- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
Lady_Galadhiel wrote: »- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
Isn't there a way how to queue up just for a specific mode in battlegrounds? You can queue up for random bg,flag games what is crazy king and domination,then there is another cathegory what is chaos ball and capture the relic and its own queue is deathmatch.
Basically deathmatch already has its own queue,or no?
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
MurderMostFoul wrote: »Lady_Galadhiel wrote: »- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
Isn't there a way how to queue up just for a specific mode in battlegrounds? You can queue up for random bg,flag games what is crazy king and domination,then there is another cathegory what is chaos ball and capture the relic and its own queue is deathmatch.
Basically deathmatch already has its own queue,or no?
Sadly no. It's been back to random mode only ever since they created a solo queue/group queue divide.
Now it feels like I only see death match about 10% of the time even though it's by far the mode I prefer. I really hate having such a hard time just to play the mode I like.
Lady_Galadhiel wrote: »MurderMostFoul wrote: »Lady_Galadhiel wrote: »- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
Isn't there a way how to queue up just for a specific mode in battlegrounds? You can queue up for random bg,flag games what is crazy king and domination,then there is another cathegory what is chaos ball and capture the relic and its own queue is deathmatch.
Basically deathmatch already has its own queue,or no?
Sadly no. It's been back to random mode only ever since they created a solo queue/group queue divide.
Now it feels like I only see death match about 10% of the time even though it's by far the mode I prefer. I really hate having such a hard time just to play the mode I like.
Oh really? ... Has been sometime I last played a battleground... Actually last Midyear Mayhem when random bgs are the way to go.
I thought the mode specific queue was still there.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
Statistics are telling ZOS otherwise. 20% increase in copies sold last year. Steam charts have had positive growth on average players online for 5 months straight. March had 40% more players( average concurrent on steam) than March 2020.
Everything is pointing to they are doing a great job, looking at statistics. We obviously don't feel the same but we are likely the minority opinion here on the forums.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
Statistics are telling ZOS otherwise. 20% increase in copies sold last year. Steam charts have had positive growth on average players online for 5 months straight. March had 40% more players( average concurrent on steam) than March 2020.
Everything is pointing to they are doing a great job, looking at statistics. We obviously don't feel the same but we are likely the minority opinion here on the forums.
My guess is that primary revenue streams have little to do with anything related to combat. We combat lovers who get upset over changes like to think our opinions matter. History would suggest otherwise.
From what I have seen none of the PvP content is monetized. Has Zos tried to monetize any PvP in this game? If yes and it did not succeed then that may be why they have not added more.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
Statistics are telling ZOS otherwise. 20% increase in copies sold last year. Steam charts have had positive growth on average players online for 5 months straight. March had 40% more players( average concurrent on steam) than March 2020.
Everything is pointing to they are doing a great job, looking at statistics. We obviously don't feel the same but we are likely the minority opinion here on the forums.
My guess is that primary revenue streams have little to do with anything related to combat. We combat lovers who get upset over changes like to think our opinions matter. History would suggest otherwise.
From what I have seen none of the PvP content is monetized. Has Zos tried to monetize any PvP in this game? If yes and it did not succeed then that may be why they have not added more.
It's not even just that.
ZOS could have a PVP system that isn't monetized itself, but is designed to attract players and keep them engaged, with the hopes that they'll spend money anyway.
But Cyrodiil is not that. Cyrodiil cannot attract new players, and it cannot be played casually.
- There is too much downtime.
- There is too much walking
- Cyrodiil is too big
- Battles are either too short or too long.
- The power disparity between new and old characters is too great.
- The rewards and reward cycles are absolutely terrible.
- Scrolls are unrewarding and obtuse.
- Emperorship is meaningless bragging rights.
- Exploration is not rewarded
- Creative pathing is not rewarded
- etc
ZOS will only create new PVP content, if they managed to rework PVP into a shape that is more welcoming and casual.
And I'm willing to bet that the majority of PVPers reading this right now strongly disagree with me. And that is the reason why PVP wont get content.
From what I have seen none of the PvP content is monetized. Has Zos tried to monetize any PvP in this game? If yes and it did not succeed then that may be why they have not added more.
It's not even just that.
