emilyhyoyeon wrote: »phantasmalD wrote: »emilyhyoyeon wrote: »Not sure how alone I am in this, but I would rather they not make up ''lore reasons'' as to why things that in game look the way they do due to game limitations (ex. not many trees in Valenwood because the engine or whatever can't handle it).
I'm not really versed on timeline related lore stuff, so I don't know if that's how they're going about the sparseness of Blackwood for example, but I would rather they just say ''yeah the river is small because of game limitations sorry we know it sucks,'' not ''the river is small because ships might pass through Leyawiin without stopping'' or whatever.
I'm completely ok with making up new lore obviously, and even retconning some stuff, but I don't see a reason to make up lore to justify things in the game that are only there because video games have limitations. Idk if I made sense
Some of the coolest and most memorable lorebits were born out of the desire to justify early game mechanics and limitations. Like the Lunar Lattice or Dragonbreaks or Talos achiveing CHIM.
I dunno, I personally don't mind having the lore written around the game, kinda gives the lore a sort of organic feel.
But I like 4th-wall breaking things in general, so shrug.
Dragonbreaks are one of the only things in TES that I deeply despise, so if that gives any indication of the kinds of things I do/don't like to see then yeah...
phantasmalD wrote: »Tbh Tamriel canonically is a good 12 million square km, or a bit bigger than Europe. So Niben would logically be prob ~800-1000 km long, therefore those big ships have every right to exist, even if they can't actually leave the Niben and are only moving things between IC, Bravil and Leyawiin.
Snowstrider wrote: »Darkstorne wrote: »I think the engine can't do it. It's bizarre. Even Valenwood and Cyrodiil's great forest are just sparsely scattered mature trees. And there is zero change to ground flora within a "woodland/forest" part of a map compared to grassland.
As an ecologist it's my biggest pet peeve with the game
Why cant the engine do it when older games with a way older engine can do it? Isnt it all on ZOS and their design and not the engine?
Engines are built for the purpose of the game, and are different from game to game. It might be handy to think of the game engine as what you end up with on your plate when you eat at buffet. It is a collection of choices based on what you want and what is offered, and it does not have to be the same for every game.
The ESO "engine" is their design, and it has been created over the last 14 or 15 years based on the what they want to do with the game. Dense forest tree rendering was apparently not at the very apex of the list.