue heh.
Nox_Aeterna wrote: »Wish the devs would FORCE on all players the vampire problems , then we would see if they would they would come here and say they are not an issue heh.
No we would just quit and leave the buggy game to rot in MMO hell if we were forced.
No one forced you to go vamp.
Kn1ghtmare wrote: »You would have to dedicate an entire skill set just to go hunting ww and vampires in PVP ...
... and not sure if you realize but the Vamps are incredibly broken and OP in PVP right now because people are taking advantage of skills that can nullify the weaknesses...
...And you might think people are cry nerf but in reality you guys are cowering and trying to sweep the issue under the rug and hope that it continues to go "ignored" by zenimax...
...the reality of the situation is they have already commented in other threads and have stated that they will be addressing the issue with Vamps and WW, so yeah nerf's are likely incoming, I just wanted to put a suggestion out there that would at least not break away from the lore of the game....even though its already done that a few times with the games playstyle and mechanics.
Kn1ghtmare wrote: »You would have to dedicate an entire skill set just to go hunting ww and vampires in PVP, and not sure if you realize but the Vamps are incredibly broken and OP in PVP right now because people are taking advantage of skills that can nullify the weaknesses, And you might think people are cry nerf but in reality you guys are cowering and trying to sweep the issue under the rug and hope that it continues to go "ignored" by zenimax, the reality of the situation is they have already commented in other threads and have stated that they will be addressing the issue with Vamps and WW, so yeah nerf's are likely incoming, I just wanted to put a suggestion out there that would at least not break away from the lore of the game....even though its already done that a few times with the games playstyle and mechanics.
... and ya people have confirmed the most effective way to take down a vampire is the fighters guild skills, unless your a templar, Backlash>>Vampires Bane>>Silver bolts>>Silver Bolts>>Binding javilin>>Silver bolts>>Silver Bolts, although only problem with this method is the fact vampires don't usually run alone...
...and most of the Vet 5-10 vamps have all the gear required to nullify the weaknesses, that Fire resist 1000 ring for example...