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Healer Sets

jrgray93
jrgray93
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So I've noticed a lot of healer sets tend to focus on magicka recovery 2-4 piece bonuses. Incidentally, this is why I tend not to like healing sets.

Does anyone actually find these useful, or do you, like I, consider them a waste of a set bonus? I generally don't have to slot any real spammable ability to speak of while healing, so I find I'm rarely running low on magicka. Even when I am, and even in heavy-healing scenarios, I can find time to shoot off a resto staff heavy.

Every time I see a recovery set bonus, I can't help but think that could have been magicka, spell damage, or critical, to both make my heals beefier and assist in dps when I'm able to do it.

Am I crazy? Is anyone actually struggling with sustain on their healers?


On the PTS, the new healing trial set:

Stone-Talker’s Oath – Light
2 – Adds 129 Magicka Recovery
3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 129 Magicka Recovery
5 – Adds 1096 Maximum Magicka (Perfected only)
5 – Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.

So the set has two recovery bonuses, but is also designed to restore resources and requires you to use a heavy attack. So you're getting a heavy attack in by default, then seeing up to a 2240 magicka return after the proc. Why would you ever need two magicka recovery bonuses on this set???
Edited by jrgray93 on May 1, 2021 7:28PM
EP: Slania Isara : Harambe Was an Inside Job
  • YandereGirlfriend
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    Recovery bonuses are immensely useful if you PvP, especially in non-CP formats.

    Apart from that, it's true that healers typically have the best sustain of all roles but you do also have to be sure that you're using an ability every GCD. Most healers aren't using an actual heal every GCD because most content does not require it, so you can fill up those GCDs with a spammable ability if you want to chip in some extra DPS.
  • FrancisCrawford
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    Recovery bonuses are immensely useful if you PvP, especially in non-CP formats.

    Apart from that, it's true that healers typically have the best sustain of all roles but you do also have to be sure that you're using an ability every GCD. Most healers aren't using an actual heal every GCD because most content does not require it, so you can fill up those GCDs with a spammable ability if you want to chip in some extra DPS.

    Right. My basic approach to dungeon healer builds is to have a heal/buff bar and a DPS bar.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.
  • jrgray93
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    I'm mostly referring to trial sets, which are generally not so useful in PVP, especially with the 3-piece being a dungeon exclusive bonus.
    EP: Slania Isara : Harambe Was an Inside Job
  • mobicera
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    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.
  • jrgray93
    jrgray93
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    mobicera wrote: »
    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.

    What a silly argument.

    Alkosh wasn't designed for tanks but was adopted for use by them because it made sense. You shouldn't have to give up possibly useful bonuses because "you are support plain and simple."

    We can have sets that have a good 5-piece AND 1-4. We can be support without giving up useful bonuses.
    EP: Slania Isara : Harambe Was an Inside Job
  • mobicera
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    jrgray93 wrote: »
    mobicera wrote: »
    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.

    What a silly argument.

    Alkosh wasn't designed for tanks but was adopted for use by them because it made sense. You shouldn't have to give up possibly useful bonuses because "you are support plain and simple."

    We can have sets that have a good 5-piece AND 1-4. We can be support without giving up useful bonuses.

    You can call it silly all you like, but it's the reality you face, dont like being used for a 5 piece, don't play support.
    Edited by mobicera on May 2, 2021 11:31AM
  • lolo_01b16_ESO
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    mobicera wrote: »
    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.
    Well, even compared to hollowfang it's not really an attractive set. Hollowfang restores more magicka, has a shorter cooldown, has an easier proc condition and has crit chance instead of recovery as 2/4pc bonus.
    The only thing that might be useful is the fact that it restores stamina and magicka. So let's hope that next patch a good group composition will include magicka and stamina dds who both can't sustain without this set.
  • mobicera
    mobicera
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    mobicera wrote: »
    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.
    Well, even compared to hollowfang it's not really an attractive set. Hollowfang restores more magicka, has a shorter cooldown, has an easier proc condition and has crit chance instead of recovery as 2/4pc bonus.
    The only thing that might be useful is the fact that it restores stamina and magicka. So let's hope that next patch a good group composition will include magicka and stamina dds who both can't sustain without this set.

