Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.
Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
Goregrinder wrote: »
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs.
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.
Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.
Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?
No and I never said that PvPers are more than the PvEers. For me it is clear that people prefer PvE. ZoS found it and converted the game. My point is the game was originally design around PvP. That is why we had 10 campaigns at launch. ZoS really expected that this will be their target. The combat was great and almost all skills were design for PvP.
Sadly this is stopping ESO now to be the best PvE MMO. The PvE combat is boring and exactly the same for all classes. 1 spamable, 4-5 dots and 1-2 buffs. It does not matter what DPS you play, it feels the same.
If you are investing your time into ESO for pure PvP, then you maybe want to rethink your choices. However, if you enjoy both PvE and PvP then this is the right game for you.
If you are investing your time into ESO for pure PvP, then you maybe want to rethink your choices. However, if you enjoy both PvE and PvP then this is the right game for you.
i need and want to rethink my choice. Do you know a good MMO that has PVP as its main activity? devs answering players, balance being properly done, officially made ingame pvp events, and so on. I was thinking about GW2, never done it but i heard you just have everything from the start, you just need to play.
LightYagami wrote: »Performance problems in Cyrodiil occasionally happened to me:
laggy,
desync and died suddenly from 5 hits from one person in one second,
unable to swap bars,
unable to break free,
unable to even do light attack,
"you cannot mount in combat" even you've been staying in your base for a few minutes
Should I buy a PvE chapter?
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.
Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?
PizzaCat82 wrote: »The only reason:
If you haven't quit by now, not getting any new content for a year is certainly not going to be that bad.
LanteanPegasus wrote: »As for your question - if there is nothing in the new chapter that you have use for, just don't buy it.
You don't have to buy it to keep playing PvP (because there won't be anything different for all the other PvPs as well), and if you enjoy doing that you can keep having the fun you have - and save money along the way.
You also don't have to be worried about ZOS loosing the money, because ZOS probably makes most of their money from no-pure-PvPs anyway, so they won't be hit so hard that it impacts the game being still there to play. (If all pure-PvPs decided not to buy, I mean.)
If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
I'm afraid PvP-only isn't the/a target audience for ESO. PvP-only can exist in ESO (well, in theory, lots of forum threads tend to claim it can't due to PvP being unplayable, but I take that as exaggeration), because the zones etc. are kept up, and new content isn't designed to exclude it - but it isn't like other aspects that are considered a must have for every new release cycle (story content, housing, group PvE, cosmetics).
Probably because a game like ESO doesn't attract as many PvP-only people from the get go. You have to play quite a bit PvE to even have a character you can (reasonably) enter PvP with, so the developers probably don't expect (many) people in here who don't want to do anything but PvP. And for those who do PvP as part of the mix I guess the variety is supposed to be in facing other players instead of the game itself, not from steadily new content/mechanics.
That's just guesswork on my part, of course, because I'm no PvP player myself, but it's the reason I'd see why there isn't more PvP content released.
Edit: About catering to new players only. That might be a thing, too, but ESO is by nature a game that has quite a few long term players who don't do any PvP to speak of. People like me, who are happy to do all the stuff but PvP, trials and vet dungeons. Other long term players are busy with end game PvE (trials, vet DLC dungeons, arenas). Those probably do PvP, too, but they are at least partially catered to as long as there is new end game PvE stuff regularly.
So while I'm sure it is much about hooking new players that doesn't completely exclude giving something to older players as well.
Artorias24 wrote: »80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.
Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.
ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....
Artorias24 wrote: »80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.
Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.
ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....
It has been years since launch/first years, & my memory can be smokey at times, but the ownership of keeps in Cyrodiil was the only way to have a guild trader?
Artorias24 wrote: »There is no PvP content in this chapter. Last time we at least got a new siege weapon. What we got now besides some new sets and mythics?
You cant call that PvP content. You promised once that every chapter will provide content for every part of the game. No new mechanic, no new class, no new skill line. Just a few new sets. Thats it. Thats not worth buying for someone who only takes part in pvp activities.
