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As a pure PvP Player, why should i buy Blackwood?

  • dcam86b14_ESO
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    As a vet player since day 0, I would blame the current state of PVP on your local twitchers. period.
  • lihentian
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    may want to try out black desert online, i hear there is alot of pvp going on.
  • Tandor
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    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
  • martinhpb16_ESO
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    I wont be buying it.

    Absolutely zero reason
    At least the spelling is difficult for you.
    Hew's Bane*
  • Bashev
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    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
    Because I can!
  • Tandor
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    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.

    Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?
  • ArchMikem
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    As a pure PvP player, why would you buy the game anyway when it's obvious a majority of the work going into it is dedicated to PvE content. As far as I've seen, PvP has always been a side dish in the game. The Developers are even on record saying they've viewed the game as an Elder Scrolls RPG first, and an MMO second.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kiralyn2000
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    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs.

    Eh, I'm not sure I'd ever consider WoW a "PvP MMO". Yes, it had/has some PvP content (and it had some griefing servers), but PvP certainly wasn't the main focus. I put it in the category of "PvE MMOs with a PvP minigame strapped to the side". Like ESO, or Neverwinter, or SWtOR, etc.

    (and yeah, I did battlegrounds in early WoW, up to around Rank 8? Plus getting griefed by gankers who hung out near PvE quests that would accidentally flag you for PvP, and avoided the annoying overworld zergfests by Southshore. Still wouldn't consider it a "PvP MMO", just an MMO with some PvP.)
  • Bashev
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    Tandor wrote: »
    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.

    Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?

    No and I never said that PvPers are more than the PvEers. For me it is clear that people prefer PvE. ZoS found it and converted the game. My point is the game was originally design around PvP. That is why we had 10 campaigns at launch. ZoS really expected that this will be their target. The combat was great and almost all skills were design for PvP.

    Sadly this is stopping ESO now to be the best PvE MMO. The PvE combat is boring and exactly the same for all classes. 1 spamable, 4-5 dots and 1-2 buffs. It does not matter what DPS you play, it feels the same.
    Because I can!
  • Iccotak
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    Every chapter should have 1-2 new battleground maps - last time we got a new map was in late 2018. Before ZOS went forward with their new Year-Long Stories.

    You'd think that the new format would be great for the development pipeline "New Themed Battleground Maps" for the year, like Elsweyr & Blackreach.
  • Tandor
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    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.

    Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?

    No and I never said that PvPers are more than the PvEers. For me it is clear that people prefer PvE. ZoS found it and converted the game. My point is the game was originally design around PvP. That is why we had 10 campaigns at launch. ZoS really expected that this will be their target. The combat was great and almost all skills were design for PvP.

    Sadly this is stopping ESO now to be the best PvE MMO. The PvE combat is boring and exactly the same for all classes. 1 spamable, 4-5 dots and 1-2 buffs. It does not matter what DPS you play, it feels the same.

    My point about the rest of Tamriel being more populated than Cyrodiil in the period you mentioned, and which you have agreed was the case, is that it makes nonsense of the claim that the game only survived because of PvP. There is no more evidence of that than there is evidence that the game was designed around PvP.
  • Sheezabeast
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    You answered your own question.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Ergele
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    I will one up you and ask:

    I am an endgame player, why should I buy blackwood?
  • Anonx31st
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    If you are investing your time into ESO for pure PvP, then you maybe want to rethink your choices. However, if you enjoy both PvE and PvP then this is the right game for you. :)
  • Sergykid
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    Anonx31st wrote: »
    If you are investing your time into ESO for pure PvP, then you maybe want to rethink your choices. However, if you enjoy both PvE and PvP then this is the right game for you. :)

    i need and want to rethink my choice. Do you know a good MMO that has PVP as its main activity? devs answering players, balance being properly done, officially made ingame pvp events, and so on. I was thinking about GW2, never done it but i heard you just have everything from the start, you just need to play.
    -PC EU- / battlegrounds on my youtube
  • Wolfpaw
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    Sergykid wrote: »
    Anonx31st wrote: »
    If you are investing your time into ESO for pure PvP, then you maybe want to rethink your choices. However, if you enjoy both PvE and PvP then this is the right game for you. :)

    i need and want to rethink my choice. Do you know a good MMO that has PVP as its main activity? devs answering players, balance being properly done, officially made ingame pvp events, and so on. I was thinking about GW2, never done it but i heard you just have everything from the start, you just need to play.

    It has been a few years, but for "battlegrounds" at level 3 you can port to an area with access to all skills, max level, sets, & enchants. This gives you an opportunity to check out a class before the commitment of leveling, & puts every player, no matter the level and gear, on an equal footing in battlegrounds/arena.. Easier to balance & Skill>Gear PvP.

    The WvWvW (Cyrodiil) is your level, skill, & gear from PvE land, btw I love GW2 gearing system.

    The prep for content could be considered casual, to me it's less time for prep, & more time in the action.