    Stam pen is being nerfed.
    Stam will not be meta, it requires too much effort to hit pen cap.
    And hollowfang is being nerfed next patch with the release of this set and will restore less magicka and as far as I have seen less magicka than the new set.
  • YandereGirlfriend
    YandereGirlfriend
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    mobicera wrote: »
    mobicera wrote: »
    Yeah, especially on a set that requires you to do a heavy attack every 10s you don't really need magicka reg.
    But honestly I see this set more as an alternative to worm on the offtank. I don't think that this set will replace the sets I currently use on my healers like ro, mk, spc or zen.

    You should be comparing it to hollowfang, the other listed sets serve a different purpose.
    And in this case the set is used primarily for the 5 piece bonus, if your group requires the sustain the rest of the bonuses are barely taken into consideration.

    See old tank meta and alkosh.
    You are support plain and simple.

    If you're talking about 4 person content then you fail to see the sets purpose.
    Well, even compared to hollowfang it's not really an attractive set. Hollowfang restores more magicka, has a shorter cooldown, has an easier proc condition and has crit chance instead of recovery as 2/4pc bonus.
    The only thing that might be useful is the fact that it restores stamina and magicka. So let's hope that next patch a good group composition will include magicka and stamina dds who both can't sustain without this set.

    Stam pen is being nerfed.
    Stam will not be meta, it requires too much effort to hit pen cap.
    And hollowfang is being nerfed next patch with the release of this set and will restore less magicka and as far as I have seen less magicka than the new set.

    Ah yes, the good old Iceheart strategy of nerfing an existing set in order to sell its replacement.
  • Xuhora
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    to be honest here, since U29 i feel the sustain on my healers (all of them) harder than on any of my DDs. Running a healer since the beginning i feel the sustain of a healer is n its all time low, especially if its more of a support playstyle like MK/Zen.
    Now i dont want to say that i have problems with sustain, but its harder to manage ressources on a healer (or tank for that matter) than it is on a DD (speaking mag here)
    Nontheless i think this set will be more of a backbarset for tanks, as mentioned from other before me. im really looking forward for the magreg on my nerco tank
  • Milli_Rabbit
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    Recovery bonuses are immensely useful if you PvP, especially in non-CP formats.

    Apart from that, it's true that healers typically have the best sustain of all roles but you do also have to be sure that you're using an ability every GCD. Most healers aren't using an actual heal every GCD because most content does not require it, so you can fill up those GCDs with a spammable ability if you want to chip in some extra DPS.

    Right. My basic approach to dungeon healer builds is to have a heal/buff bar and a DPS bar.

    My general strategy is if I need to heal a lot, I do full heals. If I have a strong group or easier content, I run Martial Knowledge, Zens, or both. Those two sets will keep you busy and buffing the dps.
  • Starlight_Whisper
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    So buff incoming damage so things are harder on sustain, gotcha
  • pihlaja
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    I do agree that it’d be interesting to see more variety in 2-4 pc stats in trial healer sets.

    But, in the current situation it’s always possible to go for SPC + hollowfang/MK as a trial group healer or for example SPC + MA in dungeons if you don’t want the recovery bonuses. So no big deal, imho. Several useful sets without the bonuses too.. :)
  • Fennwitty
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    Depending on how up on the self heals a dungeon group is sometimes it's 'easy'. But other times when the party members aren't doing so great with mechanics, or the DPS is low, my healer has to up their resource use.

    My playstyle is pretty aggressive with providing support damage anyway so I rarely have too many resources on long fights. Often have to use Equilibrium even.

    EDIT: I also get the sense when some new mechanic the developers aren't entirely sure about is used, they default to 'more self regen' as a line bonus automatically vs. increasing damage or max resources.
    Edited by Fennwitty on May 3, 2021 2:10PM
    PC NA
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