Even the new companion system is more aimed at casuals and roleplayers cause companions cant do a vet dungeon. Dont get me even started on vet trials.
Really disappointing.
LanteanPegasus wrote: »If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
I'm afraid PvP-only isn't the/a target audience for ESO.
nryerson1025 wrote: »LanteanPegasus wrote: »If that question isn't meant literally, and is a way to complain about the lack of new PvP content...
I'm afraid PvP-only isn't the/a target audience for ESO.
Bingo. Any further questions, I advise anyone/everyone to refer back you this sentence
Artorias24 wrote: »80% of the class balance changes happen cause of PvP. 90%+ balance changes happen to set items happen cause of PvP. So i would guess the pvp Community from ESO is still big and active through all Plattforms and Regions.
Still ZOS doesnt give anything new to this Community. With the biggest DLC/Chapter that comes once per year. Disappointing. Feeling like the unwanted child hahaha.
ESO began as an PvP focused Game. Sure there was PvE but pvp was considered the endgame. Hence there being no trials whatsoever in the beginning. Now it feels devs just want to get rid of the PvP Community to fully focus on milking casuals....
Goregrinder wrote: »Kiralyn2000 wrote: »For a "pure PvP player", I'd advise finding a real PvP game.
This was a PvP game, sadly ZoS understood that they will earn 100 times more if their main target is casual PvE players. We had a great PvP combat which was turned into boring PvE combat.
Yep, many new ESO players don't know that RvRvR was the main attraction when ESO first launched back in April 2014. That was why a lot of us joined ESO, we came from SWG, DAoC, WoW, WAR, etc...all of these PVP MMORPGs. After a year or so, ZOS did almost a full 180, and the ESO we have now is not what it originally was. Only us Vets really remember, the new young blood joining have no idea what the golden age of ESO looked like.
Strangely, the PvE players who joined at launch and are still here don't recall it being launched with PvP as the main attraction. Indeed, the original box gave equal prominence to both PvE questing and PvP battles, while Play the Way you Like was simply described as "Adventure alone or together with friends. The choice is yours to make".The inside cover of the box stated "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone". ESO was never anything other than an online multiplayer PvE/PvP addition to a PvE CRPG series. Of course PvP content was marketed, as was the PvE content, but PvP was only ever the main attraction for those who wanted PvP, and they've always been a small minority of the playerbase and remain so today. It was never a PvP title first and foremost, and from Day One PvPers were making the same complaints about performance and balancing as they are making today, hardly a golden age leading as it did early on to a complete change in the business model.
What? The game survived because of PvP. All the content that it existed from April 2014 till October-November 2015 was PvP based. All the video content online was 90% for PvP. This is what kept the game alive while ZoS were preparing the PvE content for you guys.
Did any serious PvE-er count the 10 minutes trials as endgame? All the dungeons were VR5 and so on.
Are you seriously suggesting that Cyrodiil had more players in it every night than the rest of Tamriel?
No and I never said that PvPers are more than the PvEers. For me it is clear that people prefer PvE. ZoS found it and converted the game. My point is the game was originally design around PvP. That is why we had 10 campaigns at launch. ZoS really expected that this will be their target. The combat was great and almost all skills were design for PvP.
Sadly this is stopping ESO now to be the best PvE MMO. The PvE combat is boring and exactly the same for all classes. 1 spamable, 4-5 dots and 1-2 buffs. It does not matter what DPS you play, it feels the same.
Need to give the same penalty for aoe spamming as they do for chat spamming - a kick to login.
...ZOS, you said you're reading everything we write, well fix your busted #!^ server, start by removing the "botting" "fix" you implemented with 1.2. That's when most of the problems started. The "bots" are 10x more welcome than that server meltdown we saw tonight. The fight at Castle Rollback tonight approx. 9:45pm cst was a joke. This is really getting sickening.
Kyubi_3002b16_ESO wrote: »Replace the ultimate cost reduction with reduced stamina and magicka reduction remove the 200% gain... end of the immortal emperor problem
https://m.youtube.com/watch?v=1_Fr6VF_1LA