    ZOS could learn a lot from GW2 PvP.
    Edited by Wolfpaw on April 28, 2021 1:18AM
  • LightYagami
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    Performance problems in Cyrodiil occasionally happened to me:

    laggy,
    desync and died suddenly from 5 hits from one person in one second,
    unable to swap bars,
    unable to break free,
    unable to even do light attack,

    "you cannot mount in combat" even you've been staying in your base for a few minutes

    Should I buy a PvE chapter?
    Edited by LightYagami on April 28, 2021 12:40AM
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Wolfpaw
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    Performance problems in Cyrodiil occasionally happened to me:

    laggy,
    desync and died suddenly from 5 hits from one person in one second,
    unable to swap bars,
    unable to break free,
    unable to even do light attack,

    "you cannot mount in combat" even you've been staying in your base for a few minutes

    Should I buy a PvE chapter?

    I wonder why we can't mount in combat? ZOS could add a 10 second cast to summon mount in combat.

    Problem fixed.
    Edited by Wolfpaw on April 28, 2021 2:23AM
  • Joy_Division
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    Tandor wrote: »
    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.

    Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?

    They were waiting for their PvP ques to pop.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • geonsocal
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    PizzaCat82 wrote: »
    The only reason:

    If you haven't quit by now, not getting any new content for a year is certainly not going to be that bad.

    oh man, this may just be the saddest statement I've read all day...

    ugh, yep, pee on my head and tell me it's magic water from heaven...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Agalloch
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    As for your question - if there is nothing in the new chapter that you have use for, just don't buy it.

    You don't have to buy it to keep playing PvP (because there won't be anything different for all the other PvPs as well), and if you enjoy doing that you can keep having the fun you have - and save money along the way.
    You also don't have to be worried about ZOS loosing the money, because ZOS probably makes most of their money from no-pure-PvPs anyway, so they won't be hit so hard that it impacts the game being still there to play. (If all pure-PvPs decided not to buy, I mean.)

    If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
    I'm afraid PvP-only isn't the/a target audience for ESO. PvP-only can exist in ESO (well, in theory, lots of forum threads tend to claim it can't due to PvP being unplayable, but I take that as exaggeration), because the zones etc. are kept up, and new content isn't designed to exclude it - but it isn't like other aspects that are considered a must have for every new release cycle (story content, housing, group PvE, cosmetics).
    Probably because a game like ESO doesn't attract as many PvP-only people from the get go. You have to play quite a bit PvE to even have a character you can (reasonably) enter PvP with, so the developers probably don't expect (many) people in here who don't want to do anything but PvP. And for those who do PvP as part of the mix I guess the variety is supposed to be in facing other players instead of the game itself, not from steadily new content/mechanics.
    That's just guesswork on my part, of course, because I'm no PvP player myself, but it's the reason I'd see why there isn't more PvP content released.

    Edit: About catering to new players only. That might be a thing, too, but ESO is by nature a game that has quite a few long term players who don't do any PvP to speak of. People like me, who are happy to do all the stuff but PvP, trials and vet dungeons. Other long term players are busy with end game PvE (trials, vet DLC dungeons, arenas). Those probably do PvP, too, but they are at least partially catered to as long as there is new end game PvE stuff regularly.
    So while I'm sure it is much about hooking new players that doesn't completely exclude giving something to older players as well.

    ESO was advertised and launched as a PVP CENTRIC MMO , remember?

    Actually ESO made sale records because of this.

    The real problem is most of the original dev team left..

    The actual one has different concepts about ESO. Many things they are doing are ok..others..not..but nobody is perfect.

    The actual ZOS team is aiming in attract new players ..and the others to play casual , from time to time when a Chapter is launched or a DLC. This way they gain money .This is their concept.
    There are a lot of players too, who play the game almost everyday..Also here are lots of vets that are ignored like the PVP was since 2018.

    I hope Microsoft will help ZOS to make ESO better ..and PVP to not be neglected. I hope Microsoft will help ZOS to upgrade the infrastucture and the team .

    This way we can hope the original ESO Cyrodyiil PVP to return .This way we can hope the BETA events to stop on the live server.
    This way we can hope for a PVP Chapter or DLC.


    English is not my native language.


  • Artorias24
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    80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.

    Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.

    ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....
  • Wolfpaw
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    Artorias24 wrote: »
    80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.

    Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.

    ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....

    It has been years since launch/first years, & my memory can be smokey at times, but the ownership of keeps in Cyrodiil was the only way to have a guild trader?
  • Bashev
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    Wolfpaw wrote: »
    Artorias24 wrote: »
    80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.

    Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.

    ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....

    It has been years since launch/first years, & my memory can be smokey at times, but the ownership of keeps in Cyrodiil was the only way to have a guild trader?

    Yep, that was the idea. Trading guilds were paying to PvE guild to protect and keep the home forts.
    Because I can!
  • EmEm_Oh
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    Artorias24 wrote: »
    There is no PvP content in this chapter. Last time we at least got a new siege weapon. What we got now besides some new sets and mythics?