ZOS could have a PVP system that isn't monetized itself, but is designed to attract players and keep them engaged, with the hopes that they'll spend money anyway.
But Cyrodiil is not that. Cyrodiil cannot attract new players, and it cannot be played casually.
- There is too much downtime.
- There is too much walking
- Cyrodiil is too big
- Battles are either too short or too long.
- The power disparity between new and old characters is too great.
- The rewards and reward cycles are absolutely terrible.
- Scrolls are unrewarding and obtuse.
- Emperorship is meaningless bragging rights.
- Exploration is not rewarded
- Creative pathing is not rewarded
- etc
ZOS will only create new PVP content, if they managed to rework PVP into a shape that is more welcoming and casual.
And I'm willing to bet that the majority of PVPers reading this right now strongly disagree with me. And that is the reason why PVP wont get content.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
This is the saddest part to me, because despite the horrible changes they've made in the name of helping casual PvPers (e.g. faction locks and ultimate cast times), Cyro is more brutal towards casual players than ever, and expect it to get even worse if the u30 changes go live.But Cyrodiil is not that. Cyrodiil cannot attract new players, and it cannot be played casually.
From what I have seen none of the PvP content is monetized. Has Zos tried to monetize any PvP in this game? If yes and it did not succeed then that may be why they have not added more.
I'm quite happy to pay for ESO+ just to support my PvP when the game is good. I doubt I'm the only PvPer who has canceled their ESO+ and/or canceled plans to buy Blackwood. These awful combat changes are losing them money.They monetize it indirectly now without having to add any actual content.
- No new PVP content for years now.
- Balance is the worst its ever been, and it's getting even worse next patch.
- Counterplay is disappearing more and more each patch.
- Proc sets are getting more out of control next patch.
- Refusal to give us a Battlegrounds Deathmatch queue even though everyone wants one.
- Refusal to give us a Battlegrounds Lobby so the community can organize our own events.
- Players taking a break aren't coming back. Existing players are losing interest in playing.
Statistics are telling ZOS otherwise. 20% increase in copies sold last year. Steam charts have had positive growth on average players online for 5 months straight. March had 40% more players( average concurrent on steam) than March 2020.
Everything is pointing to they are doing a great job, looking at statistics. We obviously don't feel the same but we are likely the minority opinion here on the forums.
From what I have seen none of the PvP content is monetized. Has Zos tried to monetize any PvP in this game? If yes and it did not succeed then that may be why they have not added more.
It's not even just that.
ZOS could have a PVP system that isn't monetized itself, but is designed to attract players and keep them engaged, with the hopes that they'll spend money anyway.
But Cyrodiil is not that. Cyrodiil cannot attract new players, and it cannot be played casually.
- There is too much downtime.
- There is too much walking
- Cyrodiil is too big
- Battles are either too short or too long.
- The power disparity between new and old characters is too great.
- The rewards and reward cycles are absolutely terrible.
- Scrolls are unrewarding and obtuse.
- Emperorship is meaningless bragging rights.
- Exploration is not rewarded
- Creative pathing is not rewarded
- etc
ZOS will only create new PVP content, if they managed to rework PVP into a shape that is more welcoming and casual.
And I'm willing to bet that the majority of PVPers reading this right now strongly disagree with me. And that is the reason why PVP wont get content.
xylena_lazarow wrote: »I'm quite happy to pay for ESO+ just to support my PvP when the game is good. I doubt I'm the only PvPer who has canceled their ESO+ and/or canceled plans to buy Blackwood. These awful combat changes are losing them money.They monetize it indirectly now without having to add any actual content.
xylena_lazarow wrote: »I'm quite happy to pay for ESO+ just to support my PvP when the game is good. I doubt I'm the only PvPer who has canceled their ESO+ and/or canceled plans to buy Blackwood. These awful combat changes are losing them money.They monetize it indirectly now without having to add any actual content.
I like this reply. One thing I did not understand with the business model here is they could have, maybe should have, limited access to PvP and used the subscription to unlock full access. Maybe X hours per week for those who are not subscribed and unlimited for those who are.
I like this reply. One thing I did not understand with the business model here is they could have, maybe should have, limited access to PvP and used the subscription to unlock full access. Maybe X hours per week for those who are not subscribed and unlimited for those who are.