Mythreindeer wrote: »Let the tinkerer wearer die.
“Not all who live deserve life.” As a tank you deserve the right to pass judgement.
El_Borracho wrote: »I'll occasionally see a DK running talons, which is okay as long as they don't run ahead and spam them. But its a wasted skill in a dungeon with a real tank.
El_Borracho wrote: »I'll occasionally see a DK running talons, which is okay as long as they don't run ahead and spam them. But its a wasted skill in a dungeon with a real tank.
Burning Talons do significant damage if someone for some reason still use Elfbane. Also talons are just Immobilize and you can still pull things with a chain. Enemies flying in the air are stunned on cd with Maddie Tinkie and you cannot pull them.
Like many, many things in ESO, it's not immediately apparent to the majority of players why running crowd control sets is ALMOST UNIVERSALLY BAD IN GROUPS.
Nothing in the game gives them any notification that 'hey, your auto stunning and knockbacking gives the mobs temporary crowd control immunity, making it impossible for your group's tank to pull, etc.
If a player doesn't realize, and that's their only set ... all you can do is explain it. They can take one piece off to kill the full set bonus, or you all just accept there's limited crowd control options.
Like many, many things in ESO, it's not immediately apparent to the majority of players why running crowd control sets is ALMOST UNIVERSALLY BAD IN GROUPS.
Nothing in the game gives them any notification that 'hey, your auto stunning and knockbacking gives the mobs temporary crowd control immunity, making it impossible for your group's tank to pull, etc.
If a player doesn't realize, and that's their only set ... all you can do is explain it. They can take one piece off to kill the full set bonus, or you all just accept there's limited crowd control options.
this is a great point that you are making. when pugging you gotta be aware of the fact that you’ll probably get a teammate who isn’t as well versed in the overall mechs of the game.
plus what about all of the newbie pugs that keep on getting stuck with fake tanks in randoms. xD they probably think that their tinkerer set is this only thing that can protect them! haha okay i’m done playing devil’s advocate.
etchedpixels wrote: »Tinkerer isn't so much about protection in PvE as damage. On close packed trash it's damage output is lunatic.
The other reason it's not ideal in dungeons is that every so often you can't loot a boss because tinkerer embedded it into the ceiling.
Its not THAT big a deal. Annoying? Sure. But that's hardly going to make a run slow.
Dying. Now dying makes runs much slower.
etchedpixels wrote: »Tinkerer isn't so much about protection in PvE as damage. On close packed trash it's damage output is lunatic.
The other reason it's not ideal in dungeons is that every so often you can't loot a boss because tinkerer embedded it into the ceiling.
This post is funny.
1. How the heck can the pack be close and stacked if mad tinkerer didn't let the tank stack it? There are better burst sets for adds.
2. Bosses in dungeons are immune to crowd control, so the second part of your comment makes even less sense.
Hot take: volatile familiar. Does this *** you off too?