Here we go again.
Another patch with more PVE nerfs because they are trying to fix PVP.
Why dont you just create a yellow tree that has free points that ONLY works in PVP areas. That way you can leave PVE CP Tree's alone and balance them differently and stop including PVE players in your experiments.
I suggested this a long time ago, spolit PVE from PVP, make PVP have their own gear and buffs and debuffs. Clearly this is working in other games.
I am sick and tired of being part of this experiment, specially since i never play PVP!
Alkosh, penetration, changes are showeling the dirt over the grave you have created over all stamina classes in PVE endgame content.
I love playing Stamina classes but there is no point anymore and with theese changes its even worse!
gariondavey wrote: »A good suggestion. I hate how pve and pvp aren't kept separate in what they change. Also cp and no cp pvp. They destroyed health recovery in all pvp because they had some too strong cp things. How is that fair to no cp people?????
gariondavey wrote: »A good suggestion. I hate how pve and pvp aren't kept separate in what they change. Also cp and no cp pvp. They destroyed health recovery in all pvp because they had some too strong cp things. How is that fair to no cp people?????
And ring of pale order because 4DDs running dungeons.
I literally have a char with Alessia + Ring or Pale Order for BGs. My build is so destroyed, it's not even malacath ring treatment.
Why dont you just create a yellow tree that has free points that ONLY works in PVP areas. That way you can leave PVE CP Tree's alone and balance them differently and stop including PVE players in your experiments.
gariondavey wrote: »You're not alone...alessian + troll king + maelstrom lightning + undaunted on my magdk for a fun, different type of build. Now it's trash
gariondavey wrote: »You're not alone...alessian + troll king + maelstrom lightning + undaunted on my magdk for a fun, different type of build. Now it's trash
Oh jee, it's very close to what I run