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PVP and PVE nerfs / buffs separation. Please!!!!!!!

Zand3rs
Zand3rs
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Here we go again.

Another patch with more PVE nerfs because they are trying to fix PVP.
Why dont you just create a yellow tree that has free points that ONLY works in PVP areas. That way you can leave PVE CP Tree's alone and balance them differently and stop including PVE players in your experiments.

I suggested this a long time ago, spolit PVE from PVP, make PVP have their own gear and buffs and debuffs. Clearly this is working in other games.
I am sick and tired of being part of this experiment, specially since i never play PVP!

Alkosh, penetration, changes are showeling the dirt over the grave you have created over all stamina classes in PVE endgame content.
I love playing Stamina classes but there is no point anymore and with theese changes its even worse!

  • gariondavey
    gariondavey
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    A good suggestion. I hate how pve and pvp aren't kept separate in what they change. Also cp and no cp pvp. They destroyed health recovery in all pvp because they had some too strong cp things. How is that fair to no cp people?????
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • grumpy_pants95
    Zand3rs wrote: »
    Here we go again.

    Another patch with more PVE nerfs because they are trying to fix PVP.
    Why dont you just create a yellow tree that has free points that ONLY works in PVP areas. That way you can leave PVE CP Tree's alone and balance them differently and stop including PVE players in your experiments.

    I suggested this a long time ago, spolit PVE from PVP, make PVP have their own gear and buffs and debuffs. Clearly this is working in other games.
    I am sick and tired of being part of this experiment, specially since i never play PVP!

    Alkosh, penetration, changes are showeling the dirt over the grave you have created over all stamina classes in PVE endgame content.
    I love playing Stamina classes but there is no point anymore and with theese changes its even worse!

    They have said that they want to reduce the "end game" power overall and get the DPS lowered by quite a bit. So all the so called "nerfs" are more than expected.
  • Arkew
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    at this speed all 100 k dps gonna become trash tier dps XD.

    just simple if zos want we not destroying boss fast make a maximum dps for each boss XD.
  • divnyi
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    A good suggestion. I hate how pve and pvp aren't kept separate in what they change. Also cp and no cp pvp. They destroyed health recovery in all pvp because they had some too strong cp things. How is that fair to no cp people?????

    And ring of pale order because 4DDs running dungeons.

    I literally have a char with Alessia + Ring or Pale Order for BGs. My build is so destroyed, it's not even malacath ring treatment.
  • gariondavey
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    divnyi wrote: »
    A good suggestion. I hate how pve and pvp aren't kept separate in what they change. Also cp and no cp pvp. They destroyed health recovery in all pvp because they had some too strong cp things. How is that fair to no cp people?????

    And ring of pale order because 4DDs running dungeons.

    I literally have a char with Alessia + Ring or Pale Order for BGs. My build is so destroyed, it's not even malacath ring treatment.

    You're not alone...alessian + troll king + maelstrom lightning + undaunted on my magdk for a fun, different type of build. Now it's trash :(
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • WhyMustItBe
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    Zand3rs wrote: »
    Why dont you just create a yellow tree that has free points that ONLY works in PVP areas. That way you can leave PVE CP Tree's alone and balance them differently and stop including PVE players in your experiments.

    Excellent idea, and I couldn't agree more about separating PVP and PVE balancing. Why they are so adamant about not doing this that they would gut the entire CP system they literally just overhauled is truly mind boggling.

    Especially since in poll after poll, less than 1/3 of the paying population actually play this game for PVP. it makes ZERO sense.
  • Sanguinor2
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    People have been asking for this for 7 years. Doubt its ever gonna happen.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • doesurmindglow
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    I know PVE vs PVP is everyone's favorite aspect of the game, but let's be honest: these sets are imbalanced in PVE also.

    There's a video of a content creator AFK killing a boss with them. It takes a while, sure, but basically he's able to use the sets alone to take down a boss with out using a single skill or ability.

    That should not be possible in PVE. It's not balanced. Combat skills and abilities are and should be part of the game in both PVE and PVP.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • doesurmindglow
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    Edited by doesurmindglow on April 28, 2021 10:24PM
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • divnyi
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    You're not alone...alessian + troll king + maelstrom lightning + undaunted on my magdk for a fun, different type of build. Now it's trash :(

    Oh jee, it's very close to what I run :o
  • gariondavey
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    divnyi wrote: »
    You're not alone...alessian + troll king + maelstrom lightning + undaunted on my magdk for a fun, different type of build. Now it's trash :(

    Oh jee, it's very close to what I run :o

    Oh very nice!
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Tiphis
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    Agreed I'm tired of all these pve changes messing up pvp.

    Also what exactly got nerfed?

    Proc sets were buffed. Orbs were buffed. Templars tanks and healers were buffed. Mag sorcs were buffed. DK's were buffed. Bleed dmg skills were buffed.

    Nb tanks were nerfed. I have no idea why. Necros were very very slightly nerfed, but more for necro healers. Malacath was always much better in pvp than pve by a mile.

    The overall set changes (not stat scaling) were minor tweaks and were prolly cause by devs balancing, not because of their over-performance or under-performance in pvp or pvp.
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