    You cant call that PvP content. You promised once that every chapter will provide content for every part of the game. No new mechanic, no new class, no new skill line. Just a few new sets. Thats it. Thats not worth buying for someone who only takes part in pvp activities.

    Even the new companion system is more aimed at casuals and roleplayers cause companions cant do a vet dungeon. Dont get me even started on vet trials.

    Really disappointing.

    You're getting nerfed in PvP, so technically, that is SOMETHING.
  • Gilvoth
    Gilvoth
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    it's true and makes sence,
    as a PVP player, we have no reason to buy Blackwood.
  • nryerson1025
    nryerson1025
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    If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
    I'm afraid PvP-only isn't the/a target audience for ESO.


    Bingo. Any further questions, I advise anyone/everyone to refer back you this sentence
    Edited by nryerson1025 on April 28, 2021 9:05PM
  • SgtNuttzmeg
    SgtNuttzmeg
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    If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
    I'm afraid PvP-only isn't the/a target audience for ESO.


    Bingo. Any further questions, I advise anyone/everyone to refer back you this sentence

    But it's not about PVP- only content its about PVP-at all content. A new meta doesn't constitute new content and for the significant majority of expansions and DLCs released for this game the new PVP "content" has been nothing more than a shift in the meta. Some set that is locked behind to expansion so that the PVP community renews their Sub or pays the box price. This is by no means content. It is lazy. It is a disgrace and we deserve some amount of new content. We pay for it, they should be delivering it.

    Last year's new PVP "content" was a siege weapon that was a glorified ballista. The PVE community got grappling hooks. Why can't we get grappling hooks or something cool too? What is so wrong about asking for it?
    Legions of Mordor Core

    Cold0neFTBs
  • Sergykid
    Sergykid
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    Artorias24 wrote: »
    80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.

    Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.

    ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....

    pvp community actually is really small. I see the same people on battlegrounds so much that i already know them by name, class and build. I would say there's like 50 proper players in pvp, from which 10 look like hackers (dominating the score incredibly far away from other's score, and when you fight them you ask yourself "how can so much damage take place at once with so much defense and sustain" and you know it's weird because you fought thousands of other strong opponents that weren't like this).
    Leaderboard has 100 players but half of them are bad, are only there because they play all day long, not because they're good (and i know them too, i see them almost every day on battlegrounds).
    Starting a battleground with a new char will take you under 10 games to reach this matchmaking rating, on which you see pretty much the same people.
    Now for Cyrodiil, there's 600 people at most in one, you could count multiple times because different hour, adding a few campaigns.
    Imperial City rarely has people but let's double the numbers just to exaggerate.

    so with some hunch math and exaggeration, all pvpers (be them trihards, pros, regulars, casuals, or one time comers at a time) are of a number to 25k at most. Now, ESO has a few hundred thousands players online at prime hours (according to random google). Now even if this number was 300k instead of 500k, it's just under 10% of total players.
    -PC EU- / battlegrounds on my youtube
  • spartaxoxo
    spartaxoxo
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    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    Tandor wrote: »
    Bashev wrote: »
    For a "pure PvP player", I'd advise finding a real PvP game. o:)

    This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.

    Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.

    Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.

    What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.

    Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.

    Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?

    No and I never said that PvPers are more than the PvEers. For me it is clear that people prefer PvE. ZoS found it and converted the game. My point is the game was originally design around PvP. That is why we had 10 campaigns at launch. ZoS really expected that this will be their target. The combat was great and almost all skills were design for PvP.

    Sadly this is stopping ESO now to be the best PvE MMO. The PvE combat is boring and exactly the same for all classes. 1 spamable, 4-5 dots and 1-2 buffs. It does not matter what DPS you play, it feels the same.

    The game wasn't designed around pvp at any point. It's always been a multifaceted game. Being able to pvp was certainly something they wanted to do well and expected to be more popular, but that's a lot different than it being a game primarily designed around PvP.

    PvP performance has also been an issue for a long long time.

    Here's some quotes from 2015 (please don't necro this thread)
    Columba wrote: »
    Need to give the same penalty for aoe spamming as they do for chat spamming - a kick to login.
    Jaxsun wrote: »
    ...ZOS, you said you're reading everything we write, well fix your busted #!^ server, start by removing the "botting" "fix" you implemented with 1.2. That's when most of the problems started. The "bots" are 10x more welcome than that server meltdown we saw tonight. The fight at Castle Rollback tonight approx. 9:45pm cst was a joke. This is really getting sickening.

    Here's one about balance from 2014
    Replace the ultimate cost reduction with reduced stamina and magicka reduction remove the 200% gain... end of the immortal emperor problem

    And here's how they introduced it. Note how they did not ever describe it as one thing and emphasized a varied experience where freedom, not a particular game mode, was the selling point.

    https://m.youtube.com/watch?v=1_Fr6VF_1LA

    And the first big content patch? Craglorn.

    https://www.ign.com/articles/2014/04/07/the-elder-scrolls-online-first-content-patch-revealed
    Edited by spartaxoxo on April 29, 2021 12:33AM
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