sentientomega wrote: »For the heavy weapons and twin blade and blunt passives, which do you think should be the general go-to now?
phaneub17_ESO wrote: »the bonus Crit damage seems quite lackluster and less effective as you continue to increase your crit chance
Why are Daggers dead? They increase your critical strike chance and this is still the best way to go.Tommy_The_Gun wrote: »So pretty much axes are dead and daggers (to some degree) too.
Bodycounter wrote: »Daggers > Swords ≥ Maces > AxesWhy are Daggers dead? They increase your critical strike chance and this is still the best way to go.Tommy_The_Gun wrote: »So pretty much axes are dead and daggers (to some degree) too.
sentientomega wrote: »I just wanted to know if there was a difference in damage dealt with a maul/mace versus a greatsword/sword. It's my impression that mauls would be the better 2h weapon now, but I've no hard data, it's just an impression.
Bodycounter wrote: »sentientomega wrote: »I just wanted to know if there was a difference in damage dealt with a maul/mace versus a greatsword/sword. It's my impression that mauls would be the better 2h weapon now, but I've no hard data, it's just an impression.
Are we talking about Magicka or Stamina? PvP or PvE?
Seems like Axe is useless for PvP and PvE now. And why should players that chose axe for bleed dot want critical damage as a replacement? A proc with static value and crit damage that is dependent of crit chance and base damage are 2 completely different things. PvE Players use daggers anyway and in PvP almost nobody builds for crit. Probably most Axe users in PvP had Proc Builds with malacath Band. Both Swords and Maces are better in PvP now. Axes should get one of their bonuses too. Also dont know why it was so bad that axe bleed can continue after weapon swap.